When `pthread_mutex_destroy` is used to release mutex, `pthread_mutex_lock_internal` is used,
which results in the increase of `uxmutexehold` and no recovery base priority
Also use TEST_ASSERT_EQUAL to get better debugging
Debugging intermittent UT failures on S2 release config
In the old version, the 300ms delay in between the two kinds of test
was supposed to keep the tasks in lockstep so it didn't matter that
global_sp was protected by two muxes.
However it seems like sometimes they could get out of sync -
I think because of a race in the sleep_until test. If the
second counter ticks over at that exact moment sleeping starts,
then the task doesn't sleep and will immediately keep running
for the next iteration, possibly racing the other tasks.
Force linking pthread implementation from IDF, instead of the weak
functions provided by gthread library. Previously this would either
work or not depending on the linking order.
Thanks @bpietsch for suggesting the fix.
Closes https://github.com/espressif/esp-idf/issues/3709
This MR removes the common dependency from every IDF components to the SOC component.
Currently, in the ``idf_functions.cmake`` script, we include the header path of SOC component by default for all components.
But for better code organization (or maybe also benifits to the compiling speed), we may remove the dependency to SOC components for most components except the driver and kernel related components.
In CMAKE, we have two kinds of header visibilities (set by include path visibility):
(Assume component A --(depends on)--> B, B is the current component)
1. public (``COMPONENT_ADD_INCLUDEDIRS``): means this path is visible to other depending components (A) (visible to A and B)
2. private (``COMPONENT_PRIV_INCLUDEDIRS``): means this path is only visible to source files inside the component (visible to B only)
and we have two kinds of depending ways:
(Assume component A --(depends on)--> B --(depends on)--> C, B is the current component)
1. public (```COMPONENT_REQUIRES```): means B can access to public include path of C. All other components rely on you (A) will also be available for the public headers. (visible to A, B)
2. private (``COMPONENT_PRIV_REQUIRES``): means B can access to public include path of C, but don't propagate this relation to other components (A). (visible to B)
1. remove the common requirement in ``idf_functions.cmake``, this makes the SOC components invisible to all other components by default.
2. if a component (for example, DRIVER) really needs the dependency to SOC, add a private dependency to SOC for it.
3. some other components that don't really depends on the SOC may still meet some errors saying "can't find header soc/...", this is because it's depended component (DRIVER) incorrectly include the header of SOC in its public headers. Moving all this kind of #include into source files, or private headers
4. Fix the include requirements for some file which miss sufficient #include directives. (Previously they include some headers by the long long long header include link)
This is a breaking change. Previous code may depends on the long include chain.
You may need to include the following headers for some files after this commit:
- soc/soc.h
- soc/soc_memory_layout.h
- driver/gpio.h
- esp_sleep.h
The major broken include chain includes:
1. esp_system.h no longer includes esp_sleep.h. The latter includes driver/gpio.h and driver/touch_pad.h.
2. ets_sys.h no longer includes soc/soc.h
3. freertos/portmacro.h no longer includes soc/soc_memory_layout.h
some peripheral headers no longer includes their hw related headers, e.g. rom/gpio.h no longer includes soc/gpio_pins.h and soc/gpio_reg.h
BREAKING CHANGE
1. separate rom include files and linkscript to esp_rom
2. modefiy "include rom/xxx.h" to "include esp32/rom/xxx.h"
3. Forward compatible
4. update mqtt
New unity component can be used for testing other applications.
Upstream version of Unity is included as a submodule.
Utilities specific to ESP-IDF unit tests (partitions, leak checking
setup/teardown functions, etc) are kept only in unit-test-app.
Kconfig options are added to allow disabling certain Unity features.
This introduces the following changes :
* Implmentation added for pthread attribute related functions :
* pthread_attr_init
* pthread_attr_destroy
* pthread_attr_setdetachstate
* pthread_attr_getdetachstate
* pthread_attr_getstacksize
* pthread_attr_setstacksize
* pthread_create now supports passing attributes/configs through pthread_attr_t structure
* pthread_mutex_timedlock added
* pthread_exit added
* memory for joinable thread is freed before returning from pthread_join
If static task cleanup option is enabled, then before invoking application
defined `vPortCleanUpTCB` hook, pthread specific cleanup is performed.
Signed-off-by: Mahavir Jain <mahavir@espressif.com>
The expected usage is:
esp_pthread_set_cfg(cfg);
pthread_create()
If the inherit flag is set, then all subsequent threads forked by this
thread will also inherit this configuration. This avoids having to
change/prefix this for each and every pthread_create() call.
Earlier recursive mutex was being used for this but since
SCOMPARE1 is already being saved/restored during context
switch, atomic compare and set can be used for this.
Signed-off-by: Mahavir Jain <mahavir@espressif.com>
The mutex is common across all the threads. It needn't be held across
the init_routine() call as long as the 'once' behaviour is guaranteed
Saw a deadlock case, where init_routine of one thread was waiting for
the completion of init_routine in another thread.
t2: wait for command
t1: pthread_once:
lock once_mux
init_routine:
inform thread t2
wait for signal from t2
t2: received command
pthread_once
lock once_mux (already held by t1)
---- Deadlock ----