esp-idf/components/esp_lcd/include/esp_lcd_panel_rgb.h

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/*
* SPDX-FileCopyrightText: 2021-2022 Espressif Systems (Shanghai) CO LTD
*
* SPDX-License-Identifier: Apache-2.0
*/
#pragma once
#include <stdbool.h>
#include "esp_err.h"
#include "esp_lcd_types.h"
#include "soc/soc_caps.h"
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#include "hal/lcd_types.h"
#ifdef __cplusplus
extern "C" {
#endif
#if SOC_LCD_RGB_SUPPORTED
/**
* @brief LCD RGB timing structure
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* @verbatim
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* Total Width
* <--------------------------------------------------->
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* HSYNC width HBP Active Width HFP
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* <---><--><--------------------------------------><--->
* ____ ____|_______________________________________|____|
* |___| | | |
* | | |
* __| | | |
* /|\ /|\ | | | |
* | VSYNC| | | | |
* |Width\|/ |__ | | |
* | /|\ | | | |
* | VBP | | | | |
* | \|/_____|_________|_______________________________________| |
* | /|\ | | / / / / / / / / / / / / / / / / / / / | |
* | | | |/ / / / / / / / / / / / / / / / / / / /| |
* Total | | | |/ / / / / / / / / / / / / / / / / / / /| |
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* Height | | | |/ / / / / / / / / / / / / / / / / / / /| |
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* |Active| | |/ / / / / / / / / / / / / / / / / / / /| |
* |Heigh | | |/ / / / / / Active Display Area / / / /| |
* | | | |/ / / / / / / / / / / / / / / / / / / /| |
* | | | |/ / / / / / / / / / / / / / / / / / / /| |
* | | | |/ / / / / / / / / / / / / / / / / / / /| |
* | | | |/ / / / / / / / / / / / / / / / / / / /| |
* | | | |/ / / / / / / / / / / / / / / / / / / /| |
* | \|/_____|_________|_______________________________________| |
* | /|\ | |
* | VFP | | |
* \|/ \|/_____|______________________________________________________|
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* @endverbatim
*/
typedef struct {
unsigned int pclk_hz; /*!< Frequency of pixel clock */
unsigned int h_res; /*!< Horizontal resolution, i.e. the number of pixels in a line */
unsigned int v_res; /*!< Vertical resolution, i.e. the number of lines in the frame */
unsigned int hsync_pulse_width; /*!< Horizontal sync width, unit: PCLK period */
unsigned int hsync_back_porch; /*!< Horizontal back porch, number of PCLK between hsync and start of line active data */
unsigned int hsync_front_porch; /*!< Horizontal front porch, number of PCLK between the end of active data and the next hsync */
unsigned int vsync_pulse_width; /*!< Vertical sync width, unit: number of lines */
unsigned int vsync_back_porch; /*!< Vertical back porch, number of invalid lines between vsync and start of frame */
unsigned int vsync_front_porch; /*!< Vertical front porch, number of invalid lines between the end of frame and the next vsync */
struct {
unsigned int hsync_idle_low: 1; /*!< The hsync signal is low in IDLE state */
unsigned int vsync_idle_low: 1; /*!< The vsync signal is low in IDLE state */
unsigned int de_idle_high: 1; /*!< The de signal is high in IDLE state */
unsigned int pclk_active_neg: 1; /*!< Whether the display data is clocked out on the falling edge of PCLK */
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unsigned int pclk_idle_high: 1; /*!< The PCLK stays at high level in IDLE phase */
} flags; /*!< LCD RGB timing flags */
} esp_lcd_rgb_timing_t;
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/**
* @brief Type of RGB LCD panel event data
*/
typedef struct {
} esp_lcd_rgb_panel_event_data_t;
/**
* @brief Declare the prototype of the function that will be invoked when panel IO finishes transferring color data
*
* @param[in] panel LCD panel handle, returned from `esp_lcd_new_rgb_panel()`
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* @param[in] edata Panel event data, fed by driver
* @param[in] user_ctx User data, passed from `esp_lcd_rgb_panel_config_t`
* @return Whether a high priority task has been waken up by this function
*/
typedef bool (*esp_lcd_rgb_panel_frame_trans_done_cb_t)(esp_lcd_panel_handle_t panel, esp_lcd_rgb_panel_event_data_t *edata, void *user_ctx);
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/**
* @brief Prototype for function to re-fill a bounce buffer. Note this is called in ISR context.
*
* @param bounce_buf Bounce buffer to write data into
* @param pos_px How many pixels already were sent to the display this frame, in other words, at what pixel
* the routine should start putting data into bounce_buf
* @param len_bytes Length, in bytes, of the bounce buffer. Routine should fill this length fully.
* @param user_ctx Opaque pointer that was passed as bounce_buffer_cb_user_ctx to esp_lcd_new_rgb_panel
* @return True if the callback woke up a higher-priority task, false otherwise.
*/
typedef bool (*esp_lcd_rgb_panel_bounce_buf_fill_cb_t)(void *bounce_buf, int pos_px, int len_bytes, void *user_ctx);
/**
* @brief LCD RGB framebuffer operation modes
*
* With regards to how the framebuffer is accessed and where it is located, the RGB LCD panel driver can
* operate in four modes:
*
* - Framebuffer in internal memory.
* - Framebuffer in PSRAM, accessed using EDMA
* - Framebuffer in PSRAM, smaller bounce buffers in internal memory.
* - No framebuffer in driver, bounce buffers in internal memory filled by callback.
*
* The first option (framebuffer in internal memory) is the default and simplest. There is a framebuffer in
* internal memory that is read out once a frame using DMA and the data is sent out to the LCD verbatim. It
* needs no CPU intervention to function, but it has the downside that it uses up a fair bit of the limited
* amount of internal memory. This is the default if you do not specify flags or bounce buffer options.
*
* The second option is useful if you have PSRAM and want to store the framebuffer there rather than in the
* limited internal memory. The LCD peripheral will use EDMA to fetch frame data directly from the PSRAM,
* bypassing the internal cache. If you use this, after writing to the framebuffer, make sure to use e.g.
* Cache_WriteBack_Addr to make sure the framebuffer is actually written back to the PSRAM. Not doing this
* will lead to image corruption.
* The downside of this is that when both the CPU as well as peripherals need access to the EDMA, the
* bandwidth will be shared between the two, that is, EDMA gets half and the CPUs the other half. If
* there's other peripherals using EDMA as well, with a high enough pixel clock this can lead to starvation
* of the LCD peripheral, leading to display corruption. However, if the pixel clock is low enough for this
* not to be an issue, this is a solution that uses almost no CPU intervention. This option can be enabled
* by setting the ``fb_in_psram`` flag.
*
* The third option makes use of two so-called 'bounce buffers' in internal memory, but a main framebuffer that
* is still in PSRAM. These bounce buffers are buffers large enough to hold e.g. a few lines of display data,
* but still significantly less than the main framebuffer. The LCD peripheral will use DMA to read data from
* one of the bounce buffers, and meanwhile an interrupt routine will use the CPU to copy data from the main
* PSRAM framebuffer into the other bounce buffer. Once the LCD peripheral has finished reading the bounce
* buffer, the two buffers change place and the CPU can fill the others. Note that as the CPU reads the
* framebuffer data through the cache, it's not needed to call Cache_WriteBack_Addr() anymore.
* The advantage here is that, as it's easier to control CPU memory bandwith use than EDMA memory bandwith
* use, doing this can lead to higher pixel clocks being supported. As the bounce buffers are larger than
* the FIFOs in the EDMA path, this method is also more robust against short bandwidth spikes. The
* downside is a major increase in CPU use. This mode is selected by setting the ``fb_in_psram`` flag and
* additionally specifying a (non-zero) bounce_buffer_size_px value. This value is dependent on your use
* case, but a suggested initial value would be e.g. 8 times the amount of pixels in one LCD line.
*
* Note that this third option also allows for a ``bb_do_cache_invalidate`` flag to be set. Enabling this
* frees up the cache lines after they're used to read out the framebuffer data from PSRAM, but it may lead
* to slight corruption if the other core writes data to the framebuffer at the exact time the cache lines
* are freed up. (Technically, a write to the framebuffer can be ignored if it falls between the cache
* writeback and the cache invalidate calls.)
*
* Finally, the fourth option is the same as the third option, but there is no PSRAM frame buffer initialized
* by the LCD driver. Instead, the user supplies a callback function that is responsible for filling the
* bounce buffers. As this driver does not care where the written pixels come from, this allows for
* the callback doing e.g. on-the-fly conversion from a smaller, 8-bit-per-pixel PSRAM framebuffer to
* an 16-bit LCD, or even procedurally-generated framebuffer-less graphics. This option is selected
* by not setting the ``fb_in_psram`` flag but supplying both a ``bounce_buffer_size_px`` value as well
* as a ``on_bounce_empty`` callback.
*/
/**
* @brief LCD RGB panel configuration structure
*/
typedef struct {
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lcd_clock_source_t clk_src; /*!< Clock source for the RGB LCD peripheral */
esp_lcd_rgb_timing_t timings; /*!< RGB timing parameters */
size_t data_width; /*!< Number of data lines */
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size_t sram_trans_align; /*!< Alignment for framebuffer that allocated in SRAM */
size_t psram_trans_align; /*!< Alignment for framebuffer that allocated in PSRAM */
int hsync_gpio_num; /*!< GPIO used for HSYNC signal */
int vsync_gpio_num; /*!< GPIO used for VSYNC signal */
int de_gpio_num; /*!< GPIO used for DE signal, set to -1 if it's not used */
int pclk_gpio_num; /*!< GPIO used for PCLK signal */
int data_gpio_nums[SOC_LCD_RGB_DATA_WIDTH]; /*!< GPIOs used for data lines */
int disp_gpio_num; /*!< GPIO used for display control signal, set to -1 if it's not used */
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esp_lcd_rgb_panel_frame_trans_done_cb_t on_frame_trans_done; /*!< Callback invoked when one frame buffer has transferred done */
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int bounce_buffer_size_px; /*!< If not-zero, the driver uses a bounce buffer in internal memory to DMA from. Value is in pixels. */
esp_lcd_rgb_panel_bounce_buf_fill_cb_t on_bounce_empty; /*!< If we use a bounce buffer, this function gets called to fill that, rather than copying from the framebuffer */
void *bounce_buffer_cb_user_ctx; /*!< Opaque parameter to pass to the on_bounce_empty function */
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void *user_ctx; /*!< User data which would be passed to on_frame_trans_done's user_ctx */
struct {
unsigned int disp_active_low: 1; /*!< If this flag is enabled, a low level of display control signal can turn the screen on; vice versa */
unsigned int relax_on_idle: 1; /*!< If this flag is enabled, the host won't refresh the LCD if nothing changed in host's frame buffer (this is usefull for LCD with built-in GRAM) */
unsigned int fb_in_psram: 1; /*!< If this flag is enabled, the frame buffer will be allocated from PSRAM preferentially */
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unsigned int bb_do_cache_invalidate:1; /*!< If this flag is enabled, in bounceback mode we'll do a cache invalidate on the read data, freeing the cache. Can be dangerous if data is written from other core. */
} flags; /*!< LCD RGB panel configuration flags */
} esp_lcd_rgb_panel_config_t;
/**
* @brief Create RGB LCD panel
*
* @param rgb_panel_config RGB panel configuration
* @param ret_panel Returned LCD panel handle
* @return
* - ESP_ERR_INVALID_ARG if parameter is invalid
* - ESP_ERR_NO_MEM if out of memory
* - ESP_ERR_NOT_FOUND if no free RGB panel is available
* - ESP_OK on success
*/
esp_err_t esp_lcd_new_rgb_panel(const esp_lcd_rgb_panel_config_t *rgb_panel_config, esp_lcd_panel_handle_t *ret_panel);
/**
* @brief Set frequency of PCLK for RGB LCD panel
*
* @note The PCLK frequency is set in the `esp_lcd_rgb_timing_t` and gets configured during LCD panel initialization.
* Usually you don't need to call this function to set the PCLK again, but in some cases, you may need to change the PCLK frequency.
* e.g. to slow down the PCLK frequency to reduce power consumption or to reduce the memory throughput.
* @note This function doesn't cause the hardware to update the PCLK immediately but to record the new frequency and set a flag internally.
* Next time when start a new transaction, the driver will update the PCLK automatically.
*
* @param panel LCD panel handle, returned from `esp_lcd_new_rgb_panel()`
* @param freq_hz Frequency of pixel clock, in Hz
* @return
* - ESP_ERR_NOT_SUPPORTED if frequency is unreachable
* - ESP_ERR_INVALID_ARG if parameter panel is invalid
* - ESP_OK on success
*/
esp_err_t esp_rgb_panel_set_pclk(esp_lcd_panel_handle_t panel, uint32_t freq_hz);
#endif // SOC_LCD_RGB_SUPPORTED
#ifdef __cplusplus
}
#endif