GY-63_MS5611/libraries/Soundex/README.md
2023-02-02 19:16:24 +01:00

146 lines
4.6 KiB
Markdown
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

[![Arduino CI](https://github.com/RobTillaart/Soundex/workflows/Arduino%20CI/badge.svg)](https://github.com/marketplace/actions/arduino_ci)
[![Arduino-lint](https://github.com/RobTillaart/Soundex/actions/workflows/arduino-lint.yml/badge.svg)](https://github.com/RobTillaart/Soundex/actions/workflows/arduino-lint.yml)
[![JSON check](https://github.com/RobTillaart/Soundex/actions/workflows/jsoncheck.yml/badge.svg)](https://github.com/RobTillaart/Soundex/actions/workflows/jsoncheck.yml)
[![License: MIT](https://img.shields.io/badge/license-MIT-green.svg)](https://github.com/RobTillaart/Soundex/blob/master/LICENSE)
[![GitHub release](https://img.shields.io/github/release/RobTillaart/Soundex.svg?maxAge=3600)](https://github.com/RobTillaart/Soundex/releases)
# Soundex
Arduino Library for calculating Soundex hash.
## Description
This library generates a (string based) hash based upon how a word sounds.
This algorithm is called Soundex.
The original algorithm was developed by Robert C. Russell and
Margaret King Odell over 100 years ago.
There are several variations of Soundex and these might be supported in the future.
The algorithm roughly copies the uppercase first letter of the word,
followed by 3 digits replacing the consonants.
The base Soundex has 26 x 7 x 7 x 7 = 8918 possible outcomes,
this could be easily encoded in an uint16_t.
This insight triggered the experimental functions.
#### 0.1.2 Experimental
The library has two experimental functions, **soundex16()** and **soundex32()**.
These functions pack a Soundex length 5 hash in a uint16_t and a length 10 in a uint32_t.
These compress soundex() results.
Advantages (16 bit version):
- better hash as it adds 1 extra character
- saves 60% of RAM, (5 bytes vs 2 bytes).
- allows faster comparisons, (compare 2 bytes is faster than 5 )
- less storage/communication needed
- printable as HEX
Disadvantage:
- unknown / new.
- need extra processing.
The hash codes of these new SoundexNN() are a continuous numeric range.
| Checksum | bytes | chars | range/values | used | notes |
|:------------|:-------:|:-------:|----------------:|:-------:|:-------------|
| soundex | 5 | 4 | 8.917 | 1e-6% | default |
| soundex16 | 2 | 5 | 62.425 | 95.3% | 0xF3D9 |
| soundex32 | 4 | 10 | 1.049.193.781 | 24.4% | 0x3E89 6D35 |
Note that soundex16() and soundex32() compresses info much better than
the standard soundex().
A soundex64() is possible and uses 8 bytes.
It would allow to compress very long soundex() results (up to 22 chars) in 8 bytes.
#### Links
- https://en.wikipedia.org/wiki/Soundex
- https://en.wikipedia.org/wiki/Metaphone (not implemented)
## Interface
```cpp
#include "Soundex.h"
```
#### Core
- **Soundex()** Constructor.
- **void setLength(uint8_t length = 4)** Sets the length to include more digits.
Maximum length = SOUNDEX_MAX_LENGTH - 1 == 11 (default).
- **uint8_t getLength()** returns current length.
- **char \* soundex(const char \* str)** determines the (Russell & Odell) Soundex code of the string.
#### Experimental
- **uint16_t soundex16(const char \* str)** determines the (Russell & Odell) Soundex code with
length = 5 of the string and packs the result in an uint16_t.
Note: preferably printed in HEX.
- **uint32_t soundex32(const char \* str)** determines the (Russell & Odell) Soundex code with
length == 10 of the string and packs it in an uint32_t.
Note: preferably printed in HEX.
#### Performance
Not tested on other platforms.
First numbers of **.soundex("Trichloroethylene")** measured with
a test sketch shows the following timing per word.
| Checksum | digits | UNO 16 MHz | ESP32 240 MHz | notes |
|:------------|:--------:|:------------:|:---------------:|:--------|
| soundex | 4 | 28 us | 4 us |
| soundex16 | 5 | 48 us | 6 us | not optimized
| soundex32 | 10 | 120 us | 10 us | not optimized
## Operation
See examples.
## Future ideas
#### Must
- improve documentation
- add examples
#### Should
- more testing
- other platforms
- different key lengths
- string lengths
- performance
#### Could
- use spare bits of soundex16/32 as parity / checksum.
#### Wont
- efficient storage of the Soundex array
- encode in nibbles. (13 bytes instead of 26) => more code, performance?
0x01, 0x23, 0x01 etc.
(performance test was slower, gain in RAM == PROGMEM loss.
- Other algorithms might be added in the future.
- reverse_soundex()
- DaitchMokotoff Soundex
- Beider-Morse Soundex
- Metaphone