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104 lines
3.6 KiB
Markdown
104 lines
3.6 KiB
Markdown
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[![License: MIT](https://img.shields.io/badge/license-MIT-green.svg)](https://github.com/RobTillaart/SIMON/blob/master/LICENSE)
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[![GitHub release](https://img.shields.io/github/release/RobTillaart/SIMON.svg?maxAge=3600)](https://github.com/RobTillaart/SIMON/releases)
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# SIMON
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Arduino library to build the "Simon says" game or a digital lock.
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## Description
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SIMON is a simple library to make a "Simon says" game.
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This same class can also be used for e.g. a digital lock
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or access control.
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## Interface
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#### Base
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- **SIMON()** constructor.
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- **bool setSequence(uint8_t \* array, uint8_t length)** set the
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returns false if count > max size or array == NULL
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- **uint8_t getSequence(uint8_t \* array)** returns length and
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fills the array with the set sequence.
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- **bool generateSequence(uint8_t length, uint8_t minimum, uint8_t maximum)** generates a
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random sequence of given length.
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Each value is between minimum and maximum inclusive, so ```generateSequence(5, 0, 10);``` may include both 0 and 10.
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Seed for the random function will be **micros()** for now.
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- **void add(uint8_t value)** add next element to answer.
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if length becomes too large it is automatically cleared.
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- **void clear()** clears the current answer.
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- **bool verify()** check if answer matches the sequence.
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- **bool verify(uint8_t \* array, uint8_t length)** check if array matches the sequence.
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- **uint8_t length()** returns the length of the answer so far.
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- **uint8_t size()** returns the size of the "hidden" sequence.
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## Operation
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A SIMON object holds a sequence of bytes of a given length which
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is set by **setSequence(array, length)**.
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The user can then **add()** elements to an internal storage and **verify()** if the the storage matches the original sequence.
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### Game Simon says
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The game of **Simon says** has 4 lights, red, blue, yellow and green.
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It generates a random sequence and the user must repeat that sequence
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in the same order. If success the length of the sequence is increased
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otherwise decreased.
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Also the timing can be shortened to make the game more difficult.
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### Lock - access control
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The SIMON object can be used to hold a sequence that represents a code.
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The user must fill in the same code and test if they are the same.
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If **verify()** returns true, the lock may open, or the access is granted.
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A safer lock won't tell the user the length of the code.
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Note that the "secret code" is not encrypted (at least for now)
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so it is not as safe as it can be.
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For real security other methods are needed.
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## Future
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### must
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- improve documentation
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- add use of EEPROM to store a sequence over reboots
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- **SIMON(uint16_t EEPROM_ADDR)** constructor with EEPROM address
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- add examples
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- simon says game
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- digital lock
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### could
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- encrypted sequence (one way hash)
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- derived class.
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- disables **getSequence()** and **size()** and **maxSize()**
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- add **bool mastermind(uint8_t \* array, uint8_t &black, uint8_t &white)** compare? (good-wrong_location + good-good_location)
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- class of its own.
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- MM solver and MM master
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- constructor that changes **SIMON_MAXSIZE** or ?
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- define is OK for now, allows compile time changes.
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- dynamic allocation of array's?
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