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547 lines
20 KiB
ReStructuredText
547 lines
20 KiB
ReStructuredText
Linker Script Generation
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========================
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Overview
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--------
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There are several :ref:`memory regions<memory-layout>` where code and data can be placed. Usually, code and read-only data are placed in flash regions,
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writable data in RAM, etc. A common action is changing where code/data are mapped by default, say placing critical code/rodata in RAM for performance
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reasons or placing code/data/rodata in RTC memory for use in a wake stub or the ULP coprocessor.
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IDF provides the ability for defining these placements at the component level using the linker script generation mechanism. The component presents
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how it would like to map the input sections of its object files (or even functions/data) through :ref:`linker fragment files<ldgen-fragment-files>`. During app build,
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the linker fragment files are collected, parsed and processed; and the :ref:`linker script template<ldgen-script-templates>` is augmented with
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information generated from the fragment files to produce the final linker script. This linker script is then used for the linking
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the final app binary.
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Quick Start
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------------
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This section presents a guide for quickly placing code/data to RAM and RTC memory; as well as demonstrating how to make these placements
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dependent on project configuration values. In a true quick start fashion, this section glosses over terms and concepts that will be discussed
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at a later part of the document. However, whenever it does so, it provides a link to the relevant section on the first mention.
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.. _ldgen-add-fragment-file :
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Preparation
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^^^^^^^^^^^
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Make
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""""
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Create a linker fragment file inside the component directory, which is just a text file with a .lf extension. In order for the build system to collect your fragment file,
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add an entry to it from the component, set the variable ``COMPONENT_ADD_LDFRAGMENTS`` to your linker file/s before the ``register_component`` call.
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.. code-block:: make
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# file paths relative to component Makefile
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COMPONENT_ADD_LDFRAGMENTS += "path/to/linker_fragment_file.lf" "path/to/another_linker_fragment_file.lf"
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CMake
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"""""
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For CMake set the variable ``COMPONENT_ADD_LDFRAGMENTS`` to your linker file/s before the ``register_component`` call.
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.. code-block:: cmake
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# file paths relative to CMakeLists.txt
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set(COMPONENT_ADD_LDFRAGMENTS "path/to/linker_fragment_file.lf" "path/to/another_linker_fragment_file.lf")
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register_component()
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Specifying placements
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^^^^^^^^^^^^^^^^^^^^^
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This mechanism allows specifying placement of the following entities:
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- one or multiple object files within the component
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- one or multiple function/variable using their names
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- the entire component library
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For the following text, suppose we have the following:
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- a component named ``component`` that is archived as library ``libcomponent.a`` during build
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- three object files archived under the library, ``object1.o``, ``object2.o`` and ``object3.o``
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- under ``object1.o``, the function ``function1`` is defined; under ``object2.o``, the function ``function2`` is defined
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- there exists configuration ``PERFORMANCE_MODE`` and ``PERFORMANCE_LEVEL`` in one of the IDF KConfig files, with the set value indicated by entries ``CONFIG_PERFORMANCE_MODE`` and ``CONFIG_PERFORMANCE_LEVEL`` in the project sdkconfig
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In the created linker fragment file, we write:
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.. code-block:: none
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[mapping]
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archive: libcomponent.a
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entries:
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This creates an empty :ref:`mapping fragment<ldgen-mapping-fragment>`, which doesn't do anything yet. During linking the :ref:`default placements<ldgen-default-placements>`
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will still be used for ``libcomponent.a``, unless the ``entries`` key is populated.
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.. _ldgen-placing-object-files :
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Placing object files
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""""""""""""""""""""
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Suppose the entirety of ``object1.o`` is performance-critical, so it is desirable to place it in RAM. On the other hand, all of ``object2.o``
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contains things to be executed coming out of deep sleep, so it needs to be put under RTC memory. We can write:
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.. code-block:: none
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[mapping]
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archive: libcomponent.a
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entries:
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object1 (noflash) # places all code / read-only data under IRAM/ DRAM
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object2 (rtc) # places all code/ data and read-only data under RTC fast memory/ RTC slow memory
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What happens to ``object3.o``? Since it is not specified, default placements are used for ``object3.o``.
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Placing functions/data using their names
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""""""""""""""""""""""""""""""""""""""""
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Continuing our example, suppose that among functions defined under ``object1.o``, only ``function1`` is performance-critical; and under ``object2.o``,
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only ``function2`` needs to execute after the chip comes out of deep sleep. This could be accomplished by writing:
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.. code-block:: none
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[mapping]
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archive: libcomponent.a
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entries:
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object1:function1 (noflash)
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object2:function2 (rtc)
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The default placements are used for the rest of the functions in ``object1.o`` and ``object2.o`` and the entire ``object3.o``. Something similar
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can be achieved for placing data by writing the variable name instead of the function name after ``:``.
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.. warning::
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There are :ref:`limitations<ldgen-type3-limitations>` in placing code/data using their symbol names. In order to ensure proper placements, an alternative would be to group
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relevant code and data into source files, and :ref:`use object file placement<ldgen-placing-object-files>`.
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Placing entire component
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""""""""""""""""""""""""
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In this example, suppose that the entire component needs to be placed in RAM. This can be written as:
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.. code-block:: none
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[mapping]
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archive: libcomponent.a
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entries:
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* (noflash)
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Similarly, this places the entire component in RTC memory:
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.. code-block:: none
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[mapping]
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archive: libcomponent.a
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entries:
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* (rtc)
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Configuration-dependent placements
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""""""""""""""""""""""""""""""""""
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Suppose that the entire component library should only be placed when ``CONFIG_PERFORMANCE_MODE == y`` in the sdkconfig. This could be written as:
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.. code-block:: none
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[mapping]
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archive: libcomponent.a
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entries:
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: PERFORMANCE_MODE = y
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* (noflash)
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In pseudocode, this translates to:
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.. code-block:: none
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if PERFORMANCE_MODE = y
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place entire libcomponent.a in RAM
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else
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use default placements
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It is also possible to have multiple conditions to test. Suppose the following requirements: when ``CONFIG_PERFORMANCE_LEVEL == 1``, only ``object1.o`` is put in RAM;
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when ``CONFIG_PERFORMANCE_LEVEL == 2``, ``object1.o`` and ``object2.o``; and when ``CONFIG_PERFORMANCE_LEVEL == 3`` all object files under the archive
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are to be put into RAM. When these three are false however, put entire library in RTC memory. This scenario is a bit contrived, but,
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it can be written as:
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.. code-block:: none
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[mapping]
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archive: libcomponent.a
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entries:
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: PERFORMANCE_LEVEL = 3
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* (noflash)
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: PERFORMANCE_LEVEL = 2
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object1 (noflash)
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object2 (noflash)
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: PERFORMANCE_LEVEL = 1
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object1 (noflash)
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: default
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* (rtc)
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Which reads:
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.. code-block:: none
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if CONFIG_PERFORMANCE_LEVEL == 3
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place entire libcomponent.a in RAM
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else if CONFIG_PERFORMANCE_LEVEL == 2
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only place object1.o and object2.o in RAM
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else if CONFIG_PERFORMANCE_LEVEL == 1
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only place object1.o in RAM
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else
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place entire libcomponent.a in RTC memory
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The conditions test :ref:`support other operations<ldgen-condition-entries>`.
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.. _ldgen-default-placements:
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The 'default' placements
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^^^^^^^^^^^^^^^^^^^^^^^^
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Up until this point, the term 'default placements' has been mentioned as fallback placements for when the
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placement rules ``rtc`` and ``noflash`` are not specified. The tokens ``noflash`` or ``rtc`` are not merely keywords known by the mechanism, but are actually
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objects called :ref:`scheme fragments<ldgen-scheme-fragment>` that are specified by the user. Due to the commonness of these placement use cases,
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they are pre-defined in IDF.
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Similarly, there exists a ``default`` scheme fragment which defines what the default placement rules should be, which is discussed :ref:`here<ldgen-default-scheme>`.
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.. note::
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For an example of an IDF component using this feature, see :component_file:`freertos/CMakeLists.txt`. The ``freertos`` component uses this
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mechanism to place all code, literal and rodata of all of its object files to the instruction RAM memory region for performance reasons.
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This marks the end of the quick start guide. The following text discusses this mechanism in a little bit more detail, such its components, essential concepts,
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the syntax, how it is integrated with the build system, etc. The following sections should be helpful in creating custom mappings or modifying default
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behavior.
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Components
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----------
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.. _ldgen-fragment-files :
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Linker Fragment Files
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^^^^^^^^^^^^^^^^^^^^^
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The fragment files contain objects called 'fragments'. These fragments contain pieces of information which, when put together, form
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placement rules that tell where to place sections of object files in the output binary.
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Another way of putting it is that processing linker fragment files aims to create the section placement rules inside GNU LD ``SECTIONS`` command.
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Where to collect and put these section placement rules is represented internally as a ``target`` token.
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The three types of fragments are discussed below.
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.. note::
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Fragments have a name property (except mapping fragments) and are known globally.
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Fragment naming follows C variable naming rules, i.e. case sensitive, must begin with a letter or underscore, alphanumeric/underscore after
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initial characters are allowed, no spaces/special characters. Each type of fragment has its own namespace. In cases where multiple fragments
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of the same type and name are encountered, an exception is thrown.
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.. _ldgen-sections-fragment :
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I. Sections
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"""""""""""
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Sections fragments defines a list of object file sections that the GCC compiler emits. It may be a default section (e.g. ``.text``, ``.data``) or
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it may be user defined section through the ``__attribute__`` keyword.
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The use of an optional '+' indicates the inclusion of the section in the list, as well as sections that start with it. This is the preferred method over listing both explicitly.
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**Syntax**
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.. code-block:: none
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[sections:name]
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entries:
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.section+
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.section
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...
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**Example**
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.. code-block:: none
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# Non-preferred
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[sections:text]
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entries:
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.text
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.text.*
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.literal
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.literal.*
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# Preferred, equivalent to the one above
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[sections:text]
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entries:
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.text+ # means .text and .text.*
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.literal+ # means .literal and .literal.*
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.. _ldgen-scheme-fragment :
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II. Scheme
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""""""""""
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Scheme fragments define what ``target`` a sections fragment is assigned to.
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**Syntax**
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.. code-block:: none
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[scheme:name]
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entries:
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sections -> target
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sections -> target
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...
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**Example**
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.. code-block:: none
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[scheme:noflash]
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entries:
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text -> iram0_text # the entries under the sections fragment named text will go to iram0_text
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rodata -> dram0_data # the entries under the sections fragment named rodata will go to dram0_data
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.. _ldgen-default-scheme:
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**The** ``default`` **scheme**
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There exists a special scheme with the name ``default``. This scheme is special because catch-all placement rules are generated from
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its entries. This means that, if one of its entries is ``text -> flash_text``, the placement rule
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.. code-block:: none
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*(.literal .literal.* .text .text.*)
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will be generated for the target ``flash_text``.
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These catch-all rules then effectively serve as fallback rules for those whose mappings were not specified.
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.. note::
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The ``default scheme`` is defined in :component:`esp32/ld/esp32_fragments.lf`. The ``noflash`` and ``rtc`` scheme fragments which are
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built-in schemes referenced in the quick start guide are also defined in this file.
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.. _ldgen-mapping-fragment :
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III. Mapping
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""""""""""""
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Mapping fragments define what scheme fragment to use for mappable entities, i.e. object files, function names, variable names. There are two types of entries
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for this fragment: mapping entries and condition entries.
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.. note::
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Mapping fragments have no explicit name property. Internally, the name is constructed from the value of the archive entry.
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**Syntax**
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.. code-block:: none
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[mapping]
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archive: archive # output archive file name, as built (i.e. libxxx.a)
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entries:
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: condition # condition entry, non-default
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object:symbol (scheme) # mapping entry, Type I
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object (scheme) # mapping entry, Type II
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* (scheme) # mapping entry, Type III
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# optional separation/comments, for readability
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: default # condition entry, default
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* (scheme) # mapping entry, Type III
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.. _ldgen-mapping-entries :
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**Mapping Entries**
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There are three types of mapping entries:
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``Type I``
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The object file name and symbol name are specified. The symbol name can be a function name or a variable name.
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``Type II``
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Only the object file name is specified.
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``Type III``
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``*`` is specified, which is a short-hand for all the object files under the archive.
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To know what a mapping entry means, let us expand a ``Type II`` entry. Originally:
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.. code-block:: none
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object (scheme)
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Then expanding the scheme fragment from its entries definitions, we have:
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.. code-block:: none
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object (sections -> target,
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sections -> target,
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...)
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Expanding the sections fragment with its entries definition:
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.. code-block:: none
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object (.section, # given this object file
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.section, # put its sections listed here at this
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... -> target, # target
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.section,
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.section, # same should be done for these sections
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... -> target,
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...) # and so on
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.. _ldgen-type3-limitations :
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**On** ``Type I`` **Mapping Entries**
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``Type I`` mapping entry is possible due to compiler flags ``-ffunction-sections`` and ``-ffdata-sections``. If the user opts to remove these flags, then
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the ``Type I`` mapping will not work. Furthermore, even if the user does not opt to compile without these flags, there are still limitations
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as the implementation is dependent on the emitted output sections.
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For example, with ``-ffunction-sections``, separate sections are emitted for each function; with section names predictably constructed i.e. ``.text.{func_name}``
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and ``.literal.{func_name}``. This is not the case for string literals within the function, as they go to pooled or generated section names.
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With ``-fdata-sections``, for global scope data the compiler predictably emits either ``.data.{var_name}``, ``.rodata.{var_name}`` or ``.bss.{var_name}``; and so ``Type I`` mapping entry works for these.
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However, this is not the case for static data declared in function scope, as the generated section name is a result of mangling the variable name with some other information.
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.. _ldgen-condition-entries :
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**Condition Entries**
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Condition entries enable the linker script generation to be configuration-aware. Depending on whether expressions involving configuration values
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are true or not, a particular set of mapping entries can be used. The evaluation uses ``eval_string`` from ``:idf_file:`tools/kconfig_new/kconfiglib.py``` and adheres to its required syntax and limitations.
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All mapping entries defined after a condition entry until the next one or the end of the mapping fragment belongs to that condition entry. During processing
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conditions are tested sequentially, and the mapping entries under the first condition that evaluates to ``TRUE`` are used.
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A default condition can be defined (though every mapping contains an implicit, empty one), whose mapping entries get used in the event no conditions evaluates to ``TRUE``.
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**Example**
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.. code-block:: none
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[scheme:noflash]
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entries:
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text -> iram0_text
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rodata -> dram0_data
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[mapping:lwip]
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archive: liblwip.a
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entries:
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: LWIP_IRAM_OPTIMIZATION = y # if CONFIG_LWIP_IRAM_OPTIMIZATION is set to 'y' in sdkconfig
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ip4:ip4_route_src_hook (noflash) # map ip4.o:ip4_route_src_hook, ip4.o:ip4_route_src and
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ip4:ip4_route_src (noflash) # ip4.o:ip4_route using the noflash scheme, which puts
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ip4:ip4_route (noflash) # them in RAM
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: default # else no special mapping rules apply
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.. _ldgen-script-templates :
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Linker Script Template
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^^^^^^^^^^^^^^^^^^^^^^
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The linker script template is the skeleton in which the generated placement rules are put into. It is an otherwise ordinary linker script, with a specific marker syntax
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that indicates where the generated placement rules are placed.
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**Syntax**
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To reference the placement rules collected under a ``target`` token, the following syntax is used:
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.. code-block:: none
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mapping[target]
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**Example**
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The example below is an excerpt from a possible linker script template. It defines an output section ``.iram0.text``, and inside is a marker referencing
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the target ``iram0_text``.
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.. code-block:: none
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.iram0.text :
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{
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/* Code marked as runnning out of IRAM */
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_iram_text_start = ABSOLUTE(.);
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/* Marker referencing iram0_text */
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mapping[iram0_text]
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INCLUDE esp32.spiram.rom-functions-iram.ld
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_iram_text_end = ABSOLUTE(.);
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} > iram0_0_seg
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Suppose the generator collected the fragment definitions below:
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.. code-block:: none
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[sections:text]
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.text+
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.literal+
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[sections:iram]
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.iram1+
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[scheme:default]
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entries:
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text -> flash_text
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iram -> iram0_text
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[scheme:noflash]
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entries:
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text -> iram0_text
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[mapping:freertos]
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archive: libfreertos.a
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entries:
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* (noflash)
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Then the corresponding excerpt from the generated linker script will be as follows:
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.. code-block:: c
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.iram0.text :
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{
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/* Code marked as runnning out of IRAM */
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_iram_text_start = ABSOLUTE(.);
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/* Placement rules generated from the processed fragments, placed where the marker was in the template */
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*(.iram1 .iram1.*)
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*libfreertos.a:(.literal .text .literal.* .text.*)
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INCLUDE esp32.spiram.rom-functions-iram.ld
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_iram_text_end = ABSOLUTE(.);
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} > iram0_0_seg
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``*libfreertos.a:(.literal .text .literal.* .text.*)``
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Rule generated from the entry ``* (noflash)`` of the ``freertos`` mapping fragment. All ``text`` sections of all
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object files under the archive ``libfreertos.a`` will be collected under the target ``iram0_text`` (as per the ``noflash`` scheme)
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and placed wherever in the template ``iram0_text`` is referenced by a marker.
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``*(.iram1 .iram1.*)``
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Rule generated from the default scheme entry ``iram -> iram0_text``. Since the default scheme specifies an ``iram -> iram0_text`` entry,
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it too is placed wherever ``iram0_text`` is referenced by a marker. Since it is a rule generated from the default scheme, it comes first
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among all other rules collected under the same target name.
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Integration with Build System
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-----------------------------
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The linker script generation occurs during application build, before the final output binary is linked. The tool that implements the mechanism
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lives under ``$(IDF_PATH)/tools/ldgen``.
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Linker Script Template
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^^^^^^^^^^^^^^^^^^^^^^
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Currently, the linker script template used is :component:`esp32/ld/esp32.common.ld.in`, and is used only for the app build. The generated output script is
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put under the build directory of the same component. Modifying this linker script template triggers a re-link of the app binary.
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Linker Fragment File
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^^^^^^^^^^^^^^^^^^^^
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Any component can add a fragment file to the build. In order to add a fragment file to process, use the command ``ldgen_add_fragment_file`` as mentioned :ref:`here<ldgen-add-fragment-file>`.
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Modifying any fragment file presented to the build system triggers a re-link of the app binary.
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