esp-idf/components/ulp/project_include.cmake
Angus Gratton be74e06e50 ulp: Fix bug where ULP linker script not regenerated for new config
ULP linker script relies on value of CONFIG_ESP32S2_ULP_COPROC_RESERVE_MEM,
when this value changes in config then it should be regenerated.
2021-05-21 10:56:05 +10:00

79 lines
3.6 KiB
CMake

# ulp_embed_binary
#
# Create ULP binary and embed into the application.
function(ulp_embed_binary app_name s_sources exp_dep_srcs)
if(NOT CMAKE_BUILD_EARLY_EXPANSION)
spaces2list(s_sources)
foreach(source ${s_sources})
get_filename_component(source ${source} ABSOLUTE BASE_DIR ${CMAKE_CURRENT_LIST_DIR})
list(APPEND sources ${source})
endforeach()
foreach(source ${sources})
get_filename_component(ps_source ${source} NAME_WE)
set(ps_output ${CMAKE_CURRENT_BINARY_DIR}/${app_name}/${ps_source}.ulp.S)
list(APPEND ps_sources ${ps_output})
endforeach()
set(ulp_artifacts_prefix ${CMAKE_CURRENT_BINARY_DIR}/${app_name}/${app_name})
set(ulp_artifacts ${ulp_artifacts_prefix}.bin
${ulp_artifacts_prefix}.ld
${ulp_artifacts_prefix}.h)
set(ulp_artifacts_extras ${ulp_artifacts_prefix}.map
${ulp_artifacts_prefix}.sym
${CMAKE_CURRENT_BINARY_DIR}/${app_name}/esp32.ulp.ld)
# Replace the separator for the list of ULP source files that will be passed to
# the external ULP project. This is a workaround to the bug https://public.kitware.com/Bug/view.php?id=16137.
string(REPLACE ";" "|" ulp_s_sources "${ulp_s_sources}")
idf_build_get_property(sdkconfig_header SDKCONFIG_HEADER)
idf_build_get_property(idf_path IDF_PATH)
idf_build_get_property(python PYTHON)
idf_build_get_property(extra_cmake_args EXTRA_CMAKE_ARGS)
if(IDF_TARGET STREQUAL "esp32")
set(TOOLCHAIN_FLAG ${idf_path}/components/ulp/cmake/toolchain-esp32-ulp.cmake)
endif()
if(IDF_TARGET STREQUAL "esp32s2")
set(TOOLCHAIN_FLAG ${idf_path}/components/ulp/cmake/toolchain-esp32s2-ulp.cmake)
endif()
externalproject_add(${app_name}
SOURCE_DIR ${idf_path}/components/ulp/cmake
BINARY_DIR ${CMAKE_CURRENT_BINARY_DIR}/${app_name}
INSTALL_COMMAND ""
CMAKE_ARGS -DCMAKE_GENERATOR=${CMAKE_GENERATOR}
-DCMAKE_TOOLCHAIN_FILE=${TOOLCHAIN_FLAG}
-DULP_S_SOURCES=$<TARGET_PROPERTY:${app_name},ULP_SOURCES>
-DULP_APP_NAME=${app_name}
-DCOMPONENT_DIR=${COMPONENT_DIR}
-DCOMPONENT_INCLUDES=$<TARGET_PROPERTY:${COMPONENT_TARGET},INTERFACE_INCLUDE_DIRECTORIES>
-DIDF_PATH=${idf_path}
-DSDKCONFIG_HEADER=${SDKCONFIG_HEADER}
-DPYTHON=${python}
${extra_cmake_args}
BUILD_COMMAND ${CMAKE_COMMAND} --build ${CMAKE_CURRENT_BINARY_DIR}/${app_name} --target build
BUILD_BYPRODUCTS ${ulp_artifacts} ${ulp_artifacts_extras} ${ulp_ps_sources}
${CMAKE_CURRENT_BINARY_DIR}/${app_name}/${app_name}
BUILD_ALWAYS 1
)
set_property(TARGET ${app_name} PROPERTY ULP_SOURCES "${sources}")
spaces2list(exp_dep_srcs)
set_source_files_properties(${exp_dep_srcs} PROPERTIES OBJECT_DEPENDS ${ulp_artifacts})
include_directories(${CMAKE_CURRENT_BINARY_DIR}/${app_name})
add_custom_target(${app_name}_artifacts DEPENDS ${app_name})
add_dependencies(${COMPONENT_LIB} ${app_name}_artifacts)
target_linker_script(${COMPONENT_LIB} INTERFACE ${CMAKE_CURRENT_BINARY_DIR}/${app_name}/${app_name}.ld)
target_add_binary_data(${COMPONENT_LIB} ${CMAKE_CURRENT_BINARY_DIR}/${app_name}/${app_name}.bin BINARY)
endif()
endfunction()