Jakob Hasse 52093fa4ef linux: added linux target
* add toolchain file
* add linux to preview targets
* add stub for dfu number in cmake
* excluded unity runner per default
* Added esp_attr.h and esp_partition.h linux stubs
* component.cmake check list for emptyness
* added switch for linux in unity cmake file
* Added Linux host example app
2020-12-14 18:53:14 +08:00

42 lines
1.2 KiB
Python

import collections
import multiprocessing
import os
import platform
# Make flavors, across the various kinds of Windows environments & POSIX...
if "MSYSTEM" in os.environ: # MSYS
MAKE_CMD = "make"
MAKE_GENERATOR = "MSYS Makefiles"
elif os.name == "nt": # other Windows
MAKE_CMD = "mingw32-make"
MAKE_GENERATOR = "MinGW Makefiles"
elif platform.system() == "FreeBSD":
MAKE_CMD = "gmake"
MAKE_GENERATOR = "Unix Makefiles"
else:
MAKE_CMD = "make"
MAKE_GENERATOR = "Unix Makefiles"
GENERATORS = collections.OrderedDict([
# - command: build command line
# - version: version command line
# - dry_run: command to run in dry run mode
# - verbose_flag: verbose flag
("Ninja", {
"command": ["ninja"],
"version": ["ninja", "--version"],
"dry_run": ["ninja", "-n"],
"verbose_flag": "-v"
}),
(MAKE_GENERATOR, {
"command": [MAKE_CMD, "-j", str(multiprocessing.cpu_count() + 2)],
"version": [MAKE_CMD, "--version"],
"dry_run": [MAKE_CMD, "-n"],
"verbose_flag": "VERBOSE=1",
})
])
SUPPORTED_TARGETS = ["esp32", "esp32s2"]
PREVIEW_TARGETS = ["esp32s3", "linux"]