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* master: app_main: Return type to void wifi: move type definitions into separate header file wifi: use default esp_event_send handler in WIFI_INIT_CONFIG_DEFAULT nvs: Remove flash layout arguments from nvs_init() Add contributor agreement, update CONTRIBUTING file Update http_request & https_request examples for new startup flow Add very simple "hello world" & "blink" examples Build examples out-of-tree as part of CI process Examples: Use event groups for waiting until WiFi is associated & ESP has IP BT example: Enable BT stack in config by default BT: Relink component on new BT library, auto-initialise submodule if missing Documentation: Add contributor guide, expand README & add an examples README Update gitignore for examples examples: Add https_request example mbedtls: Add some initial menuconfig options examples: HTTP request example component/esp32: udpate wifi lib component/esp32: modify bool argument name from enable to en component/esp32: adjust some APIs esptool: Bump upstream revision |
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README.md |
Using Espressif IoT Development Framework with the ESP32
Setting Up ESP-IDF
In the docs directory you will find per-platform setup guides:
Finding A Project
As well as the esp-idf-template project mentioned in the setup guide, esp-idf comes with some example projects in the examples directory.
Once you've found the project you want to work with, change to its directory and you can configure and build it:
Configuring your project
make menuconfig
Compiling your project
make all
... will compile app, bootloader and generate a partition table based on the config.
Flashing your project
When make all
finishes, it will print a command line to use esptool.py to flash the chip. However you can also do this from make by running:
make flash
This will flash the entire project (app, bootloader and partition table) to a new chip. The settings for serial port flashing can be configured with make menuconfig
.
You don't need to run make all
before running make flash
, make flash
will automatically rebuild anything which needs it.
Compiling & Flashing Just the App
After the initial flash, you may just want to build and flash just your app, not the bootloader and partition table:
make app
- build just the app.make app-flash
- flash just the app.
make app-flash
will automatically rebuild the app if it needs it.
(There's no downside to reflashing the bootloader and partition table each time, if they haven't changed.)
The Partition Table
Once you've compiled your project, the "build" directory will contain a binary file with a name like "my_app.bin". This is an ESP32 image binary that can be loaded by the bootloader.
A single ESP32's flash can contain multiple apps, as well as many different kinds of data (calibration data, filesystems, parameter storage, etc). For this reason a partition table is flashed to offset 0x4000 in the flash.
Each entry in the partition table has a name (label), type (app, data, or something else), subtype and the offset in flash where the partition is loaded.
The simplest way to use the partition table is to make menuconfig
and choose one of the simple predefined partition tables:
- "Single factory app, no OTA"
- "Factory app, two OTA definitions"
In both cases the factory app is flashed at offset 0x10000. If you make partition_table
then it will print a summary of the partition table.
For more details about partition tables and how to create custom variations, view the docs/partition_tables.rst
file.
Resources
-
The docs directory of the esp-idf repository contains esp-idf documentation.
-
The esp32.com forum is a place to ask questions and find community resources.
-
Check the Issues section on github if you find a bug or have a feature request. Please check existing Issues before opening a new one.
-
If you're interested in contributing to esp-idf, please check the CONTRIBUTING.md file.