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150 lines
4.9 KiB
C
150 lines
4.9 KiB
C
/* SPI Master example: jpeg decoder.
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This example code is in the Public Domain (or CC0 licensed, at your option.)
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Unless required by applicable law or agreed to in writing, this
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software is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
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CONDITIONS OF ANY KIND, either express or implied.
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*/
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/*
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The image used for the effect on the LCD in the SPI master example is stored in flash
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as a jpeg file. This file contains the decode_image routine, which uses the tiny JPEG
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decoder library to decode this JPEG into a format that can be sent to the display.
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Keep in mind that the decoder library cannot handle progressive files (will give
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``Image decoder: jd_prepare failed (8)`` as an error) so make sure to save in the correct
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format if you want to use a different image file.
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*/
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#include "decode_image.h"
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#include "tjpgd.h"
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#include "esp_log.h"
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#include <string.h>
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//Reference the binary-included jpeg file
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extern const uint8_t image_jpg_start[] asm("_binary_image_jpg_start");
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extern const uint8_t image_jpg_end[] asm("_binary_image_jpg_end");
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//Define the height and width of the jpeg file. Make sure this matches the actual jpeg
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//dimensions.
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#define IMAGE_W 336
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#define IMAGE_H 256
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const char *TAG = "ImageDec";
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//Data that is passed from the decoder function to the infunc/outfunc functions.
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typedef struct {
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const unsigned char *inData; //Pointer to jpeg data
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uint16_t inPos; //Current position in jpeg data
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uint16_t **outData; //Array of IMAGE_H pointers to arrays of IMAGE_W 16-bit pixel values
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int outW; //Width of the resulting file
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int outH; //Height of the resulting file
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} JpegDev;
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//Input function for jpeg decoder. Just returns bytes from the inData field of the JpegDev structure.
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static uint16_t infunc(JDEC *decoder, uint8_t *buf, uint16_t len)
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{
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//Read bytes from input file
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JpegDev *jd = (JpegDev *)decoder->device;
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if (buf != NULL) {
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memcpy(buf, jd->inData + jd->inPos, len);
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}
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jd->inPos += len;
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return len;
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}
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//Output function. Re-encodes the RGB888 data from the decoder as big-endian RGB565 and
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//stores it in the outData array of the JpegDev structure.
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static uint16_t outfunc(JDEC *decoder, void *bitmap, JRECT *rect)
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{
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JpegDev *jd = (JpegDev *)decoder->device;
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uint8_t *in = (uint8_t *)bitmap;
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for (int y = rect->top; y <= rect->bottom; y++) {
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for (int x = rect->left; x <= rect->right; x++) {
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//We need to convert the 3 bytes in `in` to a rgb565 value.
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uint16_t v = 0;
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v |= ((in[0] >> 3) << 11);
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v |= ((in[1] >> 2) << 5);
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v |= ((in[2] >> 3) << 0);
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//The LCD wants the 16-bit value in big-endian, so swap bytes
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v = (v >> 8) | (v << 8);
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jd->outData[y][x] = v;
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in += 3;
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}
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}
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return 1;
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}
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//Size of the work space for the jpeg decoder.
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#define WORKSZ 3100
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//Decode the embedded image into pixel lines that can be used with the rest of the logic.
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esp_err_t decode_image(uint16_t ***pixels)
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{
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char *work = NULL;
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int r;
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JDEC decoder;
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JpegDev jd;
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*pixels = NULL;
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esp_err_t ret = ESP_OK;
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//Alocate pixel memory. Each line is an array of IMAGE_W 16-bit pixels; the `*pixels` array itself contains pointers to these lines.
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*pixels = calloc(IMAGE_H, sizeof(uint16_t *));
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if (*pixels == NULL) {
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ESP_LOGE(TAG, "Error allocating memory for lines");
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ret = ESP_ERR_NO_MEM;
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goto err;
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}
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for (int i = 0; i < IMAGE_H; i++) {
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(*pixels)[i] = malloc(IMAGE_W * sizeof(uint16_t));
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if ((*pixels)[i] == NULL) {
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ESP_LOGE(TAG, "Error allocating memory for line %d", i);
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ret = ESP_ERR_NO_MEM;
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goto err;
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}
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}
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//Allocate the work space for the jpeg decoder.
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work = calloc(WORKSZ, 1);
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if (work == NULL) {
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ESP_LOGE(TAG, "Cannot allocate workspace");
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ret = ESP_ERR_NO_MEM;
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goto err;
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}
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//Populate fields of the JpegDev struct.
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jd.inData = image_jpg_start;
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jd.inPos = 0;
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jd.outData = *pixels;
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jd.outW = IMAGE_W;
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jd.outH = IMAGE_H;
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//Prepare and decode the jpeg.
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r = jd_prepare(&decoder, infunc, work, WORKSZ, (void *)&jd);
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if (r != JDR_OK) {
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ESP_LOGE(TAG, "Image decoder: jd_prepare failed (%d)", r);
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ret = ESP_ERR_NOT_SUPPORTED;
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goto err;
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}
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r = jd_decomp(&decoder, outfunc, 0);
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if (r != JDR_OK && r != JDR_FMT1) {
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ESP_LOGE(TAG, "Image decoder: jd_decode failed (%d)", r);
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ret = ESP_ERR_NOT_SUPPORTED;
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goto err;
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}
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//All done! Free the work area (as we don't need it anymore) and return victoriously.
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free(work);
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return ret;
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err:
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//Something went wrong! Exit cleanly, de-allocating everything we allocated.
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if (*pixels != NULL) {
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for (int i = 0; i < IMAGE_H; i++) {
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free((*pixels)[i]);
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}
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free(*pixels);
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}
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free(work);
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return ret;
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}
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