esp-idf/components/xtensa/include/esp_debug_helpers.h
Darian Leung 037c079e9a esp32: Refactor backtrace and add esp_backtrace_print()
This commit refactors backtracing within the panic handler so that a common
function esp_backtrace_get_next_frame() is used iteratively to traverse a
callstack.

A esp_backtrace_print() function has also be added that allows the printing
of a backtrace at runtime. The esp_backtrace_print() function allows unity to
print the backtrace of failed test cases and jump back to the main test menu
without the need reset the chip. esp_backtrace_print() can also be used as a
debugging function by users.

- esp_stack_ptr_is_sane() moved to soc_memory_layout.h
- removed uncessary includes of "esp_debug_helpers.h"
2019-06-19 18:30:18 +08:00

133 lines
4.4 KiB
C

// Copyright 2015-2019 Espressif Systems (Shanghai) PTE LTD
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#pragma once
#ifdef __cplusplus
extern "C" {
#endif
#ifndef __ASSEMBLER__
#include "esp_err.h"
#define ESP_WATCHPOINT_LOAD 0x40000000
#define ESP_WATCHPOINT_STORE 0x80000000
#define ESP_WATCHPOINT_ACCESS 0xC0000000
/*
* @brief Structure used for backtracing
*
* This structure stores the backtrace information of a particular stack frame
* (i.e. the PC and SP). This structure is used iteratively with the
* esp_cpu_get_next_backtrace_frame() function to traverse each frame within a
* single stack. The next_pc represents the PC of the current frame's caller, thus
* a next_pc of 0 indicates that the current frame is the last frame on the stack.
*
* @note Call esp_backtrace_get_start() to obtain initialization values for
* this structure
*/
typedef struct {
uint32_t pc; /* PC of the current frame */
uint32_t sp; /* SP of the current frame */
uint32_t next_pc; /* PC of the current frame's caller */
} esp_backtrace_frame_t;
/**
* @brief If an OCD is connected over JTAG. set breakpoint 0 to the given function
* address. Do nothing otherwise.
* @param fn Pointer to the target breakpoint position
*/
void esp_set_breakpoint_if_jtag(void *fn);
/**
* @brief Set a watchpoint to break/panic when a certain memory range is accessed.
*
* @param no Watchpoint number. On the ESP32, this can be 0 or 1.
* @param adr Base address to watch
* @param size Size of the region, starting at the base address, to watch. Must
* be one of 2^n, with n in [0..6].
* @param flags One of ESP_WATCHPOINT_* flags
*
* @return ESP_ERR_INVALID_ARG on invalid arg, ESP_OK otherwise
*
* @warning The ESP32 watchpoint hardware watches a region of bytes by effectively
* masking away the lower n bits for a region with size 2^n. If adr does
* not have zero for these lower n bits, you may not be watching the
* region you intended.
*/
esp_err_t esp_set_watchpoint(int no, void *adr, int size, int flags);
/**
* @brief Clear a watchpoint
*
* @param no Watchpoint to clear
*
*/
void esp_clear_watchpoint(int no);
/**
* Get the first frame of the current stack's backtrace
*
* Given the following function call flow (B -> A -> X -> esp_backtrace_get_start),
* this function will do the following.
* - Flush CPU registers and window frames onto the current stack
* - Return PC and SP of function A (i.e. start of the stack's backtrace)
* - Return PC of function B (i.e. next_pc)
*
* @note This function is implemented in assembly
*
* @param[out] pc PC of the first frame in the backtrace
* @param[out] sp SP of the first frame in the backtrace
* @param[out] next_pc PC of the first frame's caller
*/
extern void esp_backtrace_get_start(uint32_t *pc, uint32_t *sp, uint32_t *next_pc);
/**
* Get the next frame on a stack for backtracing
*
* Given a stack frame(i), this function will obtain the next stack frame(i-1)
* on the same call stack (i.e. the caller of frame(i)). This function is meant to be
* called iteratively when doing a backtrace.
*
* Entry Conditions: Frame structure containing valid SP and next_pc
* Exit Conditions:
* - Frame structure updated with SP and PC of frame(i-1). next_pc now points to frame(i-2).
* - If a next_pc of 0 is returned, it indicates that frame(i-1) is last frame on the stack
*
* @param[inout] frame Pointer to frame structure
*
* @return
* - True if the SP and PC of the next frame(i-1) are sane
* - False otherwise
*/
bool esp_backtrace_get_next_frame(esp_backtrace_frame_t *frame);
/**
* @brief Print the backtrace of the current stack
*
* @param depth The maximum number of stack frames to print (should be > 0)
*
* @return
* - ESP_OK Backtrace successfully printed to completion or to depth limit
* - ESP_FAIL Backtrace is corrupted
*/
esp_err_t esp_backtrace_print(int depth);
#endif
#ifdef __cplusplus
}
#endif