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26 lines
399 B
C
26 lines
399 B
C
#include "unity.h"
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#if CONFIG_COMPILER_STACK_CHECK
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static void recur_and_smash(void)
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{
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static int cnt;
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volatile uint8_t buf[50];
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volatile int num = sizeof(buf)+10;
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if (cnt++ < 1) {
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recur_and_smash();
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}
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for (int i = 0; i < num; i++) {
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buf[i] = 0;
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}
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}
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TEST_CASE("stack smashing protection", "[stack_check] [ignore]")
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{
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recur_and_smash();
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}
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#endif
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