mirror of
https://github.com/espressif/esp-idf.git
synced 2024-10-05 20:47:46 -04:00
b354c11db7
Linker script generator produces build/esp32/esp32.common.ld from components/esp32/ld/esp32.common.ld.in This works fine until IDF is downgraded to V3.1 which uses components/esp32/ld/esp32.common.ld and doesn't track build/esp32/esp32.common.ld at all. At this point, the linker runs in the build/esp32 directory and "-T esp32.common.ld" picks up the linker script generated .ld file, which causes mis-builds. As reported on forums: https://esp32.com/viewtopic.php?f=13&t=9684&p=40105
549 lines
20 KiB
ReStructuredText
549 lines
20 KiB
ReStructuredText
Linker Script Generation
|
|
========================
|
|
:link_to_translation:`zh_CN:[中文]`
|
|
|
|
Overview
|
|
--------
|
|
|
|
There are several :ref:`memory regions<memory-layout>` where code and data can be placed. Usually, code and read-only data are placed in flash regions,
|
|
writable data in RAM, etc. A common action is changing where code/data are mapped by default, say placing critical code/rodata in RAM for performance
|
|
reasons or placing code/data/rodata in RTC memory for use in a wake stub or the ULP coprocessor.
|
|
|
|
IDF provides the ability for defining these placements at the component level using the linker script generation mechanism. The component presents
|
|
how it would like to map the input sections of its object files (or even functions/data) through :ref:`linker fragment files<ldgen-fragment-files>`. During app build,
|
|
the linker fragment files are collected, parsed and processed; and the :ref:`linker script template<ldgen-script-templates>` is augmented with
|
|
information generated from the fragment files to produce the final linker script. This linker script is then used for the linking
|
|
the final app binary.
|
|
|
|
Quick Start
|
|
------------
|
|
|
|
This section presents a guide for quickly placing code/data to RAM and RTC memory; as well as demonstrating how to make these placements
|
|
dependent on project configuration values. In a true quick start fashion, this section glosses over terms and concepts that will be discussed
|
|
at a later part of the document. However, whenever it does so, it provides a link to the relevant section on the first mention.
|
|
|
|
.. _ldgen-add-fragment-file :
|
|
|
|
Preparation
|
|
^^^^^^^^^^^
|
|
|
|
Make
|
|
""""
|
|
|
|
Create a linker fragment file inside the component directory, which is just a text file with a .lf extension. In order for the build system to collect your fragment file,
|
|
add an entry to it from the component, set the variable ``COMPONENT_ADD_LDFRAGMENTS`` to your linker file/s before the ``register_component`` call.
|
|
|
|
.. code-block:: make
|
|
|
|
# file paths relative to component Makefile
|
|
COMPONENT_ADD_LDFRAGMENTS += "path/to/linker_fragment_file.lf" "path/to/another_linker_fragment_file.lf"
|
|
|
|
CMake
|
|
"""""
|
|
|
|
For CMake set the variable ``COMPONENT_ADD_LDFRAGMENTS`` to your linker file/s before the ``register_component`` call.
|
|
|
|
.. code-block:: cmake
|
|
|
|
# file paths relative to CMakeLists.txt
|
|
set(COMPONENT_ADD_LDFRAGMENTS "path/to/linker_fragment_file.lf" "path/to/another_linker_fragment_file.lf")
|
|
|
|
register_component()
|
|
|
|
It is also possible to specify fragment files from the project CMakeLists.txt or component project_include.cmake using the function `ldgen_add_fragment_files`::
|
|
|
|
ldgen_add_fragment_files(target files ...)
|
|
|
|
|
|
Specifying placements
|
|
^^^^^^^^^^^^^^^^^^^^^
|
|
|
|
This mechanism allows specifying placement of the following entities:
|
|
|
|
- one or multiple object files within the component
|
|
- one or multiple function/variable using their names
|
|
- the entire component library
|
|
|
|
For the following text, suppose we have the following:
|
|
|
|
- a component named ``component`` that is archived as library ``libcomponent.a`` during build
|
|
- three object files archived under the library, ``object1.o``, ``object2.o`` and ``object3.o``
|
|
- under ``object1.o``, the function ``function1`` is defined; under ``object2.o``, the function ``function2`` is defined
|
|
- there exist configuration ``PERFORMANCE_MODE`` and ``PERFORMANCE_LEVEL`` in one of the IDF KConfig files, with the set value indicated by entries ``CONFIG_PERFORMANCE_MODE`` and ``CONFIG_PERFORMANCE_LEVEL`` in the project sdkconfig
|
|
|
|
In the created linker fragment file, we write:
|
|
|
|
.. code-block:: none
|
|
|
|
[mapping]
|
|
archive: libcomponent.a
|
|
entries:
|
|
|
|
This creates an empty :ref:`mapping fragment<ldgen-mapping-fragment>`, which doesn't do anything yet. During linking the :ref:`default placements<ldgen-default-placements>`
|
|
will still be used for ``libcomponent.a``, unless the ``entries`` key is populated.
|
|
|
|
.. _ldgen-placing-object-files :
|
|
|
|
Placing object files
|
|
""""""""""""""""""""
|
|
|
|
Suppose the entirety of ``object1.o`` is performance-critical, so it is desirable to place it in RAM. On the other hand, suppose all of ``object2.o`` contains things to be executed coming out of deep sleep, so it needs to be put under RTC memory. We can write:
|
|
|
|
.. code-block:: none
|
|
|
|
[mapping]
|
|
archive: libcomponent.a
|
|
entries:
|
|
object1 (noflash) # places all code / read-only data under IRAM/ DRAM
|
|
object2 (rtc) # places all code/ data and read-only data under RTC fast memory/ RTC slow memory
|
|
|
|
What happens to ``object3.o``? Since it is not specified, default placements are used for ``object3.o``.
|
|
|
|
Placing functions/data using their names
|
|
""""""""""""""""""""""""""""""""""""""""
|
|
|
|
Continuing our example, suppose that among functions defined under ``object1.o``, only ``function1`` is performance-critical; and under ``object2.o``,
|
|
only ``function2`` needs to execute after the chip comes out of deep sleep. This could be accomplished by writing:
|
|
|
|
.. code-block:: none
|
|
|
|
[mapping]
|
|
archive: libcomponent.a
|
|
entries:
|
|
object1:function1 (noflash)
|
|
object2:function2 (rtc)
|
|
|
|
The default placements are used for the rest of the functions in ``object1.o`` and ``object2.o`` and the entire ``object3.o``. Something similar
|
|
can be achieved for placing data by writing the variable name instead of the function name after ``:``.
|
|
|
|
.. warning::
|
|
|
|
There are :ref:`limitations<ldgen-type1-limitations>` in placing code/data using their symbol names. In order to ensure proper placements, an alternative would be to group
|
|
relevant code and data into source files, and :ref:`use object file placement<ldgen-placing-object-files>`.
|
|
|
|
Placing entire component
|
|
""""""""""""""""""""""""
|
|
|
|
In this example, suppose that the entire component needs to be placed in RAM. This can be written as:
|
|
|
|
.. code-block:: none
|
|
|
|
[mapping]
|
|
archive: libcomponent.a
|
|
entries:
|
|
* (noflash)
|
|
|
|
Similarly, this places the entire component in RTC memory:
|
|
|
|
.. code-block:: none
|
|
|
|
[mapping]
|
|
archive: libcomponent.a
|
|
entries:
|
|
* (rtc)
|
|
|
|
Configuration-dependent placements
|
|
""""""""""""""""""""""""""""""""""
|
|
|
|
Suppose that the entire component library should only be placed when ``CONFIG_PERFORMANCE_MODE == y`` in the sdkconfig. This could be written as:
|
|
|
|
.. code-block:: none
|
|
|
|
[mapping]
|
|
archive: libcomponent.a
|
|
entries:
|
|
: PERFORMANCE_MODE = y
|
|
* (noflash)
|
|
|
|
In pseudocode, this translates to:
|
|
|
|
.. code-block:: none
|
|
|
|
if PERFORMANCE_MODE = y
|
|
place entire libcomponent.a in RAM
|
|
else
|
|
use default placements
|
|
|
|
It is also possible to have multiple conditions to test. Suppose the following requirements: when ``CONFIG_PERFORMANCE_LEVEL == 1``, only ``object1.o`` is put in RAM;
|
|
when ``CONFIG_PERFORMANCE_LEVEL == 2``, ``object1.o`` and ``object2.o``; and when ``CONFIG_PERFORMANCE_LEVEL == 3`` all object files under the archive
|
|
are to be put into RAM. When these three are false however, put entire library in RTC memory. This scenario is a bit contrived, but,
|
|
it can be written as:
|
|
|
|
.. code-block:: none
|
|
|
|
[mapping]
|
|
archive: libcomponent.a
|
|
entries:
|
|
: PERFORMANCE_LEVEL = 3
|
|
* (noflash)
|
|
: PERFORMANCE_LEVEL = 2
|
|
object1 (noflash)
|
|
object2 (noflash)
|
|
: PERFORMANCE_LEVEL = 1
|
|
object1 (noflash)
|
|
: default
|
|
* (rtc)
|
|
|
|
Which reads:
|
|
|
|
.. code-block:: none
|
|
|
|
if CONFIG_PERFORMANCE_LEVEL == 3
|
|
place entire libcomponent.a in RAM
|
|
else if CONFIG_PERFORMANCE_LEVEL == 2
|
|
only place object1.o and object2.o in RAM
|
|
else if CONFIG_PERFORMANCE_LEVEL == 1
|
|
only place object1.o in RAM
|
|
else
|
|
place entire libcomponent.a in RTC memory
|
|
|
|
The conditions test :ref:`support other operations<ldgen-condition-entries>`.
|
|
|
|
.. _ldgen-default-placements:
|
|
|
|
The 'default' placements
|
|
^^^^^^^^^^^^^^^^^^^^^^^^
|
|
|
|
Up until this point, the term 'default placements' has been mentioned as fallback placements for when the
|
|
placement rules ``rtc`` and ``noflash`` are not specified. The tokens ``noflash`` or ``rtc`` are not merely keywords known by the mechanism, but are actually
|
|
objects called :ref:`scheme fragments<ldgen-scheme-fragment>` that are specified by the user. Due to the commonness of these placement use cases,
|
|
they are pre-defined in IDF.
|
|
|
|
Similarly, there exists a ``default`` scheme fragment which defines what the default placement rules should be, which is discussed :ref:`here<ldgen-default-scheme>`.
|
|
|
|
.. note::
|
|
For an example of an IDF component using this feature, see :component_file:`freertos/CMakeLists.txt`. The ``freertos`` component uses this
|
|
mechanism to place all code, literal and rodata of all of its object files to the instruction RAM memory region for performance reasons.
|
|
|
|
This marks the end of the quick start guide. The following text discusses this mechanism in a little bit more detail, such its components, essential concepts,
|
|
the syntax, how it is integrated with the build system, etc. The following sections should be helpful in creating custom mappings or modifying default
|
|
behavior.
|
|
|
|
Components
|
|
----------
|
|
|
|
.. _ldgen-fragment-files :
|
|
|
|
Linker Fragment Files
|
|
^^^^^^^^^^^^^^^^^^^^^
|
|
|
|
The fragment files contain objects called 'fragments'. These fragments contain pieces of information which, when put together, form
|
|
placement rules that tell where to place sections of object files in the output binary.
|
|
|
|
Another way of putting it is that processing linker fragment files aims to create the section placement rules inside GNU LD ``SECTIONS`` command.
|
|
Where to collect and put these section placement rules is represented internally as a ``target`` token.
|
|
|
|
The three types of fragments are discussed below.
|
|
|
|
.. note::
|
|
|
|
Fragments have a name property (except mapping fragments) and are known globally.
|
|
Fragment naming follows C variable naming rules, i.e. case sensitive, must begin with a letter or underscore, alphanumeric/underscore after
|
|
initial characters are allowed, no spaces/special characters. Each type of fragment has its own namespace. In cases where multiple fragments
|
|
of the same type and name are encountered, an exception is thrown.
|
|
|
|
.. _ldgen-sections-fragment :
|
|
|
|
I. Sections
|
|
"""""""""""
|
|
|
|
Sections fragments defines a list of object file sections that the GCC compiler emits. It may be a default section (e.g. ``.text``, ``.data``) or
|
|
it may be user defined section through the ``__attribute__`` keyword.
|
|
|
|
The use of an optional '+' indicates the inclusion of the section in the list, as well as sections that start with it. This is the preferred method over listing both explicitly.
|
|
|
|
**Syntax**
|
|
|
|
.. code-block:: none
|
|
|
|
[sections:name]
|
|
entries:
|
|
.section+
|
|
.section
|
|
...
|
|
|
|
**Example**
|
|
|
|
.. code-block:: none
|
|
|
|
# Non-preferred
|
|
[sections:text]
|
|
entries:
|
|
.text
|
|
.text.*
|
|
.literal
|
|
.literal.*
|
|
|
|
# Preferred, equivalent to the one above
|
|
[sections:text]
|
|
entries:
|
|
.text+ # means .text and .text.*
|
|
.literal+ # means .literal and .literal.*
|
|
|
|
.. _ldgen-scheme-fragment :
|
|
|
|
II. Scheme
|
|
""""""""""
|
|
|
|
Scheme fragments define what ``target`` a sections fragment is assigned to.
|
|
|
|
**Syntax**
|
|
|
|
.. code-block:: none
|
|
|
|
[scheme:name]
|
|
entries:
|
|
sections -> target
|
|
sections -> target
|
|
...
|
|
|
|
**Example**
|
|
|
|
.. code-block:: none
|
|
|
|
[scheme:noflash]
|
|
entries:
|
|
text -> iram0_text # the entries under the sections fragment named text will go to iram0_text
|
|
rodata -> dram0_data # the entries under the sections fragment named rodata will go to dram0_data
|
|
|
|
.. _ldgen-default-scheme:
|
|
|
|
**The** ``default`` **scheme**
|
|
|
|
There exists a special scheme with the name ``default``. This scheme is special because catch-all placement rules are generated from
|
|
its entries. This means that, if one of its entries is ``text -> flash_text``, the placement rule
|
|
|
|
.. code-block:: none
|
|
|
|
*(.literal .literal.* .text .text.*)
|
|
|
|
will be generated for the target ``flash_text``.
|
|
|
|
These catch-all rules then effectively serve as fallback rules for those whose mappings were not specified.
|
|
|
|
.. note::
|
|
|
|
The ``default scheme`` is defined in :component:`esp32/ld/esp32_fragments.lf`. The ``noflash`` and ``rtc`` scheme fragments which are
|
|
built-in schemes referenced in the quick start guide are also defined in this file.
|
|
|
|
.. _ldgen-mapping-fragment :
|
|
|
|
III. Mapping
|
|
""""""""""""
|
|
|
|
Mapping fragments define what scheme fragment to use for mappable entities, i.e. object files, function names, variable names. There are two types of entries
|
|
for this fragment: mapping entries and condition entries.
|
|
|
|
.. note::
|
|
|
|
Mapping fragments have no explicit name property. Internally, the name is constructed from the value of the archive entry.
|
|
|
|
**Syntax**
|
|
|
|
.. code-block:: none
|
|
|
|
[mapping]
|
|
archive: archive # output archive file name, as built (i.e. libxxx.a)
|
|
entries:
|
|
: condition # condition entry, non-default
|
|
object:symbol (scheme) # mapping entry, Type I
|
|
object (scheme) # mapping entry, Type II
|
|
* (scheme) # mapping entry, Type III
|
|
|
|
# optional separation/comments, for readability
|
|
|
|
: default # condition entry, default
|
|
* (scheme) # mapping entry, Type III
|
|
|
|
.. _ldgen-mapping-entries :
|
|
|
|
**Mapping Entries**
|
|
|
|
There are three types of mapping entries:
|
|
|
|
``Type I``
|
|
The object file name and symbol name are specified. The symbol name can be a function name or a variable name.
|
|
|
|
``Type II``
|
|
Only the object file name is specified.
|
|
|
|
``Type III``
|
|
``*`` is specified, which is a short-hand for all the object files under the archive.
|
|
|
|
To know what a mapping entry means, let us expand a ``Type II`` entry. Originally:
|
|
|
|
.. code-block:: none
|
|
|
|
object (scheme)
|
|
|
|
Then expanding the scheme fragment from its entries definitions, we have:
|
|
|
|
.. code-block:: none
|
|
|
|
object (sections -> target,
|
|
sections -> target,
|
|
...)
|
|
|
|
Expanding the sections fragment with its entries definition:
|
|
|
|
.. code-block:: none
|
|
|
|
object (.section, # given this object file
|
|
.section, # put its sections listed here at this
|
|
... -> target, # target
|
|
|
|
.section,
|
|
.section, # same should be done for these sections
|
|
... -> target,
|
|
|
|
...) # and so on
|
|
|
|
.. _ldgen-type1-limitations :
|
|
|
|
**On** ``Type I`` **Mapping Entries**
|
|
|
|
``Type I`` mapping entry is possible due to compiler flags ``-ffunction-sections`` and ``-ffdata-sections``. If the user opts to remove these flags, then
|
|
the ``Type I`` mapping will not work. Furthermore, even if the user does not opt to compile without these flags, there are still limitations
|
|
as the implementation is dependent on the emitted output sections.
|
|
|
|
For example, with ``-ffunction-sections``, separate sections are emitted for each function; with section names predictably constructed i.e. ``.text.{func_name}``
|
|
and ``.literal.{func_name}``. This is not the case for string literals within the function, as they go to pooled or generated section names.
|
|
|
|
With ``-fdata-sections``, for global scope data the compiler predictably emits either ``.data.{var_name}``, ``.rodata.{var_name}`` or ``.bss.{var_name}``; and so ``Type I`` mapping entry works for these.
|
|
However, this is not the case for static data declared in function scope, as the generated section name is a result of mangling the variable name with some other information.
|
|
|
|
.. _ldgen-condition-entries :
|
|
|
|
**Condition Entries**
|
|
|
|
Condition entries enable the linker script generation to be configuration-aware. Depending on whether expressions involving configuration values
|
|
are true or not, a particular set of mapping entries can be used. The evaluation uses ``eval_string`` from :idf_file:`tools/kconfig_new/kconfiglib.py` and adheres to its required syntax and limitations.
|
|
|
|
All mapping entries defined after a condition entry until the next one or the end of the mapping fragment belongs to that condition entry. During processing
|
|
conditions are tested sequentially, and the mapping entries under the first condition that evaluates to ``TRUE`` are used.
|
|
|
|
A default condition can be defined (though every mapping contains an implicit, empty one), whose mapping entries get used in the event no conditions evaluates to ``TRUE``.
|
|
|
|
**Example**
|
|
|
|
.. code-block:: none
|
|
|
|
[scheme:noflash]
|
|
entries:
|
|
text -> iram0_text
|
|
rodata -> dram0_data
|
|
|
|
[mapping:lwip]
|
|
archive: liblwip.a
|
|
entries:
|
|
: LWIP_IRAM_OPTIMIZATION = y # if CONFIG_LWIP_IRAM_OPTIMIZATION is set to 'y' in sdkconfig
|
|
ip4:ip4_route_src_hook (noflash) # map ip4.o:ip4_route_src_hook, ip4.o:ip4_route_src and
|
|
ip4:ip4_route_src (noflash) # ip4.o:ip4_route using the noflash scheme, which puts
|
|
ip4:ip4_route (noflash) # them in RAM
|
|
|
|
: default # else no special mapping rules apply
|
|
|
|
.. _ldgen-script-templates :
|
|
|
|
Linker Script Template
|
|
^^^^^^^^^^^^^^^^^^^^^^
|
|
|
|
The linker script template is the skeleton in which the generated placement rules are put into. It is an otherwise ordinary linker script, with a specific marker syntax
|
|
that indicates where the generated placement rules are placed.
|
|
|
|
**Syntax**
|
|
|
|
To reference the placement rules collected under a ``target`` token, the following syntax is used:
|
|
|
|
.. code-block:: none
|
|
|
|
mapping[target]
|
|
|
|
**Example**
|
|
|
|
The example below is an excerpt from a possible linker script template. It defines an output section ``.iram0.text``, and inside is a marker referencing
|
|
the target ``iram0_text``.
|
|
|
|
.. code-block:: none
|
|
|
|
.iram0.text :
|
|
{
|
|
/* Code marked as runnning out of IRAM */
|
|
_iram_text_start = ABSOLUTE(.);
|
|
|
|
/* Marker referencing iram0_text */
|
|
mapping[iram0_text]
|
|
|
|
_iram_text_end = ABSOLUTE(.);
|
|
} > iram0_0_seg
|
|
|
|
Suppose the generator collected the fragment definitions below:
|
|
|
|
.. code-block:: none
|
|
|
|
[sections:text]
|
|
.text+
|
|
.literal+
|
|
|
|
[sections:iram]
|
|
.iram1+
|
|
|
|
[scheme:default]
|
|
entries:
|
|
text -> flash_text
|
|
iram -> iram0_text
|
|
|
|
[scheme:noflash]
|
|
entries:
|
|
text -> iram0_text
|
|
|
|
[mapping:freertos]
|
|
archive: libfreertos.a
|
|
entries:
|
|
* (noflash)
|
|
|
|
Then the corresponding excerpt from the generated linker script will be as follows:
|
|
|
|
.. code-block:: c
|
|
|
|
.iram0.text :
|
|
{
|
|
/* Code marked as runnning out of IRAM */
|
|
_iram_text_start = ABSOLUTE(.);
|
|
|
|
/* Placement rules generated from the processed fragments, placed where the marker was in the template */
|
|
*(.iram1 .iram1.*)
|
|
*libfreertos.a:(.literal .text .literal.* .text.*)
|
|
|
|
_iram_text_end = ABSOLUTE(.);
|
|
} > iram0_0_seg
|
|
|
|
``*libfreertos.a:(.literal .text .literal.* .text.*)``
|
|
|
|
Rule generated from the entry ``* (noflash)`` of the ``freertos`` mapping fragment. All ``text`` sections of all
|
|
object files under the archive ``libfreertos.a`` will be collected under the target ``iram0_text`` (as per the ``noflash`` scheme)
|
|
and placed wherever in the template ``iram0_text`` is referenced by a marker.
|
|
|
|
``*(.iram1 .iram1.*)``
|
|
|
|
Rule generated from the default scheme entry ``iram -> iram0_text``. Since the default scheme specifies an ``iram -> iram0_text`` entry,
|
|
it too is placed wherever ``iram0_text`` is referenced by a marker. Since it is a rule generated from the default scheme, it comes first
|
|
among all other rules collected under the same target name.
|
|
|
|
|
|
Integration with Build System
|
|
-----------------------------
|
|
|
|
The linker script generation occurs during application build, before the final output binary is linked. The tool that implements the mechanism
|
|
lives under ``$(IDF_PATH)/tools/ldgen``.
|
|
|
|
Linker Script Template
|
|
^^^^^^^^^^^^^^^^^^^^^^
|
|
Currently, the linker script template used is :component:`esp32/ld/esp32.project.ld.in`, and is used only for the app build. The generated output script is
|
|
put under the build directory of the same component. Modifying this linker script template triggers a re-link of the app binary.
|
|
|
|
Linker Fragment File
|
|
^^^^^^^^^^^^^^^^^^^^
|
|
Any component can add a fragment file to the build. In order to add a fragment file to process, set COMPONENT_ADD_LDFRAGMENTS or use the function ``ldgen_add_fragment_files`` (CMake only) as mentioned :ref:`here <ldgen-add-fragment-file>`.
|
|
Modifying any fragment file presented to the build system triggers a re-link of the app binary.
|