# # Component Makefile # COMPONENT_SRCDIRS := . #Linker scripts used to link the final application. #Warning: These linker scripts are only used when the normal app is compiled; the bootloader #specifies its own scripts. LINKER_SCRIPTS += $(COMPONENT_BUILD_DIR)/esp32.project.ld esp32.peripherals.ld #ld_include_panic_highint_hdl is added as an undefined symbol because otherwise the #linker will ignore panic_highint_hdl.S as it has no other files depending on any #symbols in it. COMPONENT_ADD_LDFLAGS += -L $(COMPONENT_PATH)/ld \ -T esp32_out.ld \ -u ld_include_panic_highint_hdl \ $(addprefix -T ,$(LINKER_SCRIPTS)) \ # final linking of project ELF depends on all binary libraries, and # all linker scripts (except esp32_out.ld, as this is code generated here.) COMPONENT_ADD_LINKER_DEPS := $(addprefix ld/, $(filter-out $(COMPONENT_BUILD_DIR)/esp32.project.ld, $(LINKER_SCRIPTS))) \ $(COMPONENT_BUILD_DIR)/esp32.project.ld # Preprocess esp32.ld linker script into esp32_out.ld # # The library doesn't really depend on esp32_out.ld, but it # saves us from having to add the target to a Makefile.projbuild $(COMPONENT_LIBRARY): esp32_out.ld esp32_out.ld: $(COMPONENT_PATH)/ld/esp32.ld ../include/sdkconfig.h $(CC) -I ../include -C -P -x c -E $< -o $@ COMPONENT_EXTRA_CLEAN := esp32_out.ld $(COMPONENT_BUILD_DIR)/esp32.project.ld