| Supported Targets | ESP32-C3 | ESP32-C5 | ESP32-C6 | ESP32-H2 | ESP32-P4 | ESP32-S2 | ESP32-S3 | | ----------------- | -------- | -------- | -------- | -------- | -------- | -------- | -------- | # RMT Transmit Loop Count Example -- Musical Buzzer (See the README.md file in the upper level 'examples' directory for more information about examples.) RMT tx channel can send symbols in a loop by hardware, which is useful to generate a variable length of periodic signal. This example shows how to drive a passive buzzer to play a simple music. Each musical score is represented by a constant frequency of PWM with a constant duration. To play a music is to encoding the musical score continuously. An encoder called `score_encoder` is implemented in the example, it works as a simple wrapper of the `copy_encoder`. See [musical_score_encoder](main/musical_score_encoder.c) for details. ## How to Use Example ### Hardware Required * A development board with any supported Espressif SOC chip (see `Supported Targets` table above) * A USB cable for Power supply and programming * A **passive** buzzer Connection : ``` VCC+--------------+ | /+ +++ | | | | Passive Buzzer +++ | | \+ | + | +<----+ RMT_BUZZER_GPIO+--------+ +-----+ + | | GND+--------------+ ``` The GPIO number used in this example can be changed according to your board, by the macro `RMT_BUZZER_GPIO_NUM` defined in the [source file](main/musical_buzzer_example_main.c). ### Build and Flash Run `idf.py -p PORT flash monitor` to build, flash and monitor the project. (To exit the serial monitor, type ``Ctrl-]``.) See the [Getting Started Guide](https://docs.espressif.com/projects/esp-idf/en/latest/get-started/index.html) for full steps to configure and use ESP-IDF to build projects. ## Console Output ``` ... I (0) cpu_start: Starting scheduler on APP CPU. I (318) example: Create RMT TX channel I (338) example: Install musical score encoder I (348) example: Playing Beethoven's Ode to joy... ... ``` After you seeing this log, you should hear the music from the buzzer. To play other music, you need to change the musical score array `score` defined in the [source file](main/musical_buzzer_example_main.c). The first member declares the frequency of one musical note, and the second member declares the duration that the note should last. ## Troubleshooting For any technical queries, please open an [issue] (https://github.com/espressif/esp-idf/issues) on GitHub. We will get back to you soon.