The build structure of the Espressif IoT Development Framework explained. An ESP-IDF project can be seen as an almagation of a number of components. For example, for a webserver that shows the current humidity, we would have: - The ESP32 base libraries (libc, rom bindings etc) - The WiFi drivers - A TCP/IP stack - The FreeRTOS operating system - A webserver - A driver for an humidity sensor - Main code tying it all together ESP-IDF makes these components explicit and configurable. To do that, when a project is compiled, the build environment will look up all the components in the SDK directories, the project directories and optionally custom other component directories. It then allows the user to configure compile-time options using a friendly text-based menu system to customize the SDK as well as other components to the requirements of the project. After the components are customized, the build process will compile everything into an output file, which can then be uploaded into a board in a way that can also be defined by components. A project in this sense is defined as a directory under which all the files required to build it live, excluding the SDK files and the toolchain. A simple project tree looks like this: - myProject/ - build/ - components/ - component1/ - Makefile - Kconfig - src1.c - component2/ - Makefile - Kconfig - src1.c - main/ - src1.c - src2.c - Makefile As we can see, a project consists of a components/ subdirectory containing its components as well as one or more directories containing the project-specific sources; by default a single directory called 'main' is assumed. The project directory will also have a Makefile where the projects name as well as optionally other options are defined. After compilation, the project directory will contain a 'build'-directory containing all of the objects, libraries and other generated files as well as the final binary. Components also have a Makefile containing various definititions influencing the build process of the component as well as the project it's used in, as well as a Kconfig file defining the compile-time options that are settable by means of the menu system. Project makefile variables that can be set by the programmer: PROJECT_NAME: Mandatory. Name for the project BUILD_DIR_BASE: Set the directory where all objects/libraries/binaries end up in. Defaults to $(PROJECT_PATH)/build COMPONENT_DIRS: Search path for components. Defaults to the component/ directories in the SDK path and the project path. COMPONENTS: A list of component names. Defaults to all the component found in the COMPONENT_DIRS directory EXTRA_COMPONENT_DIRS: Defaults to unset. Use this to add directories to the default COMPONENT_DIRS. SRCDIRS: Directories under the project dir containing project-specific sources. Defaults to 'main'. These are treated as 'lite' components: they do not have include directories that are passed to the compilation pass of all components and they do not have a Kconfig option. Component makefile variables that can be set by the programmer: COMPONENT_ADD_INCLUDEDIRS: Relative path to include directories to be added to the entire project COMPONENT_PRIV_INCLUDEDIRS: Relative path to include directories that are only used when compiling this specific component COMPONENT_DEPENDS: Names of any components that need to be compiled before this component. COMPONENT_ADD_LDFLAGS: Ld flags to add for this project. Defaults to -l$(COMPONENT_NAME). Add libraries etc in the current directory as $(abspath libwhatever.a) COMPONENT_EXTRA_INCLUDES: Any extra include paths. These will be prefixed with '-I' and passed to the compiler; please put absolute paths here. COMPONENT_SRCDIRS: Relative directories to look in for sources. Defaults to '.', the current directory (the root of the component) only. Use this to specify any subdirectories. Note that specifying this overwrites the default action of compiling everything in the components root dir; to keep this behaviour please also add '.' as a directory in this list. COMPONENT_OBJS: Object files to compile. Defaults to the .o variants of all .c and .S files that are found in COMPONENT_SRCDIRS. COMPONENT_EXTRA_CLEAN: Files that are generated using rules in the components Makefile that also need to be cleaned COMPONENT_BUILDRECIPE: Recipe to build the component. Optional. Defaults to building all COMPONENT_OBJS and linking them into lib(componentname).a COMPONENT_CLEANRECIPE: Recipe to clean the component. Optional. Defaults to removing all built objects and libraries. COMPONENT_BUILD_DIR: Equals the cwd of the component build, which is the build dir of the component (where all the .o etc files should be created). These variables are already set early on in the Makefile and the values in it will be usable in component or project Makefiles: CC, LD, AR, OBJCOPY: Xtensa gcc tools HOSTCC, HOSTLD etc: Host gcc tools LDFLAGS, CFLAGS: Set to usable values as defined in SDK Makefile PROJECT_NAME: Name of the project, as set in project makefile PROJECT_PATH: Path to the root of the project folder COMPONENTS: Name of the components to be included CONFIG_*: Values set by 'make menuconfig' also have corresponding Makefile variables. For components, there also are these defines: COMPONENT_PATH: Absolute path to the root of the source tree of the component we're compiling COMPONENT_LIBRARY: The full path to the static library the components compilation pass is supposed to generate How this works: The Make process is always invoked from the project directory by the user; invoking it anywhere else gives an error. This is what happens if we build a binary: The Makefile first determines how it was included. It determines it was included as a project file in this case and will continue to figure out various paths as well as the components available to it. It will also collect the ldflags and includes that the components specify they need. It does this by running a dummy Make on the components with a target that will output these values. The Makefile will then create targets to build the lib*.a libraries of all components and make the elf target depend on this. The targets invoke Make on the makefiles of the components in a subshell: this way the components have full freedom to do whatever is necessary to build the library without influencing other components. By default, the component includes the utility makefile $(SDK_PATH)/make/component.mk. This provides default targets and configurations that will work out-of-the-box for most projects. For components that have parts that need to be run when building of the project is done, you can create a file called Makefile.projbuild in the component root directory. This file will be included in the main Makefile. For the menu, there's an equivalent: if you want to include options not in the 'components' submenu, create a Kconfig.projbuild and it will be included in the main menu of menuconfig. Take good care when (re)defining stuff here: because it's included with all the other .projbuild files, it's possible to overwrite variables or re-declare targets defined in the SDK makefile/Kconfig and other .projbuild files WRITING COMPONENT MAKEFILES A component consists of a directory which doubles as the name for the component: a component named 'httpd' lives in a directory called 'httpd' Because components usually live under the project directory (although they can also reside in an other folder), the path to this may be something like /home/myuser/projects/myprojects/components/httpd . One of the things that most components will have is a Makefile, containing instructions on how to build the component. Because the build environment tries to set reasonable defaults that will work most of the time, a component Makefile can be pretty small. At the absolute minimum, it will just include the SDK component makefile, which adds component functionality: ----8<---- include $(SDK_PATH)/make/component.mk ---->8---- This will take all the .c and .S files in the component root and compile them into object files, finally linking them into a library. Subdirectories are ignored; if your project has sources in subdirectories instead of in the root of the component, you can tell that to the build system by setting COMPONENT_SRCDIRS: ----8<---- COMPONENT_SRCDIRS := src1 src2 include $(SDK_PATH)/make/component.mk ---->8---- This will compile all source files in the src1/ and src2/ subdirectories instead. The standard component.mk logic adds all .S and .c files in the source directories as sources to be compiled unconditionally. It is possible to circumvent that logic and hardcode the objects to be compiled by manually setting the COMPONENT_OBJS variable to the name of the objects that need to be generated: ----8<---- COMPONENT_OBJS := file1.o file2.o thing/filea.o thing/fileb.o anotherthing/main.o include $(SDK_PATH)/make/component.mk ---->8---- This can also be used in order to conditionally compile some files dependent on the options selected in the Makefile: Kconfig: ----8<---- config FOO_ENABLE_BAR bool "Enable the BAR feature." help This enables the BAR feature of the FOO component. ---->8---- Makefile: ----8<---- COMPONENT_OBJS := foo_a.o foo_b.o $(if $(CONFIG_FOO_ENABLE_BAR),foo_bar.o foo_bar_interface.o) include $(SDK_PATH)/make/component.mk ---->8---- Some components will have a situation where a source file isn't supplied with the component itself but has to be generated from another file. Say our component has a header file that consists of the converted binary data of a BMP file, converted using a hypothetical tool called bmp2h. The header file is then included in as C source file called graphics_lib.c. ----8<---- COMPONENT_EXTRA_CLEAN := logo.h graphics_lib.o: logo.h logo.h: $(COMPONENT_PATH)/logo.bmp bmp2h -i $^ -o $@ include $(SDK_PATH)/make/component.mk ---->8---- In this example, graphics_lib.o and logo.h will be generated in the current directory (the build directory) while logo.bmp comes with the component and resides under the component path. Because logo.h is a generated file, it needs to be cleaned when make clean is called which why it is added to the COMPONENT_EXTRA_CLEAN variable. This will work just fine, but there's one last cosmetic improvement that can be done. The SDK make system tries to make the make process somewhat easier on the eyes by hiding the commands (unless you run make with the V=1 switch) and this does not do that yet. Here's an improved version that will output in the same style as the rest of the make process: ----8<---- COMPONENT_EXTRA_CLEAN := test_tjpgd_logo.h graphics_lib.o: logo.h logo.h: $(COMPONENT_PATH)/logo.bmp $(vecho) BMP2H $@ $(Q) bmp2h -i $^ -o $@ include $(SDK_PATH)/make/component.mk ---->8---- Obviously, there are cases where all these recipes are insufficient for a certain component, for example when the component is basically a wrapper around another third-party component not originally intended to be compiled under this build system. In that case, it's possible to forego the build system entirely by setting COMPONENT_OWNBUILDTARGET and possibly COMPONENT_OWNCLEANTARGET and defining your own build- and clean target. The build target can do anything as long as it creates $(COMPONENT_LIBRARY) for the main file to link into the project binary, and even that is not necessary: if the COMPONENT_ADD_LDFLAGS variable is set, the component can instruct the linker to do anything else as well.