/* * SPDX-FileCopyrightText: 2022-2023 Espressif Systems (Shanghai) CO LTD * * SPDX-License-Identifier: CC0-1.0 */ #include #include "pretty_effect.h" #include "sdkconfig.h" #include "decode_image.h" uint16_t *pixels; //Grab a rgb16 pixel from the esp32_tiles image static inline uint16_t get_bgnd_pixel(int x, int y) { //Get color of the pixel on x,y coords return (uint16_t) * (pixels + (y * IMAGE_W) + x); } //This variable is used to detect the next frame. static int prev_frame = -1; //Instead of calculating the offsets for each pixel we grab, we pre-calculate the valueswhenever a frame changes, then re-use //these as we go through all the pixels in the frame. This is much, much faster. static int8_t xofs[320], yofs[240]; static int8_t xcomp[320], ycomp[240]; //Calculate the pixel data for a set of lines (with implied line size of 320). Pixels go in dest, line is the Y-coordinate of the //first line to be calculated, linect is the amount of lines to calculate. Frame increases by one every time the entire image //is displayed; this is used to go to the next frame of animation. void pretty_effect_calc_lines(uint16_t *dest, int line, int frame, int linect) { if (frame != prev_frame) { //We need to calculate a new set of offset coefficients. Take some random sines as offsets to make everything //look pretty and fluid-y. for (int x = 0; x < 320; x++) { xofs[x] = sin(frame * 0.15 + x * 0.06) * 4; } for (int y = 0; y < 240; y++) { yofs[y] = sin(frame * 0.1 + y * 0.05) * 4; } for (int x = 0; x < 320; x++) { xcomp[x] = sin(frame * 0.11 + x * 0.12) * 4; } for (int y = 0; y < 240; y++) { ycomp[y] = sin(frame * 0.07 + y * 0.15) * 4; } prev_frame = frame; } for (int y = line; y < line + linect; y++) { for (int x = 0; x < 320; x++) { *dest++ = get_bgnd_pixel(x + yofs[y] + xcomp[x], y + xofs[x] + ycomp[y]); } } } esp_err_t pretty_effect_init(void) { return decode_image(&pixels); }