Event Loop Library ================== Overview -------- The event loop library allows components to declare events to which other components can register handlers -- code which will execute when those events occur. This allows loosely coupled components to attach desired behavior to changes in state of other components without application involvement. For instance, a high level connection handling library may subscribe to events produced by the Wi-Fi subsystem directly and act on those events. This also simplifies event processing by serializing and deferring code execution to another context. Using ``esp_event`` APIs ------------------------ There are two objects of concern for users of this library: events and event loops. Events are occurrences of note. For example, for Wi-Fi, a successful connection to the access point may be an event. Events are referenced using a two part identifier which are discussed more :ref:`here `. Event loops are the vehicle by which events get posted by event sources and handled by event handler functions. These two appear prominently in the event loop library APIs. Using this library roughly entails the following flow: 1. A user defines a function that should run when an event is posted to a loop. This function is referred to as the event handler. It should have the same signature as :cpp:type:`esp_event_handler_t`. 2. An event loop is created using :cpp:func:`esp_event_loop_create`, which outputs a handle to the loop of type :cpp:type:`esp_event_loop_handle_t`. Event loops created using this API are referred to as user event loops. There is, however, a special type of event loop called the default event loop which are discussed :ref:`here `. 3. Components register event handlers to the loop using :cpp:func:`esp_event_handler_register_with`. Handlers can be registered with multiple loops, more on that :ref:`here `. 4. Event sources post an event to the loop using :cpp:func:`esp_event_post_to`. 5. Components wanting to remove their handlers from being called can do so by unregistering from the loop using :cpp:func:`esp_event_handler_unregister_with`. 6. Event loops which are no longer needed can be deleted using :cpp:func:`esp_event_loop_delete`. In code, the flow above may look like as follows: .. code-block:: c // 1. Define the event handler void run_on_event(void* handler_arg, esp_event_base_t base, int32_t id, void* event_data) { // Event handler logic } void app_main() { // 2. A configuration structure of type esp_event_loop_args_t is needed to specify the properties of the loop to be // created. A handle of type esp_event_loop_handle_t is obtained, which is needed by the other APIs to reference the loop // to perform their operations on. esp_event_loop_args_t loop_args = { .queue_size = ..., .task_name = ... .task_priority = ..., .task_stack_size = ..., .task_core_id = ... }; esp_event_loop_handle_t loop_handle; esp_event_loop_create(&loop_args, &loop_handle); // 3. Register event handler defined in (1). MY_EVENT_BASE and MY_EVENT_ID specifies a hypothetical // event that handler run_on_event should execute on when it gets posted to the loop. esp_event_handler_register_with(loop_handle, MY_EVENT_BASE, MY_EVENT_ID, run_on_event, ...); ... // 4. Post events to the loop. This queues the event on the event loop. At some point in time // the event loop executes the event handler registered to the posted event, in this case run_on_event. // For simplicity sake this example calls esp_event_post_to from app_main, but posting can be done from // any other tasks (which is the more interesting use case). esp_event_post_to(loop_handle, MY_EVENT_BASE, MY_EVENT_ID, ...); ... // 5. Unregistering an unneeded handler esp_event_handler_unregister_with(loop_handle, MY_EVENT_BASE, MY_EVENT_ID, run_on_event); ... // 6. Deleting an unneeded event loop esp_event_loop_delete(loop_handle); } .. _esp-event-declaring-defining-events: Declaring and defining events ----------------------------- As mentioned previously, events consists of two-part identifiers: the event base and the event ID. The event base identifies an independent group of events; the event ID identifies the event within that group. Think of the event base and event ID as a person's last name and first name, respectively. A last name identifies a family, and the first name identifies a person within that family. The event loop library provides macros to declare and define the event base easily. Event base declaration: .. code-block:: c ESP_EVENT_DECLARE_BASE(EVENT_BASE) Event base definition: .. code-block:: c ESP_EVENT_DEFINE_BASE(EVENT_BASE) .. note:: In IDF, the base identifiers for system events are uppercase and are postfixed with ``_EVENT``. For example, the base for Wi-Fi events is declared and defined as ``WIFI_EVENT``, the Ethernet event base ``ETHERNET_EVENT``, and so on. The purpose is to have event bases look like constants (although they are global variables considering the definitions of macros ``ESP_EVENT_DECLARE_BASE`` and ``ESP_EVENT_DEFINE_BASE``). For event ID's, declaring them as enumerations is recommended. Once again, for visibility, these are typically placed in public header files. Event ID: .. code-block:: c enum { EVENT_ID_1, EVENT_ID_2, EVENT_ID_3, ... } .. _esp-event-default-loops: Default Event Loop ------------------ The default event loop is a special type of loop used for system events (Wi-Fi events, for example). The handle for this loop is hidden from the user. The creation, deletion, handler registration/unregistration and posting of events is done through a variant of the APIs for user event loops. The table below enumerates those variants, and the user event loops equivalent. +---------------------------------------------------+---------------------------------------------------+ | User Event Loops | Default Event Loops | +===================================================+===================================================+ | :cpp:func:`esp_event_loop_create` | :cpp:func:`esp_event_loop_create_default` | +---------------------------------------------------+---------------------------------------------------+ | :cpp:func:`esp_event_loop_delete` | :cpp:func:`esp_event_loop_delete_default` | +---------------------------------------------------+---------------------------------------------------+ | :cpp:func:`esp_event_handler_register_with` | :cpp:func:`esp_event_handler_register` | +---------------------------------------------------+---------------------------------------------------+ | :cpp:func:`esp_event_handler_unregister_with` | :cpp:func:`esp_event_handler_unregister` | +---------------------------------------------------+---------------------------------------------------+ | :cpp:func:`esp_event_post_to` | :cpp:func:`esp_event_post` | +---------------------------------------------------+---------------------------------------------------+ If you compare the signatures for both, they are mostly similar except the for the lack of loop handle specification for the default event loop APIs. Other than the API difference and the special designation to which system events are posted to, there is no difference to how default event loops and user event loops behave. It is even possible for users to post their own events to the default event loop, should the user opt to not create their own loops to save memory. .. _esp-event-handler-registration: Notes on Handler Registration ----------------------------- It is possible to register a single handler to multiple events individually, i.e. using multiple calls to :cpp:func:`esp_event_handler_register_with`. For those multiple calls, the specific event base and event ID can be specified with which the handler should execute. However, in some cases it is desirable for a handler to execute on (1) all events that get posted to a loop or (2) all events of a particular base identifier. This is possible using the special event base identifier ``ESP_EVENT_ANY_BASE`` and special event ID ``ESP_EVENT_ANY_ID``. These special identifiers may be passed as the event base and event ID arguments for :cpp:func:`esp_event_handler_register_with`. Therefore, the valid arguments to :cpp:func:`esp_event_handler_register_with` are: 1. , - handler executes when the event with base and event ID gets posted to the loop 2. , ESP_EVENT_ANY_ID - handler executes when any event with base gets posted to the loop 3. ESP_EVENT_ANY_BASE, ESP_EVENT_ANY_ID - handler executes when any event gets posted to the loop As an example, suppose the following handler registrations were performed: .. code-block:: c esp_event_handler_register_with(loop_handle, MY_EVENT_BASE, MY_EVENT_ID, run_on_event_1, ...); esp_event_handler_register_with(loop_handle, MY_EVENT_BASE, ESP_EVENT_ANY_ID, run_on_event_2, ...); esp_event_handler_register_with(loop_handle, ESP_EVENT_ANY_BASE, ESP_EVENT_ANY_ID, run_on_event_3, ...); If the hypothetical event ``MY_EVENT_BASE``, ``MY_EVENT_ID`` is posted, all three handlers ``run_on_event_1``, ``run_on_event_2``, and ``run_on_event_3`` would execute. If the hypothetical event ``MY_EVENT_BASE``, ``MY_OTHER_EVENT_ID`` is posted, only ``run_on_event_2`` and ``run_on_event_3`` would execute. If the hypothetical event ``MY_OTHER_EVENT_BASE``, ``MY_OTHER_EVENT_ID`` is posted, only ``run_on_event_3`` would execute. Handler Registration and Handler Dispatch Order ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ The general rule is that for handlers that match a certain posted event during dispatch, those which are registered first also gets executed first. The user can then control which handlers get executed first by registering them before other handlers, provided that all registrations are performed using a single task. If the user plans to take advantage of this behavior, caution must be exercised if there are multiple tasks registering handlers. While the 'first registered, first executed' behavior still holds true, the task which gets executed first will also get their handlers registered first. Handlers registered one after the other by a single task will still be dispatched in the order relative to each other, but if that task gets pre-empted in between registration by another task which also registers handlers; then during dispatch those handlers will also get executed in between. Event loop profiling -------------------- A configuration option :ref:`CONFIG_ESP_EVENT_LOOP_PROFILING` can be enabled in order to activate statistics collection for all event loops created. The function :cpp:func:`esp_event_dump` can be used to output the collected statistics to a file stream. More details on the information included in the dump can be found in the :cpp:func:`esp_event_dump` API Reference. Application Example ------------------- Examples on using the ``esp_event`` library can be found in :example:`system/esp_event`. The examples cover event declaration, loop creation, handler registration and unregistration and event posting. Other examples which also adopt esp_event library: * :example:`NMEA Parser `, which will decode the statements received from GPS. API Reference ------------- .. include-build-file:: inc/esp_event.inc .. include-build-file:: inc/esp_event_base.inc Related Documents ----------------- .. toctree:: :maxdepth: 1