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esp32: Use FPU for floating point divide, power, complex multiplications
* Linker was choosing ROM symbols for these, which use integer soft-float operations and are much slower. * _divsf3() moved to IRAM to avoid regressions with any code that does integer float division in IRAM interrupt handlers (+88 bytes IRAM) * Thanks to michal for reporting: https://esp32.com/viewtopic.php?f=14&t=10540&p=43367
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@ -7,6 +7,7 @@ entries:
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archive: libgcc.a
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entries:
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lib2funcs (noflash_text)
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_divsf3 (noflash)
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[mapping:gcov]
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archive: libgcov.a
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@ -24,8 +24,6 @@ __ctzsi2 = 0x4000c7f0;
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__divdc3 = 0x400645a4;
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__divdf3 = 0x40002954;
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__divdi3 = 0x4000ca84;
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__divsc3 = 0x4006429c;
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__divsf3 = 0x4000234c;
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__divsi3 = 0x4000c7b8;
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__eqdf2 = 0x400636a8;
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__eqsf2 = 0x40063374;
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@ -62,7 +60,6 @@ __modsi3 = 0x4000c7c0;
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__muldc3 = 0x40063c90;
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__muldf3 = 0x4006358c;
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__muldi3 = 0x4000c9fc;
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__mulsc3 = 0x40063944;
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__mulsf3 = 0x400632c8;
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__mulsi3 = 0x4000c7b0;
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__mulvdi3 = 0x40002d78;
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@ -80,7 +77,6 @@ __popcount_tab = 0x3ff96544;
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__popcountdi2 = 0x40002ef8;
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__popcountsi2 = 0x40002ed0;
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__powidf2 = 0x400638e4;
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__powisf2 = 0x4006389c;
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__subdf3 = 0x400026e4;
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__subsf3 = 0x400021d0;
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__subvdi3 = 0x40002d20;
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