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bootloader: override the 2nd stage bootloader
Add the possibility to have user bootloader components. This is performed from an application/project, by creating bootloader components. To do so, it is required to create a `bootloader_component` directory containing the custom modules to be compiled with the bootloader. Thanks to this, two solutions are available to override the bootloader now: - Using hooks within a user bootloader component - Using a user defined `main` bootloader component to totally override the old implementation Please check the two new examples in `examples/custom_bootloader` * Closes https://github.com/espressif/esp-idf/issues/7043
This commit is contained in:
parent
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a79acb413e
@ -27,6 +27,9 @@ BOOTLOADER_OFFSET := 0x1000
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# NB: Some variables are cleared in the environment, not
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# overriden, because they need to be re-defined in the child
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# project.
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#
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# Pass PROJECT_PATH variable, it will let the subproject look
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# for user defined bootloader component(s).
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BOOTLOADER_MAKE= +\
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PROJECT_PATH= \
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COMPONENT_DIRS= \
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@ -35,7 +38,8 @@ BOOTLOADER_MAKE= +\
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BUILD_DIR_BASE=$(BOOTLOADER_BUILD_DIR) \
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TEST_COMPONENTS= \
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TESTS_ALL= \
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EXCLUDE_COMPONENTS=
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EXCLUDE_COMPONENTS= \
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PROJECT_SOURCE_DIR=$(PROJECT_PATH)
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.PHONY: bootloader-clean bootloader-flash bootloader-list-components bootloader $(BOOTLOADER_BIN)
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@ -117,6 +117,7 @@ externalproject_add(bootloader
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CMAKE_ARGS -DSDKCONFIG=${sdkconfig} -DIDF_PATH=${idf_path} -DIDF_TARGET=${idf_target}
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-DPYTHON_DEPS_CHECKED=1 -DPYTHON=${python}
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-DEXTRA_COMPONENT_DIRS=${CMAKE_CURRENT_LIST_DIR}
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-DPROJECT_SOURCE_DIR=${PROJECT_SOURCE_DIR}
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${sign_key_arg} ${ver_key_arg}
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# LEGACY_INCLUDE_COMMON_HEADERS has to be passed in via cache variable since
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# the bootloader common component requirements depends on this and
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@ -33,6 +33,21 @@ set(COMPONENTS
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efuse
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esp_system
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newlib)
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# Make EXTRA_COMPONENT_DIRS variable to point to the bootloader_components directory
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# of the project being compiled
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set(PROJECT_EXTRA_COMPONENTS "${PROJECT_SOURCE_DIR}/bootloader_components")
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set(EXTRA_COMPONENT_DIRS "${PROJECT_EXTRA_COMPONENTS}" APPEND)
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# Consider each directory in project's bootloader_components as a component to be compiled
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file(GLOB proj_components RELATIVE ${PROJECT_EXTRA_COMPONENTS} ${PROJECT_EXTRA_COMPONENTS}/*)
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foreach(component ${proj_components})
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# Only directories are considered as components
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if(IS_DIRECTORY ${curdir}/${child})
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list(APPEND COMPONENTS ${component})
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endif()
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endforeach()
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set(BOOTLOADER_BUILD 1)
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include("${IDF_PATH}/tools/cmake/project.cmake")
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set(common_req log esp_rom esp_common esp_hw_support hal newlib)
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@ -4,8 +4,10 @@ idf_component_register(SRCS "bootloader_start.c"
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idf_build_get_property(target IDF_TARGET)
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set(scripts "ld/${target}/bootloader.ld")
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if(NOT CONFIG_IDF_TARGET_ESP32C3 AND NOT CONFIG_IDF_TARGET_ESP32H2)
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if(NOT CONFIG_IDF_TARGET_ESP32H2)
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list(APPEND scripts "ld/${target}/bootloader.rom.ld")
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endif()
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target_linker_script(${COMPONENT_LIB} INTERFACE "${scripts}")
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target_link_libraries(${COMPONENT_LIB} INTERFACE "-u bootloader_hooks_include")
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38
components/bootloader/subproject/main/bootloader_hooks.h
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38
components/bootloader/subproject/main/bootloader_hooks.h
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@ -0,0 +1,38 @@
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// Copyright 2015-2021 Espressif Systems (Shanghai) PTE LTD
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef BOOTLOADER_HOOKS_H
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#define BOOTLOADER_HOOKS_H
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/**
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* @file The 2nd stage bootloader can be overriden or completed by an application.
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* The functions declared here are weak, and thus, are meant to be defined by a user
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* project, if required.
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* Please check `custom_bootloader` ESP-IDF examples for more details about this feature.
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*/
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/**
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* @brief Function executed *before* the second stage bootloader initialization,
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* if provided.
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*/
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void __attribute__((weak)) bootloader_before_init(void);
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/**
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* @brief Function executed *after* the second stage bootloader initialization,
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* if provided.
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*/
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void __attribute__((weak)) bootloader_after_init(void);
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#endif // BOOTLOADER_HOOKS_H
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@ -16,6 +16,7 @@
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#include "bootloader_init.h"
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#include "bootloader_utility.h"
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#include "bootloader_common.h"
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#include "bootloader_hooks.h"
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static const char *TAG = "boot";
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@ -29,11 +30,21 @@ static int selected_boot_partition(const bootloader_state_t *bs);
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*/
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void __attribute__((noreturn)) call_start_cpu0(void)
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{
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// (0. Call the before-init hook, if available)
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if (bootloader_before_init) {
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bootloader_before_init();
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}
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// 1. Hardware initialization
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if (bootloader_init() != ESP_OK) {
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bootloader_reset();
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}
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// (1.1 Call the after-init hook, if available)
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if (bootloader_after_init) {
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bootloader_after_init();
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}
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#ifdef CONFIG_BOOTLOADER_SKIP_VALIDATE_IN_DEEP_SLEEP
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// If this boot is a wake up from the deep sleep then go to the short way,
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// try to load the application which worked before deep sleep.
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@ -0,0 +1 @@
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/* No definition for ESP32-C3 target */
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@ -105,10 +105,14 @@ The bootloader has the :ref:`CONFIG_BOOTLOADER_SKIP_VALIDATE_IN_DEEP_SLEEP` opti
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Custom bootloader
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-----------------
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The current bootloader implementation allows a project to override it. To do this, you must copy the directory ``/esp-idf/components/bootloader`` to your project components directory and then edit ``/your_project/components/bootloader/subproject/main/bootloader_start.c``.
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The current bootloader implementation allows a project to extend it or modify it. There are two ways of doing it: by implementing hooks or by overriding it.
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Both ways are presented in :example:`custom_bootloader` folder in ESP-IDF examples:
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In the bootloader space, you cannot use the drivers and functions from other components. If necessary, then the required functionality should be placed in the project's ``bootloader`` directory (note that this will increase its size).
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* `bootloader_hooks` which presents how to connect some hooks to the bootloader initialization
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* `bootloader_override` which presents how to override the bootloader implementation
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In the bootloader space, you cannot use the drivers and functions from other components. If necessary, then the required functionality should be placed in the project's `bootloader_components` directory (note that this will increase its size).
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If the bootloader grows too large then it can collide with the partition table, which is flashed at offset 0x8000 by default. Increase the :ref:`partition table offset <CONFIG_PARTITION_TABLE_OFFSET>` value to place the partition table later in the flash. This increases the space available for the bootloader.
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.. note:: The first time you copy the bootloader into an existing project, the project may fail to build as paths have changed unexpectedly. If this happens, run ``idf.py fullclean`` (or delete the project build directory) and then build again.
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.. note:: Customize the bootloader by using either method is only supported with CMake build system (i.e. not supported with legacy Make build system).
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35
examples/custom_bootloader/README.md
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35
examples/custom_bootloader/README.md
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@ -0,0 +1,35 @@
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# Custom bootloader examples
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The following directory contains two examples presenting the different ways
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we provide in order to override the second stage bootloader or complete it
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with few hooks.
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## Extending the bootloader
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In both cases, a project can define custom bootloader components by creating
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them within a directory called `bootloader_components`.
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Naming one of them `main` would let the compiler entirely override the
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2nd stage bootloader with the implementation provided.
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The bootloader components containing the hooks can have any name, as long
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as it is part of `bootloader_components`, it will be taken into account
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in the build.
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## Hooks vs overriding the bootloader
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In brief, using hooks will let the application add code to the bootloader.
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They cannot replace the code that is already executed within bootloader.
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Two hooks are available at the moment, the first one is called before the
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initialization, and the second one is performed after the bootloader
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initialization, before choosing and loading any partition. The
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signature for these hooks can be found in `bootloader_hooks.h` file in
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`components/bootloader/subproject/main/`.
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On the other hand, overriding the bootloader offers the possibility to
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totally or partially re-write it, in order to include, remove or modify
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parts of it. Thanks to this, it will be fully customizable.
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This shall only be used if heavy changes are required and they cannot
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be done with hooks or within an application.
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@ -0,0 +1,8 @@
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# For more information about build system see
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# https://docs.espressif.com/projects/esp-idf/en/latest/api-guides/build-system.html
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# The following five lines of boilerplate have to be in your project's
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# CMakeLists in this exact order for cmake to work correctly
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cmake_minimum_required(VERSION 3.5)
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include($ENV{IDF_PATH}/tools/cmake/project.cmake)
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project(main)
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9
examples/custom_bootloader/bootloader_hooks/Makefile
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9
examples/custom_bootloader/bootloader_hooks/Makefile
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#
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# This is a project Makefile. It is assumed the directory this Makefile resides
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# in is a project subdirectory.
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#
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PROJECT_NAME := bootloader_hooks
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include $(IDF_PATH)/make/project.mk
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57
examples/custom_bootloader/bootloader_hooks/README.md
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57
examples/custom_bootloader/bootloader_hooks/README.md
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# Bootloader hooks
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(See the README.md file in the upper level for more information about bootloader examples.)
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The purpose of this example is to show how to add hooks to the 2nd stage bootloader.
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## Usage of this example:
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Simply compile it:
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```
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idf.py build
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```
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Then flash it and open the monitor with the following command:
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```
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idf.py flash monitor
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```
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If everything went well, the bootloader output should be as followed:
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```
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I (24) HOOK: This hook is called BEFORE bootloader initialization
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I (37) boot: [...]
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[...]
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I (60) HOOK: This hook is called AFTER bootloader initialization
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```
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And finally the application will start and show the message:
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```
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User application is loaded and running.
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```
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## Organisation of this example
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This project contains an application, in the `main` directory that represents a user program.
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It also contains a `bootloader_components` that, as it name states, contains a component compiled and linked with the bootloader.
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Below is a short explanation of files in the project folder.
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```
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├── CMakeLists.txt
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├── main
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│ ├── CMakeLists.txt
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│ └── main.c User application
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├── bootloader_components
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│ └── my_boot_hooks
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│ ├── CMakeLists.txt
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│ └── hooks.c Implementation of the hooks to execute on boot
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└── README.md This is the file you are currently reading
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```
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Bootloader hooks are **not** supported in legacy `make` build system. They are only supported with `CMake` build system.
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## Note about including weak symbols
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The components in ESP-IDF are compiled as static libraries. Moreover, the bootloaders' hooks are declared as `weak`. Thus, when
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defining hooks for the bootloader, we **must** tell the compiler to always include our library (`my_boot_hooks`) in the link process.
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To achieve this, we need to define an extra symbol: `bootloader_hooks_include`. In our case, this symbol is a function defined in
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`bootloader_components/my_boot_hooks/hooks.c`. This will make the linker include all the symbols contained in that file.
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idf_component_register(SRCS "hooks.c")
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# We need to force GCC to integrate this static library into the
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# bootloader link. Indeed, by default, as the hooks in the bootloader are weak,
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# the linker would just ignore the symbols in the extra. (i.e. not strictly
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# required)
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# To do so, we need to define the symbol (function) `bootloader_hooks_include`
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# within hooks.c source file.
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#include "esp_log.h"
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/* Function used to tell the linker to include this file
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* with all its symbols.
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*/
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void bootloader_hooks_include(void){
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}
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void bootloader_before_init(void) {
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/* Keep in my mind that a lot of functions cannot be called from here
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* as system initialization has not been performed yet, including
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* BSS, SPI flash, or memory protection. */
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ESP_LOGI("HOOK", "This hook is called BEFORE bootloader initialization");
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}
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void bootloader_after_init(void) {
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ESP_LOGI("HOOK", "This hook is called AFTER bootloader initialization");
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}
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18
examples/custom_bootloader/bootloader_hooks/example_test.py
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18
examples/custom_bootloader/bootloader_hooks/example_test.py
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from __future__ import print_function
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import ttfw_idf
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@ttfw_idf.idf_example_test(env_tag='Example_GENERIC', target=['esp32', 'esp32s2', 'esp32c3'])
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def test_custom_bootloader_hooks_example(env, _): # type: ignore
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# Test with default build configurations
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dut = env.get_dut('main', 'examples/custom_bootloader/bootloader_hooks')
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dut.start_app()
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# Expect to read both hooks messages
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dut.expect('This hook is called BEFORE bootloader initialization')
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dut.expect('This hook is called AFTER bootloader initialization')
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if __name__ == '__main__':
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test_custom_bootloader_hooks_example()
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idf_component_register(SRCS "bootloader_hooks_example_main.c"
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INCLUDE_DIRS ".")
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#include <stdio.h>
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void app_main(void)
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{
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/**
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* Nothing special is done here, everything interesting in this example
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* is done in the custom bootloader code, located in:
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* `bootloader_components/my_boot_hooks/hooks.c`
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*/
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printf("User application is loaded and running.\n");
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}
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#
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# "main" pseudo-component makefile.
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#
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# (Uses default behaviour of compiling all source files in directory, adding 'include' to include path.)
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# For more information about build system see
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# https://docs.espressif.com/projects/esp-idf/en/latest/api-guides/build-system.html
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# The following five lines of boilerplate have to be in your project's
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# CMakeLists in this exact order for cmake to work correctly
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cmake_minimum_required(VERSION 3.5)
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include($ENV{IDF_PATH}/tools/cmake/project.cmake)
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project(main)
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8
examples/custom_bootloader/bootloader_override/Makefile
Normal file
8
examples/custom_bootloader/bootloader_override/Makefile
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#
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# This is a project Makefile. It is assumed the directory this Makefile resides in is a
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# project subdirectory.
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#
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PROJECT_NAME := bootloader_override
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include $(IDF_PATH)/make/project.mk
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49
examples/custom_bootloader/bootloader_override/README.md
Normal file
49
examples/custom_bootloader/bootloader_override/README.md
Normal file
@ -0,0 +1,49 @@
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# Bootloader override
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(See the README.md file in the upper level for more information about bootloader examples.)
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The purpose of this example is to show how to override the second stage bootloader from a regular project.
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**NOTE**: Overriding the bootloader is not supported with `Makefile` build system, it is only available with `CMake`.
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## How to use example
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Simply compile it:
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```
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idf.py build
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```
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And flash it with the following commands:
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```
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idf.py flash
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```
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This custom bootloader does not do more than the older bootloader, it only prints an extra message on start up:
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```
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[boot] Custom bootloader has been initialized correctly.
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```
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## Organisation of this example
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This project contains an application, in the `main` directory that represents a user program.
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It also contains a `bootloader_components` directory that, as it name states, contains a component that will override the current bootloader implementation.
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Below is a short explanation of files in the project folder.
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```
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├── CMakeLists.txt
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├── main
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│ ├── CMakeLists.txt
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│ └── main.c User application
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├── bootloader_components
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│ └── main
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│ ├── component.mk
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│ ├── CMakeLists.txt
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│ ├── ld/
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│ │ └── ...
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│ └── bootloader_start.c Implementation of the second stage bootloader
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└── README.md This is the file you are currently reading
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```
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As stated in the `README.md` file in the upper level, when the bootloader components is named `main`, it overrides
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the whole second stage bootloader code.
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idf_component_register(SRCS "bootloader_start.c"
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REQUIRES bootloader bootloader_support)
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idf_build_get_property(target IDF_TARGET)
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# Use the linker script files from the actual bootloader
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set(scripts "${IDF_PATH}/components/bootloader/subproject/main/ld/${target}/bootloader.ld"
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"${IDF_PATH}/components/bootloader/subproject/main/ld/${target}/bootloader.rom.ld")
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target_linker_script(${COMPONENT_LIB} INTERFACE "${scripts}")
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/*
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* SPDX-FileCopyrightText: 2015-2021 Espressif Systems (Shanghai) CO LTD
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*
|
||||
* SPDX-License-Identifier: Apache-2.0
|
||||
*/
|
||||
#include <stdbool.h>
|
||||
#include "esp_log.h"
|
||||
#include "bootloader_init.h"
|
||||
#include "bootloader_utility.h"
|
||||
#include "bootloader_common.h"
|
||||
|
||||
static const char* TAG = "boot";
|
||||
|
||||
static int select_partition_number(bootloader_state_t *bs);
|
||||
|
||||
/*
|
||||
* We arrive here after the ROM bootloader finished loading this second stage bootloader from flash.
|
||||
* The hardware is mostly uninitialized, flash cache is down and the app CPU is in reset.
|
||||
* We do have a stack, so we can do the initialization in C.
|
||||
*/
|
||||
void __attribute__((noreturn)) call_start_cpu0(void)
|
||||
{
|
||||
// 1. Hardware initialization
|
||||
if (bootloader_init() != ESP_OK) {
|
||||
bootloader_reset();
|
||||
}
|
||||
|
||||
#ifdef CONFIG_BOOTLOADER_SKIP_VALIDATE_IN_DEEP_SLEEP
|
||||
// If this boot is a wake up from the deep sleep then go to the short way,
|
||||
// try to load the application which worked before deep sleep.
|
||||
// It skips a lot of checks due to it was done before (while first boot).
|
||||
bootloader_utility_load_boot_image_from_deep_sleep();
|
||||
// If it is not successful try to load an application as usual.
|
||||
#endif
|
||||
|
||||
// 2. Select the number of boot partition
|
||||
bootloader_state_t bs = {0};
|
||||
int boot_index = select_partition_number(&bs);
|
||||
if (boot_index == INVALID_INDEX) {
|
||||
bootloader_reset();
|
||||
}
|
||||
|
||||
// 2.1 Print a custom message!
|
||||
esp_rom_printf("[%s] Custom bootloader has been initialized correctly.\n", TAG);
|
||||
|
||||
// 3. Load the app image for booting
|
||||
bootloader_utility_load_boot_image(&bs, boot_index);
|
||||
}
|
||||
|
||||
// Select the number of boot partition
|
||||
static int select_partition_number(bootloader_state_t *bs)
|
||||
{
|
||||
// 1. Load partition table
|
||||
if (!bootloader_utility_load_partition_table(bs)) {
|
||||
ESP_LOGE(TAG, "load partition table error!");
|
||||
return INVALID_INDEX;
|
||||
}
|
||||
|
||||
// 2. Select the number of boot partition
|
||||
return bootloader_utility_get_selected_boot_partition(bs);
|
||||
}
|
||||
|
||||
// Return global reent struct if any newlib functions are linked to bootloader
|
||||
struct _reent *__getreent(void)
|
||||
{
|
||||
return _GLOBAL_REENT;
|
||||
}
|
@ -0,0 +1,20 @@
|
||||
from __future__ import print_function
|
||||
|
||||
import ttfw_idf
|
||||
|
||||
|
||||
@ttfw_idf.idf_example_test(env_tag='Example_GENERIC', target=['esp32', 'esp32s2', 'esp32c3'])
|
||||
def test_custom_bootloader_impl_example(env, _): # type: ignore
|
||||
# Test with default build configurations
|
||||
dut = env.get_dut('main', 'examples/custom_bootloader/bootloader_override')
|
||||
dut.start_app()
|
||||
|
||||
# Expect to read a message from the custom bootloader
|
||||
dut.expect('Custom bootloader has been initialized correctly.')
|
||||
|
||||
# Expect to read a message from the user application
|
||||
dut.expect('Application started!')
|
||||
|
||||
|
||||
if __name__ == '__main__':
|
||||
test_custom_bootloader_impl_example()
|
@ -0,0 +1,2 @@
|
||||
idf_component_register(SRCS "bootloader_override_example_main.c"
|
||||
INCLUDE_DIRS ".")
|
@ -0,0 +1,16 @@
|
||||
/*
|
||||
* SPDX-FileCopyrightText: 2015-2021 Espressif Systems (Shanghai) CO LTD
|
||||
*
|
||||
* SPDX-License-Identifier: Apache-2.0
|
||||
*/
|
||||
#include <stdio.h>
|
||||
|
||||
void app_main(void)
|
||||
{
|
||||
/**
|
||||
* Nothing special is done here, everything interesting in this example
|
||||
* is done in the custom bootloader code, located in:
|
||||
* `bootloader_components/main/bootloader_start.c`
|
||||
*/
|
||||
printf("Application started!\n");
|
||||
}
|
@ -0,0 +1,4 @@
|
||||
#
|
||||
# "main" pseudo-component makefile.
|
||||
#
|
||||
# (Uses default behaviour of compiling all source files in directory, adding 'include' to include path.)
|
Loading…
Reference in New Issue
Block a user