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docs: update linker script generation docs
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@ -5,131 +5,131 @@ Linker Script Generation
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Overview
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--------
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There are several :ref:`memory regions<memory-layout>` where code and data can be placed. Usually, code and read-only data are placed in flash regions,
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writable data in RAM, etc. A common action is changing where code/data are mapped by default, say placing critical code/rodata in RAM for performance
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reasons or placing code/data/rodata in RTC memory for use in a wake stub or the ULP coprocessor.
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There are several :ref:`memory regions<memory-layout>` where code and data can be placed. Code and read-only data are placed by default in flash,
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writable data in RAM, etc. However, it is sometimes necessary to change these default placements. For example, it may
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be necessary to place critical code in RAM for performance reasons or to place code in RTC memory for use in a wake stub or the ULP coprocessor.
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IDF provides the ability for defining these placements at the component level using the linker script generation mechanism. The component presents
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how it would like to map the input sections of its object files (or even functions/data) through :ref:`linker fragment files<ldgen-fragment-files>`. During app build,
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the linker fragment files are collected, parsed and processed; and the :ref:`linker script template<ldgen-script-templates>` is augmented with
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information generated from the fragment files to produce the final linker script. This linker script is then used for the linking
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the final app binary.
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With the linker script generation mechanism, it is possible to specify these placements at the component level within ESP-IDF. The component presents
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information on how it would like to place its symbols, objects or the entire archive. During build the information presented by the components are collected,
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parsed and processed; and the placement rules generated is used to link the app.
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Quick Start
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------------
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This section presents a guide for quickly placing code/data to RAM and RTC memory; as well as demonstrating how to make these placements
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dependent on project configuration values. In a true quick start fashion, this section glosses over terms and concepts that will be discussed
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at a later part of the document. However, whenever it does so, it provides a link to the relevant section on the first mention.
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This section presents a guide for quickly placing code/data to RAM and RTC memory - placements ESP-IDF provides out-of-the-box.
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.. _ldgen-add-fragment-file :
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For this guide, suppose we have the following::
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Preparation
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^^^^^^^^^^^
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- components/
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- my_component/
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- CMakeLists.txt
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- component.mk
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- Kconfig
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- src/
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- my_src1.c
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- my_src2.c
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- my_src3.c
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- my_linker_fragment_file.lf
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- a component named ``my_component`` that is archived as library ``libmy_component.a`` during build
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- three source files archived under the library, ``my_src1.c``, ``my_src2.c`` and ``my_src3.c`` which are compiled as ``my_src1.o``, ``my_src2.o`` and ``my_src3.o``, respectively
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- under ``my_src1.o``, the function ``my_function1`` is defined; under ``my_src2.o``, the function ``my_function2`` is defined
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- there exist bool-type config ``PERFORMANCE_MODE`` (y/n) and int type config ``PERFORMANCE_LEVEL`` (with range 0-3) in my_component's Kconfig
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Creating and Specifying a Linker Fragment File
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^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
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Before anything else, a linker fragment file needs to be created. A linker fragment file
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is simply a text file with a ``.lf`` extension upon which the desired placements will be written.
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After creating the file, it is then necessary to present it to the build system. The instructions for the build systems
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supported by ESP-IDF are as follows:
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Make
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""""
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Create a linker fragment file inside the component directory, which is just a text file with a .lf extension. In order for the build system to collect your fragment file,
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add an entry to it from the component, set the variable ``COMPONENT_ADD_LDFRAGMENTS`` to your linker file/s before the ``register_component`` call.
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In the component's ``component.mk`` file, set the variable ``COMPONENT_ADD_LDFRAGMENTS`` to the path of the created linker
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fragment file. The path can either be an absolute path or a relative path from the component directory.
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.. code-block:: make
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# file paths relative to component Makefile
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COMPONENT_ADD_LDFRAGMENTS += "path/to/linker_fragment_file.lf" "path/to/another_linker_fragment_file.lf"
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COMPONENT_ADD_LDFRAGMENTS += "my_linker_fragment_file.lf"
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CMake
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"""""
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For CMake set the variable ``COMPONENT_ADD_LDFRAGMENTS`` to your linker file/s before the ``register_component`` call.
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In the component's ``CMakeLists.txt`` file, set the variable ``COMPONENT_ADD_LDFRAGMENTS`` to the path of the created linker
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fragment file before the ``register_component`` call. The path can either be an absolute path or a relative path from the component directory.
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.. code-block:: cmake
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# file paths relative to CMakeLists.txt
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set(COMPONENT_ADD_LDFRAGMENTS "path/to/linker_fragment_file.lf" "path/to/another_linker_fragment_file.lf")
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set(COMPONENT_ADD_LDFRAGMENTS "my_linker_fragment_file.lf")
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register_component()
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It is also possible to specify fragment files from the project CMakeLists.txt or component project_include.cmake using the function `ldgen_add_fragment_files`::
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ldgen_add_fragment_files(target files ...)
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Specifying placements
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^^^^^^^^^^^^^^^^^^^^^
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This mechanism allows specifying placement of the following entities:
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It is possible to specify placements at the following levels of granularity:
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- one or multiple object files within the component
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- one or multiple function/variable using their names
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- the entire component library
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For the following text, suppose we have the following:
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- a component named ``component`` that is archived as library ``libcomponent.a`` during build
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- three object files archived under the library, ``object1.o``, ``object2.o`` and ``object3.o``
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- under ``object1.o``, the function ``function1`` is defined; under ``object2.o``, the function ``function2`` is defined
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- there exist configuration ``PERFORMANCE_MODE`` and ``PERFORMANCE_LEVEL`` in one of the IDF KConfig files, with the set value indicated by entries ``CONFIG_PERFORMANCE_MODE`` and ``CONFIG_PERFORMANCE_LEVEL`` in the project sdkconfig
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In the created linker fragment file, we write:
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.. code-block:: none
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[mapping]
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archive: libcomponent.a
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entries:
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This creates an empty :ref:`mapping fragment<ldgen-mapping-fragment>`, which doesn't do anything yet. During linking the :ref:`default placements<ldgen-default-placements>`
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will still be used for ``libcomponent.a``, unless the ``entries`` key is populated.
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- object file (``.obj`` or ``.o`` files)
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- symbol (function/variable)
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- archive (``.a`` files)
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.. _ldgen-placing-object-files :
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Placing object files
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""""""""""""""""""""
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Suppose the entirety of ``object1.o`` is performance-critical, so it is desirable to place it in RAM. On the other hand, suppose all of ``object2.o`` contains things to be executed coming out of deep sleep, so it needs to be put under RTC memory. We can write:
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Suppose the entirety of ``my_src1.o`` is performance-critical, so it is desirable to place it in RAM.
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On the other hand, the entirety of ``my_src2.o`` contains symbols needed coming out of deep sleep, so it needs to be put under RTC memory.
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In the the linker fragment file, we can write:
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.. code-block:: none
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[mapping]
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archive: libcomponent.a
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[mapping:my_component]
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archive: libmy_component.a
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entries:
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object1 (noflash) # places all code / read-only data under IRAM/ DRAM
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object2 (rtc) # places all code/ data and read-only data under RTC fast memory/ RTC slow memory
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my_src1 (noflash) # places all my_src1 code/read-only data under IRAM/DRAM
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my_src2 (rtc) # places all my_src2 code/ data and read-only data under RTC fast memory/RTC slow memory
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What happens to ``object3.o``? Since it is not specified, default placements are used for ``object3.o``.
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What happens to ``my_src3.o``? Since it is not specified, default placements are used for ``my_src3.o``. More on default placements
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:ref:`here<ldgen-default-placements>`.
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Placing functions/data using their names
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""""""""""""""""""""""""""""""""""""""""
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Placing symbols
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""""""""""""""""
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Continuing our example, suppose that among functions defined under ``object1.o``, only ``function1`` is performance-critical; and under ``object2.o``,
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only ``function2`` needs to execute after the chip comes out of deep sleep. This could be accomplished by writing:
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Continuing our example, suppose that among functions defined under ``object1.o``, only ``my_function1`` is performance-critical; and under ``object2.o``,
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only ``my_function2`` needs to execute after the chip comes out of deep sleep. This could be accomplished by writing:
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.. code-block:: none
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[mapping]
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archive: libcomponent.a
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[mapping:my_component]
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archive: libmy_component.a
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entries:
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object1:function1 (noflash)
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object2:function2 (rtc)
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my_src1:my_function1 (noflash)
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my_src2:my_function2 (rtc)
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The default placements are used for the rest of the functions in ``object1.o`` and ``object2.o`` and the entire ``object3.o``. Something similar
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can be achieved for placing data by writing the variable name instead of the function name after ``:``.
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The default placements are used for the rest of the functions in ``my_src1.o`` and ``my_src2.o`` and the entire ``object3.o``. Something similar
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can be achieved for placing data by writing the variable name instead of the function name, like so::
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my_src1:my_variable (noflash)
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.. warning::
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There are :ref:`limitations<ldgen-type1-limitations>` in placing code/data using their symbol names. In order to ensure proper placements, an alternative would be to group
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relevant code and data into source files, and :ref:`use object file placement<ldgen-placing-object-files>`.
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There are :ref:`limitations<ldgen-symbol-granularity-placements>` in placing code/data at symbol granularity. In order to ensure proper placements, an alternative would be to group
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relevant code and data into source files, and :ref:`use object-granularity placements<ldgen-placing-object-files>`.
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Placing entire component
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""""""""""""""""""""""""
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Placing entire archive
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"""""""""""""""""""""""
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In this example, suppose that the entire component needs to be placed in RAM. This can be written as:
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In this example, suppose that the entire component archive needs to be placed in RAM. This can be written as:
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.. code-block:: none
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[mapping]
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archive: libcomponent.a
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[mapping:my_component]
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archive: libmy_component.a
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entries:
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* (noflash)
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@ -137,122 +137,226 @@ Similarly, this places the entire component in RTC memory:
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.. code-block:: none
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[mapping]
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archive: libcomponent.a
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[mapping:my_component]
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archive: libmy_component.a
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entries:
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* (rtc)
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Configuration-dependent placements
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""""""""""""""""""""""""""""""""""
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Suppose that the entire component library should only be placed when ``CONFIG_PERFORMANCE_MODE == y`` in the sdkconfig. This could be written as:
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Suppose that the entire component library should only have special placement when a certain condition is true; for example, when ``CONFIG_PERFORMANCE_MODE == y``.
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This could be written as:
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.. code-block:: none
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[mapping]
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archive: libcomponent.a
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[mapping:my_component]
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archive: libmy_component.a
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entries:
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: PERFORMANCE_MODE = y
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* (noflash)
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if PERFORMANCE_MODE = y:
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* (noflash)
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else:
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* (default)
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In pseudocode, this translates to:
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.. code-block:: none
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if PERFORMANCE_MODE = y
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place entire libcomponent.a in RAM
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else
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use default placements
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It is also possible to have multiple conditions to test. Suppose the following requirements: when ``CONFIG_PERFORMANCE_LEVEL == 1``, only ``object1.o`` is put in RAM;
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For a more complex config-dependent placement, suppose the following requirements: when ``CONFIG_PERFORMANCE_LEVEL == 1``, only ``object1.o`` is put in RAM;
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when ``CONFIG_PERFORMANCE_LEVEL == 2``, ``object1.o`` and ``object2.o``; and when ``CONFIG_PERFORMANCE_LEVEL == 3`` all object files under the archive
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are to be put into RAM. When these three are false however, put entire library in RTC memory. This scenario is a bit contrived, but,
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are to be put into RAM. When these three are false however, put entire library in RTC memory. This scenario is a bit contrived, but,
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it can be written as:
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.. code-block:: none
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[mapping]
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archive: libcomponent.a
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[mapping:my_component]
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archive: libmy_component.a
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entries:
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: PERFORMANCE_LEVEL = 3
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* (noflash)
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: PERFORMANCE_LEVEL = 2
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object1 (noflash)
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object2 (noflash)
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: PERFORMANCE_LEVEL = 1
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object1 (noflash)
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: default
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* (rtc)
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if PERFORMANCE_LEVEL = 1:
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my_src1 (noflash)
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elif PERFORMANCE_LEVEL = 2:
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my_src1 (noflash)
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my_src2 (noflash)
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elif PERFORMANCE_LEVEL = 3:
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my_src1 (noflash)
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my_src2 (noflash)
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my_src3 (noflash)
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else:
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* (rtc)
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Which reads:
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Nesting condition-checking is also possible. The following is equivalent to the snippet above:
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.. code-block:: none
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if CONFIG_PERFORMANCE_LEVEL == 3
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place entire libcomponent.a in RAM
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else if CONFIG_PERFORMANCE_LEVEL == 2
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only place object1.o and object2.o in RAM
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else if CONFIG_PERFORMANCE_LEVEL == 1
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only place object1.o in RAM
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else
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place entire libcomponent.a in RTC memory
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The conditions test :ref:`support other operations<ldgen-condition-entries>`.
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[mapping:my_component]
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archive: libmy_component.a
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entries:
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if PERFORMANCE_LEVEL <= 3 && PERFORMANCE_LEVEL > 0:
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if PERFORMANCE_LEVEL >= 1:
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object1 (noflash)
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if PERFORMANCE_LEVEL >= 2:
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object2 (noflash)
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if PERFORMANCE_LEVEL >= 3:
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object2 (noflash)
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else:
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* (rtc)
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.. _ldgen-default-placements:
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The 'default' placements
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^^^^^^^^^^^^^^^^^^^^^^^^
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Up until this point, the term 'default placements' has been mentioned as fallback placements for when the
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placement rules ``rtc`` and ``noflash`` are not specified. The tokens ``noflash`` or ``rtc`` are not merely keywords known by the mechanism, but are actually
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objects called :ref:`scheme fragments<ldgen-scheme-fragment>` that are specified by the user. Due to the commonness of these placement use cases,
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they are pre-defined in IDF.
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Up until this point, the term 'default placements' has been mentioned as fallback placements for when the
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placement rules ``rtc`` and ``noflash`` are not specified. It is important to note that the tokens ``noflash`` or ``rtc`` are not merely keywords, but are actually
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entities called fragments, specifically :ref:`schemes<ldgen-scheme-fragment>`.
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Similarly, there exists a ``default`` scheme fragment which defines what the default placement rules should be, which is discussed :ref:`here<ldgen-default-scheme>`.
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In the same manner as ``rtc`` and ``noflash`` are schemes, there exists a ``default`` scheme which defines what the default placement rules should be.
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As the name suggests, it is where code and data are usually placed, i.e. code/constants is placed in flash, variables
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placed in RAM, etc. More on the default scheme :ref:`here<ldgen-default-scheme>`.
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.. note::
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For an example of an IDF component using this feature, see :component_file:`freertos/CMakeLists.txt`. The ``freertos`` component uses this
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mechanism to place all code, literal and rodata of all of its object files to the instruction RAM memory region for performance reasons.
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For an example of an ESP-IDF component using the linker script generation mechanism, see :component_file:`freertos/CMakeLists.txt`.
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``freertos`` uses this to place its object files to the instruction RAM for performance reasons.
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This marks the end of the quick start guide. The following text discusses this mechanism in a little bit more detail, such its components, essential concepts,
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the syntax, how it is integrated with the build system, etc. The following sections should be helpful in creating custom mappings or modifying default
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behavior.
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This marks the end of the quick start guide. The following text discusses the internals of the mechanism in a little bit more detail.
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The following sections should be helpful in creating custom placements or modifying default behavior.
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Components
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----------
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Linker Script Generation Internals
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----------------------------------
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.. _ldgen-fragment-files :
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Linking is the last step in the process of turning C/C++ source files into an executable. It is performed by the toolchain's linker, and accepts
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linker scripts which specify code/data placements, among other things. With the linker script generation mechanism, this process is no different, except
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that the linker script passed to the linker is dynamically generated from: (1) the collected :ref:`linker fragment files<ldgen-linker-fragment-files>` and
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(2) :ref:`linker script template<ldgen-linker-script-template>`.
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.. note::
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The tool that implements the linker script generation mechanism lives under :idf:`tools/ldgen`.
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.. _ldgen-linker-fragment-files :
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Linker Fragment Files
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^^^^^^^^^^^^^^^^^^^^^
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The fragment files contain objects called 'fragments'. These fragments contain pieces of information which, when put together, form
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placement rules that tell where to place sections of object files in the output binary.
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As mentioned in the quick start guide, fragment files are simple text files with the ``.lf`` extension containing the desired placements. This is a simplified
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description of what fragment files contain, however. What fragment files actually contain are 'fragments'. Fragments are entities which contain pieces of information which, when put together, form
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placement rules that tell where to place sections of object files in the output binary. There are three types of fragments: :ref:`sections<ldgen-sections-fragment>`,
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:ref:`scheme<ldgen-scheme-fragment>` and :ref:`mapping<ldgen-mapping-fragment>`.
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Another way of putting it is that processing linker fragment files aims to create the section placement rules inside GNU LD ``SECTIONS`` command.
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Where to collect and put these section placement rules is represented internally as a ``target`` token.
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Grammar
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"""""""
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The three types of fragments are discussed below.
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The three fragment types share a common grammar:
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.. code-block:: none
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[type:name]
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key: value
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key:
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value
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value
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value
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...
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- type: Corresponds to the fragment type, can either be ``sections``, ``scheme`` or ``mapping``.
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- name: The name of the fragment, should be unique for the specified fragment type.
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- key, value: Contents of the fragment; each fragment type may support different keys and different grammars for the key values.
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.. note::
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Fragments have a name property (except mapping fragments) and are known globally.
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Fragment naming follows C variable naming rules, i.e. case sensitive, must begin with a letter or underscore, alphanumeric/underscore after
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initial characters are allowed, no spaces/special characters. Each type of fragment has its own namespace. In cases where multiple fragments
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of the same type and name are encountered, an exception is thrown.
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In cases where multiple fragments of the same type and name are encountered, an exception is thrown.
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.. note::
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|
||||
The only valid characters for fragment names and keys are alphanumeric characters and underscore.
|
||||
|
||||
|
||||
.. _ldgen-condition-checking :
|
||||
|
||||
**Condition Checking**
|
||||
|
||||
Condition checking enable the linker script generation to be configuration-aware. Depending on whether expressions involving configuration values
|
||||
are true or not, a particular set of values for a key can be used. The evaluation uses ``eval_string`` from :idf_file:`tools/kconfig_new/kconfiglib.py`
|
||||
and adheres to its required syntax and limitations. Supported operators are as follows:
|
||||
|
||||
- comparison
|
||||
- LessThan ``<``
|
||||
- LessThanOrEqualTo ``<=``
|
||||
- MoreThan ``>``
|
||||
- MoreThanOrEqualTo ``>=``
|
||||
- Equal ``=``
|
||||
- NotEqual ``!=``
|
||||
- logical
|
||||
- Or ``||``
|
||||
- And ``&&``
|
||||
- Negation ``!``
|
||||
- grouping
|
||||
- Parenthesis ``()``
|
||||
|
||||
Condition checking behaves as you would expect an ``if...elseif/elif...else`` block in other languages. Condition-checking is possible
|
||||
for both key values and entire fragments. The two sample fragments below are equivalent:
|
||||
|
||||
.. code-block:: none
|
||||
|
||||
# Value for keys is dependent on config
|
||||
[type:name]
|
||||
key_1:
|
||||
if CONDITION = y:
|
||||
value_1
|
||||
else:
|
||||
value_2
|
||||
key_2:
|
||||
if CONDITION = y:
|
||||
value_a
|
||||
else:
|
||||
value_b
|
||||
|
||||
.. code-block:: none
|
||||
|
||||
# Entire fragment definition is dependent on config
|
||||
if CONDITION = y:
|
||||
[type:name]
|
||||
key_1:
|
||||
value_1
|
||||
key_2:
|
||||
value_b
|
||||
else:
|
||||
[type:name]
|
||||
key_1:
|
||||
value_2
|
||||
key_2:
|
||||
value_b
|
||||
|
||||
|
||||
**Comments**
|
||||
|
||||
Comment in linker fragment files begin with ``#``. Like in other languages, comment are used to provide helpful descriptions and documentation
|
||||
and are ignored during processing.
|
||||
|
||||
Compatibility with ESP-IDF v3.x Linker Script Fragment Files
|
||||
""""""""""""""""""""""""""""""""""""""""""""""""""""""""""""
|
||||
|
||||
ESP-IDF v4.0 brings some changes to the linker script fragment file grammar:
|
||||
|
||||
- indentation is enforced and improperly indented fragment files generate a parse exception; this was not enforced in the old version but previous documentation
|
||||
and examples demonstrates properly indented grammar
|
||||
- move to ``if...elif...else`` structure for conditionals, with the ability to nest checks and place entire fragments themselves inside conditionals
|
||||
- mapping fragments now requires a name like other fragment types
|
||||
|
||||
Linker script generator should be able to parse ESP-IDF v3.x linker fragment files that are indented properly (as demonstrated by
|
||||
the ESP-IDF v3.x version of this document). Backward compatibility with the previous mapping fragment grammar (optional
|
||||
name and the old grammar for conditionals) has also been retained but with a deprecation warning. Users should switch to the newer grammar discussed
|
||||
in this document as support for the old grammar is planned to be removed in the future.
|
||||
|
||||
Note that linker fragment files using the new ESP-IDF v4.0 grammar is not supported on ESP-IDF v3.x, however.
|
||||
|
||||
Types
|
||||
"""""
|
||||
|
||||
.. _ldgen-sections-fragment :
|
||||
|
||||
I. Sections
|
||||
"""""""""""
|
||||
**Sections**
|
||||
|
||||
Sections fragments defines a list of object file sections that the GCC compiler emits. It may be a default section (e.g. ``.text``, ``.data``) or
|
||||
it may be user defined section through the ``__attribute__`` keyword.
|
||||
Sections fragments defines a list of object file sections that the GCC compiler emits. It may be a default section (e.g. ``.text``, ``.data``) or
|
||||
it may be user defined section through the ``__attribute__`` keyword.
|
||||
|
||||
The use of an optional '+' indicates the inclusion of the section in the list, as well as sections that start with it. This is the preferred method over listing both explicitly.
|
||||
|
||||
**Syntax**
|
||||
The use of an optional '+' indicates the inclusion of the section in the list, as well as sections that start with it. This is the preferred method over listing both explicitly.
|
||||
|
||||
.. code-block:: none
|
||||
|
||||
@ -262,7 +366,7 @@ The use of an optional '+' indicates the inclusion of the section in the list, a
|
||||
.section
|
||||
...
|
||||
|
||||
**Example**
|
||||
Example:
|
||||
|
||||
.. code-block:: none
|
||||
|
||||
@ -282,12 +386,9 @@ The use of an optional '+' indicates the inclusion of the section in the list, a
|
||||
|
||||
.. _ldgen-scheme-fragment :
|
||||
|
||||
II. Scheme
|
||||
""""""""""
|
||||
**Scheme**
|
||||
|
||||
Scheme fragments define what ``target`` a sections fragment is assigned to.
|
||||
|
||||
**Syntax**
|
||||
Scheme fragments define what ``target`` a sections fragment is assigned to.
|
||||
|
||||
.. code-block:: none
|
||||
|
||||
@ -297,7 +398,7 @@ Scheme fragments define what ``target`` a sections fragment is assigned to.
|
||||
sections -> target
|
||||
...
|
||||
|
||||
**Example**
|
||||
Example:
|
||||
|
||||
.. code-block:: none
|
||||
|
||||
@ -308,69 +409,46 @@ Scheme fragments define what ``target`` a sections fragment is assigned to.
|
||||
|
||||
.. _ldgen-default-scheme:
|
||||
|
||||
**The** ``default`` **scheme**
|
||||
The ``default`` scheme
|
||||
|
||||
There exists a special scheme with the name ``default``. This scheme is special because catch-all placement rules are generated from
|
||||
its entries. This means that, if one of its entries is ``text -> flash_text``, the placement rule
|
||||
its entries. This means that, if one of its entries is ``text -> flash_text``, the placement rule
|
||||
|
||||
.. code-block:: none
|
||||
|
||||
*(.literal .literal.* .text .text.*)
|
||||
|
||||
will be generated for the target ``flash_text``.
|
||||
will be generated for the target ``flash_text``.
|
||||
|
||||
These catch-all rules then effectively serve as fallback rules for those whose mappings were not specified.
|
||||
These catch-all rules then effectively serve as fallback rules for those whose mappings were not specified.
|
||||
|
||||
.. note::
|
||||
|
||||
The ``default scheme`` is defined in :component:`esp32/ld/esp32_fragments.lf`. The ``noflash`` and ``rtc`` scheme fragments which are
|
||||
The ``default scheme`` is defined in :component:`esp32/ld/esp32_fragments.lf`. The ``noflash`` and ``rtc`` scheme fragments which are
|
||||
built-in schemes referenced in the quick start guide are also defined in this file.
|
||||
|
||||
.. _ldgen-mapping-fragment :
|
||||
|
||||
III. Mapping
|
||||
""""""""""""
|
||||
**Mapping**
|
||||
|
||||
Mapping fragments define what scheme fragment to use for mappable entities, i.e. object files, function names, variable names. There are two types of entries
|
||||
for this fragment: mapping entries and condition entries.
|
||||
|
||||
.. note::
|
||||
|
||||
Mapping fragments have no explicit name property. Internally, the name is constructed from the value of the archive entry.
|
||||
|
||||
**Syntax**
|
||||
Mapping fragments define what scheme fragment to use for mappable entities, i.e. object files, function names, variable names, archives.
|
||||
|
||||
.. code-block:: none
|
||||
|
||||
[mapping]
|
||||
[mapping:name]
|
||||
archive: archive # output archive file name, as built (i.e. libxxx.a)
|
||||
entries:
|
||||
: condition # condition entry, non-default
|
||||
object:symbol (scheme) # mapping entry, Type I
|
||||
object (scheme) # mapping entry, Type II
|
||||
* (scheme) # mapping entry, Type III
|
||||
object:symbol (scheme) # symbol granularity
|
||||
object (scheme) # object granularity
|
||||
* (scheme) # archive granularity
|
||||
|
||||
# optional separation/comments, for readability
|
||||
There are three levels of placement granularity:
|
||||
|
||||
: default # condition entry, default
|
||||
* (scheme) # mapping entry, Type III
|
||||
- symbol: The object file name and symbol name are specified. The symbol name can be a function name or a variable name.
|
||||
- object: Only the object file name is specified.
|
||||
- archive: ``*`` is specified, which is a short-hand for all the object files under the archive.
|
||||
|
||||
.. _ldgen-mapping-entries :
|
||||
|
||||
**Mapping Entries**
|
||||
|
||||
There are three types of mapping entries:
|
||||
|
||||
``Type I``
|
||||
The object file name and symbol name are specified. The symbol name can be a function name or a variable name.
|
||||
|
||||
``Type II``
|
||||
Only the object file name is specified.
|
||||
|
||||
``Type III``
|
||||
``*`` is specified, which is a short-hand for all the object files under the archive.
|
||||
|
||||
To know what a mapping entry means, let us expand a ``Type II`` entry. Originally:
|
||||
To know what an entry means, let us expand a sample object-granularity placement:
|
||||
|
||||
.. code-block:: none
|
||||
|
||||
@ -380,8 +458,8 @@ Then expanding the scheme fragment from its entries definitions, we have:
|
||||
|
||||
.. code-block:: none
|
||||
|
||||
object (sections -> target,
|
||||
sections -> target,
|
||||
object (sections -> target,
|
||||
sections -> target,
|
||||
...)
|
||||
|
||||
Expanding the sections fragment with its entries definition:
|
||||
@ -391,59 +469,38 @@ Expanding the sections fragment with its entries definition:
|
||||
object (.section, # given this object file
|
||||
.section, # put its sections listed here at this
|
||||
... -> target, # target
|
||||
|
||||
|
||||
.section,
|
||||
.section, # same should be done for these sections
|
||||
... -> target,
|
||||
|
||||
... -> target,
|
||||
|
||||
...) # and so on
|
||||
|
||||
.. _ldgen-type1-limitations :
|
||||
Example:
|
||||
|
||||
**On** ``Type I`` **Mapping Entries**
|
||||
.. code-block:: none
|
||||
|
||||
``Type I`` mapping entry is possible due to compiler flags ``-ffunction-sections`` and ``-ffdata-sections``. If the user opts to remove these flags, then
|
||||
the ``Type I`` mapping will not work. Furthermore, even if the user does not opt to compile without these flags, there are still limitations
|
||||
as the implementation is dependent on the emitted output sections.
|
||||
[mapping:map]
|
||||
archive: libfreertos.a
|
||||
entries:
|
||||
* (noflash)
|
||||
|
||||
.. _ldgen-symbol-granularity-placements :
|
||||
|
||||
On Symbol-Granularity Placements
|
||||
""""""""""""""""""""""""""""""""
|
||||
|
||||
Symbol granularity placements is possible due to compiler flags ``-ffunction-sections`` and ``-ffdata-sections``. ESP-IDF compiles with these flags by default.
|
||||
If the user opts to remove these flags, then the symbol-granularity placements will not work. Furthermore, even with the presence of these flags, there are still other limitations to keep in mind
|
||||
due to the dependence on the compiler's emitted output sections.
|
||||
|
||||
For example, with ``-ffunction-sections``, separate sections are emitted for each function; with section names predictably constructed i.e. ``.text.{func_name}``
|
||||
and ``.literal.{func_name}``. This is not the case for string literals within the function, as they go to pooled or generated section names.
|
||||
|
||||
With ``-fdata-sections``, for global scope data the compiler predictably emits either ``.data.{var_name}``, ``.rodata.{var_name}`` or ``.bss.{var_name}``; and so ``Type I`` mapping entry works for these.
|
||||
With ``-fdata-sections``, for global scope data the compiler predictably emits either ``.data.{var_name}``, ``.rodata.{var_name}`` or ``.bss.{var_name}``; and so ``Type I`` mapping entry works for these.
|
||||
However, this is not the case for static data declared in function scope, as the generated section name is a result of mangling the variable name with some other information.
|
||||
|
||||
.. _ldgen-condition-entries :
|
||||
|
||||
**Condition Entries**
|
||||
|
||||
Condition entries enable the linker script generation to be configuration-aware. Depending on whether expressions involving configuration values
|
||||
are true or not, a particular set of mapping entries can be used. The evaluation uses ``eval_string`` from :idf_file:`tools/kconfig_new/kconfiglib.py` and adheres to its required syntax and limitations.
|
||||
|
||||
All mapping entries defined after a condition entry until the next one or the end of the mapping fragment belongs to that condition entry. During processing
|
||||
conditions are tested sequentially, and the mapping entries under the first condition that evaluates to ``TRUE`` are used.
|
||||
|
||||
A default condition can be defined (though every mapping contains an implicit, empty one), whose mapping entries get used in the event no conditions evaluates to ``TRUE``.
|
||||
|
||||
**Example**
|
||||
|
||||
.. code-block:: none
|
||||
|
||||
[scheme:noflash]
|
||||
entries:
|
||||
text -> iram0_text
|
||||
rodata -> dram0_data
|
||||
|
||||
[mapping:lwip]
|
||||
archive: liblwip.a
|
||||
entries:
|
||||
: LWIP_IRAM_OPTIMIZATION = y # if CONFIG_LWIP_IRAM_OPTIMIZATION is set to 'y' in sdkconfig
|
||||
ip4:ip4_route_src_hook (noflash) # map ip4.o:ip4_route_src_hook, ip4.o:ip4_route_src and
|
||||
ip4:ip4_route_src (noflash) # ip4.o:ip4_route using the noflash scheme, which puts
|
||||
ip4:ip4_route (noflash) # them in RAM
|
||||
|
||||
: default # else no special mapping rules apply
|
||||
|
||||
.. _ldgen-script-templates :
|
||||
.. _ldgen-linker-script-template :
|
||||
|
||||
Linker Script Template
|
||||
^^^^^^^^^^^^^^^^^^^^^^
|
||||
@ -451,15 +508,13 @@ Linker Script Template
|
||||
The linker script template is the skeleton in which the generated placement rules are put into. It is an otherwise ordinary linker script, with a specific marker syntax
|
||||
that indicates where the generated placement rules are placed.
|
||||
|
||||
**Syntax**
|
||||
|
||||
To reference the placement rules collected under a ``target`` token, the following syntax is used:
|
||||
|
||||
.. code-block:: none
|
||||
|
||||
mapping[target]
|
||||
|
||||
**Example**
|
||||
Example:
|
||||
|
||||
The example below is an excerpt from a possible linker script template. It defines an output section ``.iram0.text``, and inside is a marker referencing
|
||||
the target ``iram0_text``.
|
||||
@ -530,19 +585,9 @@ Then the corresponding excerpt from the generated linker script will be as follo
|
||||
it too is placed wherever ``iram0_text`` is referenced by a marker. Since it is a rule generated from the default scheme, it comes first
|
||||
among all other rules collected under the same target name.
|
||||
|
||||
.. note::
|
||||
|
||||
Integration with Build System
|
||||
-----------------------------
|
||||
The linker script template currently used is :component:`esp32/ld/esp32.project.ld.in`, specified by the ``esp32`` component; the
|
||||
generated output script is put under its build directory.
|
||||
|
||||
The linker script generation occurs during application build, before the final output binary is linked. The tool that implements the mechanism
|
||||
lives under ``$(IDF_PATH)/tools/ldgen``.
|
||||
|
||||
Linker Script Template
|
||||
^^^^^^^^^^^^^^^^^^^^^^
|
||||
Currently, the linker script template used is :component:`esp32/ld/esp32.project.ld.in`, and is used only for the app build. The generated output script is
|
||||
put under the build directory of the same component. Modifying this linker script template triggers a re-link of the app binary.
|
||||
|
||||
Linker Fragment File
|
||||
^^^^^^^^^^^^^^^^^^^^
|
||||
Any component can add a fragment file to the build. In order to add a fragment file to process, set COMPONENT_ADD_LDFRAGMENTS or use the function ``ldgen_add_fragment_files`` (CMake only) as mentioned :ref:`here <ldgen-add-fragment-file>`.
|
||||
Modifying any fragment file presented to the build system triggers a re-link of the app binary.
|
||||
|
Loading…
Reference in New Issue
Block a user