Add libsodium v1.0.12

Run some unit test cases based (poorly) around sodium's test infrastructure.

Increase in unity test task stack is due to signature tests, load a lot of data onto the stack.
This commit is contained in:
Angus Gratton 2016-11-07 11:54:44 +11:00 committed by Angus Gratton
parent e7db29b2a8
commit 211580bf4f
9 changed files with 294 additions and 1 deletions

10
.gitmodules vendored
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@ -1,21 +1,31 @@
[submodule "components/esp32/lib"]
path = components/esp32/lib
url = https://github.com/espressif/esp32-wifi-lib.git
[submodule "components/esptool_py/esptool"]
path = components/esptool_py/esptool
url = https://github.com/espressif/esptool.git
[submodule "components/bt/lib"]
path = components/bt/lib
url = https://github.com/espressif/esp32-bt-lib.git
[submodule "components/micro-ecc/micro-ecc"]
path = components/micro-ecc/micro-ecc
url = https://github.com/kmackay/micro-ecc.git
[submodule "components/coap/libcoap"]
path = components/coap/libcoap
url = https://github.com/obgm/libcoap.git
[submodule "components/aws_iot/aws-iot-device-sdk-embedded-C"]
path = components/aws_iot/aws-iot-device-sdk-embedded-C
url = https://github.com/espressif/aws-iot-device-sdk-embedded-C.git
[submodule "components/nghttp/nghttp2"]
path = components/nghttp/nghttp2
url = https://github.com/nghttp2/nghttp2.git
[submodule "components/libsodium/libsodium"]
path = components/libsodium/libsodium
url = https://github.com/jedisct1/libsodium.git

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@ -0,0 +1,81 @@
COMPONENT_SUBMODULES += libsodium
# Common root directory for all source directories
LSRC := libsodium/src/libsodium
COMPONENT_SRCDIRS := private
# Derived from libsodium/src/libsodium/Makefile.am
# (ignoring the !MINIMAL set)
COMPONENT_SRCDIRS += \
$(LSRC)/crypto_aead/chacha20poly1305/sodium \
$(LSRC)/crypto_aead/xchacha20poly1305/sodium \
$(LSRC)/crypto_auth \
$(LSRC)/crypto_auth/hmacsha256 \
$(LSRC)/crypto_auth/hmacsha512 \
$(LSRC)/crypto_auth/hmacsha512256 \
$(LSRC)/crypto_box \
$(LSRC)/crypto_box/curve25519xsalsa20poly1305 \
$(LSRC)/crypto_core/curve25519/ref10 \
$(LSRC)/crypto_core/hchacha20 \
$(LSRC)/crypto_core/hsalsa20/ref2 \
$(LSRC)/crypto_core/hsalsa20 \
$(LSRC)/crypto_core/salsa/ref \
$(LSRC)/crypto_generichash \
$(LSRC)/crypto_generichash/blake2b \
$(LSRC)/crypto_generichash/blake2b/ref \
$(LSRC)/crypto_hash \
$(LSRC)/crypto_hash/sha256 \
$(LSRC)/crypto_hash/sha256/cp \
$(LSRC)/crypto_hash/sha512 \
$(LSRC)/crypto_hash/sha512/cp \
$(LSRC)/crypto_kdf/blake2b \
$(LSRC)/crypto_kdf \
$(LSRC)/crypto_kx \
$(LSRC)/crypto_onetimeauth \
$(LSRC)/crypto_onetimeauth/poly1305 \
$(LSRC)/crypto_onetimeauth/poly1305/donna \
$(LSRC)/crypto_pwhash/argon2 \
$(LSRC)/crypto_pwhash \
$(LSRC)/crypto_pwhash/scryptsalsa208sha256 \
$(LSRC)/crypto_pwhash/scryptsalsa208sha256/nosse \
$(LSRC)/crypto_scalarmult \
$(LSRC)/crypto_scalarmult/curve25519 \
$(LSRC)/crypto_scalarmult/curve25519/ref10 \
$(LSRC)/crypto_secretbox \
$(LSRC)/crypto_secretbox/xsalsa20poly1305 \
$(LSRC)/crypto_shorthash \
$(LSRC)/crypto_shorthash/siphash24 \
$(LSRC)/crypto_shorthash/siphash24/ref \
$(LSRC)/crypto_sign \
$(LSRC)/crypto_sign/ed25519 \
$(LSRC)/crypto_sign/ed25519/ref10 \
$(LSRC)/crypto_stream/chacha20 \
$(LSRC)/crypto_stream/chacha20/ref \
$(LSRC)/crypto_stream \
$(LSRC)/crypto_stream/salsa20 \
$(LSRC)/crypto_stream/salsa20/ref \
$(LSRC)/crypto_stream/xsalsa20 \
$(LSRC)/crypto_verify/sodium \
$(LSRC)/randombytes \
$(LSRC)/sodium
# Fix some warnings in current libsodium source files
# (not applied to whole component as we compile some of our own files, also.)
$(LSRC)/crypto_pwhash/argon2/argon2-fill-block-ref.o: CFLAGS += -Wno-unknown-pragmas
$(LSRC)/crypto_pwhash/argon2/pwhash_argon2i.o: CFLAGS += -Wno-type-limits
$(LSRC)/crypto_pwhash/argon2/argon2-core.o: CFLAGS += -Wno-type-limits
$(LSRC)/crypto_pwhash/scryptsalsa208sha256/pwhash_scryptsalsa208sha256.o: CFLAGS += -Wno-type-limits
$(LSRC)/sodium/utils.o: CFLAGS += -Wno-unused-variable
COMPONENT_ADD_INCLUDEDIRS := $(LSRC)/include port_include
COMPONENT_PRIV_INCLUDEDIRS := $(LSRC)/include/sodium port_include/sodium private
# Not using autoconf, but this needs to be set
CFLAGS += -DCONFIGURED
# Add the options from configure.ac (this needs checking if new versions are added )
CFLAGS += -DNATIVE_LITTLE_ENDIAN -DHAVE_WEAK_SYMBOLS -D__STDC_LIMIT_MACROS -D__STDC_CONSTANT_MACROS
# randombytes.c needs to pull in platform-specific implementation
$(LSRC)/randombytes/randombytes.o: CFLAGS+=-DRANDOMBYTES_DEFAULT_IMPLEMENTATION

@ -0,0 +1 @@
Subproject commit 70170c28c844a4786e75efc626e1aeebc93caebc

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#ifndef sodium_version_H
#define sodium_version_H
#include <sodium/export.h>
/* IMPORTANT: As we don't use autotools, these version are not automatically
updated if we change submodules. They need to be changed manually.
*/
#define SODIUM_VERSION_STRING "1.0.12-idf"
/* Note: these are not the same as the overall version, see
configure.ac for the relevant macros */
#define SODIUM_LIBRARY_VERSION_MAJOR 9
#define SODIUM_LIBRARY_VERSION_MINOR 4
#ifdef __cplusplus
extern "C" {
#endif
SODIUM_EXPORT
const char *sodium_version_string(void);
SODIUM_EXPORT
int sodium_library_version_major(void);
SODIUM_EXPORT
int sodium_library_version_minor(void);
#ifdef __cplusplus
}
#endif
#endif

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@ -0,0 +1,28 @@
// Copyright 2017 Espressif Systems (Shanghai) PTE LTD
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#pragma once
# include "export.h"
# include "randombytes.h"
SODIUM_EXPORT
extern const struct randombytes_implementation randombytes_esp32_implementation;
/* Defining RANDOMBYTES_DEFAULT_IMPLEMENTATION here allows us to compile with the ESP32 hardware
implementation as the default. No need to call randombytes_set_implementation().
Doing it in the header like this is easier than passing it via a -D argument to gcc.
*/
#undef RANDOMBYTES_DEFAULT_IMPLEMENTATION
#define RANDOMBYTES_DEFAULT_IMPLEMENTATION &randombytes_esp32_implementation

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@ -0,0 +1,45 @@
// Copyright 2017 Espressif Systems (Shanghai) PTE LTD
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "randombytes_default.h"
#include "esp_system.h"
static void randombytes_esp32_random_buf(void * const buf, const size_t size)
{
uint8_t *p = (uint8_t *)buf;
for (size_t i = 0; i < size; i++) {
p[i] = esp_random();
}
}
static const char *randombytes_esp32_implementation_name(void)
{
return "esp32";
}
/*
Plug the ESP32 hardware RNG into libsodium's custom RNG support, as per
https://download.libsodium.org/doc/advanced/custom_rng.html
Note that this RNG is selected by default (see randombytes_default.h), so there
is no need to call randombytes_set_implementation().
*/
const struct randombytes_implementation randombytes_esp32_implementation = {
.implementation_name = randombytes_esp32_implementation_name,
.random = esp_random,
.stir = NULL,
.uniform = NULL,
.buf = randombytes_esp32_random_buf,
.close = NULL,
};

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#
#Component Makefile
#
LS_TESTDIR := ../libsodium/test/default
COMPONENT_ADD_LDFLAGS = -Wl,--whole-archive -l$(COMPONENT_NAME) -Wl,--no-whole-archive
COMPONENT_SRCDIRS := . $(LS_TESTDIR)
COMPONENT_PRIV_INCLUDEDIRS := $(LS_TESTDIR)/../quirks
COMPONENT_OBJS := test_sodium.o
# The libsodium test suite is designed to be run each test case as an executable on a desktop computer and uses
# filesytem to write & then compare contents of each file.
#
# For now, use their "BROWSER_TEST" mode with these hacks so that
# multiple test cases can be combined into one ELF file.
#
# Run each test case from test_sodium.c as CASENAME_xmain().
define sodium_testcase
# this generates 'warning "main" redefined' warnings at
# runtime. Only solution involves patching libsodium's cmptest.h
$(LS_TESTDIR)/$(1).o: CFLAGS+=-Dxmain=$(1)_xmain -Dmain=$(1)_main
ote:
COMPONENT_OBJS += $(LS_TESTDIR)/$(1).o
endef
TEST_CASES := chacha20 aead_chacha20poly1305 box box2 ed25519_convert sign
$(foreach case,$(TEST_CASES),$(eval $(call sodium_testcase,$(case))))
# this seems odd, but it prevents the libsodium test harness from
# trying to write to a file!
CFLAGS += -DBROWSER_TESTS

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#include "unity.h"
/* Note: a lot of these libsodium test programs assert() things, but they're not complete unit tests - most expect
output to be compared to the matching .exp file.
We don't do this automatically yet, maybe once we have more options for
internal filesystem storage.
*/
extern int aead_chacha20poly1305_xmain();
TEST_CASE("aead_chacha20poly1305 test vectors", "[libsodium]")
{
printf("Running aead_chacha20poly1305\n");
TEST_ASSERT_EQUAL(0, aead_chacha20poly1305_xmain());
}
extern int chacha20_xmain();
TEST_CASE("chacha20 test vectors", "[libsodium]")
{
printf("Running chacha20\n");
TEST_ASSERT_EQUAL(0, chacha20_xmain());
}
extern int box_xmain();
extern int box2_xmain();
TEST_CASE("box tests", "[libsodium]")
{
printf("Running box\n");
TEST_ASSERT_EQUAL(0, box_xmain());
printf("Running box2\n");
TEST_ASSERT_EQUAL(0, box2_xmain());
}
extern int ed25519_convert_xmain();
TEST_CASE("ed25519_convert tests", "[libsodium]")
{
printf("Running ed25519_convert\n");
TEST_ASSERT_EQUAL(0, ed25519_convert_xmain() );
}
extern int sign_xmain();
TEST_CASE("sign tests", "[libsodium]")
{
printf("Running sign\n");
TEST_ASSERT_EQUAL(0, sign_xmain() );
}

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@ -15,6 +15,6 @@ void app_main()
{
// Note: if unpinning this task, change the way run times are calculated in
// unity_platform
xTaskCreatePinnedToCore(unityTask, "unityTask", 4096, NULL,
xTaskCreatePinnedToCore(unityTask, "unityTask", 8192, NULL,
UNITY_FREERTOS_PRIORITY, NULL, UNITY_FREERTOS_CPU);
}