esp-idf/components/esp_websocket_client/include/esp_websocket_client.h

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// Copyright 2015-2018 Espressif Systems (Shanghai) PTE LTD
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef _ESP_WEBSOCKET_CLIENT_H_
#define _ESP_WEBSOCKET_CLIENT_H_
#include <stdint.h>
#include <stdbool.h>
#include <string.h>
#include "freertos/FreeRTOS.h"
#include "esp_err.h"
#include "esp_event.h"
#include "esp_event_loop.h"
#ifdef __cplusplus
extern "C" {
#endif
typedef struct esp_websocket_client *esp_websocket_client_handle_t;
ESP_EVENT_DECLARE_BASE(WEBSOCKET_EVENTS); // declaration of the task events family
/**
* @brief Websocket Client events id
*/
typedef enum {
WEBSOCKET_EVENT_ANY = -1,
WEBSOCKET_EVENT_ERROR = 0, /*!< This event occurs when there are any errors during execution */
WEBSOCKET_EVENT_CONNECTED, /*!< Once the Websocket has been connected to the server, no data exchange has been performed */
WEBSOCKET_EVENT_DISCONNECTED, /*!< The connection has been disconnected */
WEBSOCKET_EVENT_DATA, /*!< When receiving data from the server, possibly multiple portions of the packet */
WEBSOCKET_EVENT_MAX
} esp_websocket_event_id_t;
/**
* @brief Websocket event data
*/
typedef struct {
const char *data_ptr; /*!< Data pointer */
int data_len; /*!< Data length */
uint8_t op_code; /*!< Received opcode */
esp_websocket_client_handle_t client; /*!< esp_websocket_client_handle_t context */
void *user_context; /*!< user_data context, from esp_websocket_client_config_t user_data */
int payload_len; /*!< Total payload length, payloads exceeding buffer will be posted through multiple events */
int payload_offset; /*!< Actual offset for the data associated with this event */
} esp_websocket_event_data_t;
/**
* @brief Websocket Client transport
*/
typedef enum {
WEBSOCKET_TRANSPORT_UNKNOWN = 0x0, /*!< Transport unknown */
WEBSOCKET_TRANSPORT_OVER_TCP, /*!< Transport over tcp */
WEBSOCKET_TRANSPORT_OVER_SSL, /*!< Transport over ssl */
} esp_websocket_transport_t;
/**
* @brief Websocket client setup configuration
*/
typedef struct {
const char *uri; /*!< Websocket URI, the information on the URI can be overrides the other fields below, if any */
const char *host; /*!< Domain or IP as string */
int port; /*!< Port to connect, default depend on esp_websocket_transport_t (80 or 443) */
const char *username; /*!< Using for Http authentication - Not supported for now */
const char *password; /*!< Using for Http authentication - Not supported for now */
const char *path; /*!< HTTP Path, if not set, default is `/` */
bool disable_auto_reconnect; /*!< Disable the automatic reconnect function when disconnected */
void *user_context; /*!< HTTP user data context */
int task_prio; /*!< Websocket task priority */
int task_stack; /*!< Websocket task stack */
int buffer_size; /*!< Websocket buffer size */
const char *cert_pem; /*!< SSL Certification, PEM format as string, if the client requires to verify server */
esp_websocket_transport_t transport; /*!< Websocket transport type, see `esp_websocket_transport_t */
char *subprotocol; /*!< Websocket subprotocol */
bool keep_alive_enable; /*!< Enable keep-alive timeout */
int keep_alive_idle; /*!< Keep-alive idle time. Default is 5 (second) */
int keep_alive_interval; /*!< Keep-alive interval time. Default is 5 (second) */
int keep_alive_count; /*!< Keep-alive packet retry send count. Default is 3 counts */
} esp_websocket_client_config_t;
/**
* @brief Start a Websocket session
* This function must be the first function to call,
* and it returns a esp_websocket_client_handle_t that you must use as input to other functions in the interface.
* This call MUST have a corresponding call to esp_websocket_client_destroy when the operation is complete.
*
* @param[in] config The configuration
*
* @return
* - `esp_websocket_client_handle_t`
* - NULL if any errors
*/
esp_websocket_client_handle_t esp_websocket_client_init(const esp_websocket_client_config_t *config);
/**
* @brief Set URL for client, when performing this behavior, the options in the URL will replace the old ones
* Must stop the WebSocket client before set URI if the client has been connected
*
* @param[in] client The client
* @param[in] uri The uri
*
* @return esp_err_t
*/
esp_err_t esp_websocket_client_set_uri(esp_websocket_client_handle_t client, const char *uri);
/**
* @brief Open the WebSocket connection
*
* @param[in] client The client
*
* @return esp_err_t
*/
esp_err_t esp_websocket_client_start(esp_websocket_client_handle_t client);
/**
* @brief Close the WebSocket connection
*
* Notes:
* - Cannot be called from the websocket event handler
*
* @param[in] client The client
*
* @return esp_err_t
*/
esp_err_t esp_websocket_client_stop(esp_websocket_client_handle_t client);
/**
* @brief Destroy the WebSocket connection and free all resources.
* This function must be the last function to call for an session.
* It is the opposite of the esp_websocket_client_init function and must be called with the same handle as input that a esp_websocket_client_init call returned.
* This might close all connections this handle has used.
*
* Notes:
* - Cannot be called from the websocket event handler
*
* @param[in] client The client
*
* @return esp_err_t
*/
esp_err_t esp_websocket_client_destroy(esp_websocket_client_handle_t client);
/**
* @brief Generic write data to the WebSocket connection; defaults to binary send
*
* @param[in] client The client
* @param[in] data The data
* @param[in] len The length
* @param[in] timeout Write data timeout
*
* @return
* - Number of data was sent
* - (-1) if any errors
*/
int esp_websocket_client_send(esp_websocket_client_handle_t client, const char *data, int len, TickType_t timeout);
/**
* @brief Write binary data to the WebSocket connection (data send with WS OPCODE=02, i.e. binary)
*
* @param[in] client The client
* @param[in] data The data
* @param[in] len The length
* @param[in] timeout Write data timeout
*
* @return
* - Number of data was sent
* - (-1) if any errors
*/
int esp_websocket_client_send_bin(esp_websocket_client_handle_t client, const char *data, int len, TickType_t timeout);
/**
* @brief Write textual data to the WebSocket connection (data send with WS OPCODE=01, i.e. text)
*
* @param[in] client The client
* @param[in] data The data
* @param[in] len The length
* @param[in] timeout Write data timeout
*
* @return
* - Number of data was sent
* - (-1) if any errors
*/
int esp_websocket_client_send_text(esp_websocket_client_handle_t client, const char *data, int len, TickType_t timeout);
/**
* @brief Check the WebSocket connection status
*
* @param[in] client The client handle
*
* @return
* - true
* - false
*/
bool esp_websocket_client_is_connected(esp_websocket_client_handle_t client);
/**
* @brief Register the Websocket Events
*
* @param client The client handle
* @param event The event id
* @param event_handler The callback function
* @param event_handler_arg User context
* @return esp_err_t
*/
esp_err_t esp_websocket_register_events(esp_websocket_client_handle_t client,
esp_websocket_event_id_t event,
esp_event_handler_t event_handler,
void *event_handler_arg);
#ifdef __cplusplus
}
#endif
#endif