esp-idf/components/touch_element/touch_matrix.c

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// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include <string.h>
#include <sys/queue.h>
#include "freertos/FreeRTOS.h"
#include "freertos/semphr.h"
#include "esp_log.h"
#include "touch_element/touch_element_private.h"
#define TE_MAT_POS_MAX (0xff) //!< Matrix button startup position
typedef struct te_matrix_handle_list {
te_matrix_handle_t matrix_handle; //Matrix handle
SLIST_ENTRY(te_matrix_handle_list) next; //Matrix handle list entry
} te_matrix_handle_list_t;
typedef struct {
SLIST_HEAD(te_matrix_handle_list_head, te_matrix_handle_list) handle_list; //Matrix handle (instance) list
touch_matrix_global_config_t *global_config; //Matrix global configuration
SemaphoreHandle_t mutex; //Matrix object mutex
} te_matrix_obj_t;
te_matrix_obj_t *s_te_mat_obj = NULL;
/* ---------------------------------------- Matrix handle(instance) methods ----------------------------------------- */
static bool matrix_channel_check(te_matrix_handle_t matrix_handle, touch_pad_t channel_num);
static esp_err_t matrix_set_threshold(te_matrix_handle_t matrix_handle);
static inline te_state_t matrix_get_state(te_matrix_state_t x_axis_state, te_matrix_state_t y_axis_state);
static void matrix_reset_state(te_matrix_handle_t matrix_handle);
static void matrix_update_state(te_matrix_handle_t matrix_handle, touch_pad_t channel_num, te_state_t channel_state);
static void matrix_update_position(te_matrix_handle_t matrix_handle, touch_matrix_position_t new_pos);
static void matrix_proc_state(te_matrix_handle_t matrix_handle);
static void matrix_event_give(te_matrix_handle_t matrix_handle);
static inline void matrix_dispatch(te_matrix_handle_t matrix_handle, touch_elem_dispatch_t dispatch_method);
/* ------------------------------------------ Matrix object(class) methods ------------------------------------------ */
static esp_err_t matrix_object_add_instance(te_matrix_handle_t matrix_handle);
static esp_err_t matrix_object_remove_instance(te_matrix_handle_t matrix_handle);
static bool matrix_object_check_channel(touch_pad_t channel_num);
static esp_err_t matrix_object_set_threshold(void);
static void matrix_object_process_state(void);
static void matrix_object_update_state(touch_pad_t channel_num, te_state_t channel_state);
/* ------------------------------------------------------------------------------------------------------------------ */
esp_err_t touch_matrix_install(const touch_matrix_global_config_t *global_config)
{
TE_CHECK(te_system_check_state() == true, ESP_ERR_INVALID_STATE);
TE_CHECK(global_config != NULL, ESP_ERR_INVALID_ARG);
//Fixme: Make it thread-safe
s_te_mat_obj = (te_matrix_obj_t *)calloc(1, sizeof(te_matrix_obj_t));
TE_CHECK(s_te_mat_obj != NULL, ESP_ERR_NO_MEM);
s_te_mat_obj->global_config = (touch_matrix_global_config_t *)calloc(1, sizeof(touch_matrix_global_config_t));
s_te_mat_obj->mutex = xSemaphoreCreateMutex();
TE_CHECK_GOTO(s_te_mat_obj->global_config != NULL && s_te_mat_obj->mutex != NULL, cleanup);
xSemaphoreTake(s_te_mat_obj->mutex, portMAX_DELAY);
SLIST_INIT(&s_te_mat_obj->handle_list);
memcpy(s_te_mat_obj->global_config, global_config, sizeof(touch_matrix_global_config_t));
te_object_methods_t matrix_methods = {
.handle = s_te_mat_obj,
.check_channel = matrix_object_check_channel,
.set_threshold = matrix_object_set_threshold,
.process_state = matrix_object_process_state,
.update_state = matrix_object_update_state
};
te_object_method_register(&matrix_methods, TE_CLS_TYPE_MATRIX);
xSemaphoreGive(s_te_mat_obj->mutex);
return ESP_OK;
cleanup:
TE_FREE_AND_NULL(s_te_mat_obj->global_config);
if (s_te_mat_obj->mutex != NULL) {
vSemaphoreDelete(s_te_mat_obj->mutex);
}
TE_FREE_AND_NULL(s_te_mat_obj);
return ESP_ERR_NO_MEM;
}
void touch_matrix_uninstall(void)
{
xSemaphoreTake(s_te_mat_obj->mutex, portMAX_DELAY);
if (s_te_mat_obj == NULL) {
xSemaphoreGive(s_te_mat_obj->mutex);
return;
}
te_object_method_unregister(TE_CLS_TYPE_MATRIX);
free(s_te_mat_obj->global_config);
s_te_mat_obj->global_config = NULL;
while (!SLIST_EMPTY(&s_te_mat_obj->handle_list)) {
SLIST_FIRST(&s_te_mat_obj->handle_list);
SLIST_REMOVE_HEAD(&s_te_mat_obj->handle_list, next);
}
xSemaphoreGive(s_te_mat_obj->mutex);
vSemaphoreDelete(s_te_mat_obj->mutex);
free(s_te_mat_obj);
s_te_mat_obj = NULL;
}
esp_err_t touch_matrix_create(const touch_matrix_config_t *matrix_config, touch_matrix_handle_t *matrix_handle)
{
TE_CHECK(s_te_mat_obj != NULL, ESP_ERR_INVALID_STATE);
TE_CHECK(matrix_handle != NULL && matrix_config != NULL, ESP_ERR_INVALID_ARG);
TE_CHECK(matrix_config->x_channel_array != NULL &&
matrix_config->y_channel_array != NULL &&
matrix_config->x_sensitivity_array != NULL &&
matrix_config->y_sensitivity_array != NULL &&
matrix_config->x_channel_num > 1 &&
matrix_config->x_channel_num < TOUCH_PAD_MAX &&
matrix_config->y_channel_num > 1 &&
matrix_config->y_channel_num < TOUCH_PAD_MAX,
ESP_ERR_INVALID_ARG);
TE_CHECK(te_object_check_channel(matrix_config->x_channel_array, matrix_config->x_channel_num) == false &&
te_object_check_channel(matrix_config->y_channel_array, matrix_config->y_channel_num) == false,
ESP_ERR_INVALID_ARG);
te_matrix_handle_t te_matrix = (te_matrix_handle_t)calloc(1, sizeof(struct te_slider_s));
TE_CHECK(te_matrix != NULL, ESP_ERR_NO_MEM);
esp_err_t ret = ESP_ERR_NO_MEM;
te_matrix->config = (te_matrix_handle_config_t *)calloc(1, sizeof(te_matrix_handle_config_t));
te_matrix->device = (te_dev_t **)calloc(matrix_config->x_channel_num + matrix_config->y_channel_num, sizeof(te_dev_t *));
TE_CHECK_GOTO(te_matrix->config != NULL && te_matrix->device != NULL, cleanup);
for (int idx = 0; idx < matrix_config->x_channel_num + matrix_config->y_channel_num; idx++) {
te_matrix->device[idx] = (te_dev_t *)calloc(1, sizeof(te_dev_t));
if (te_matrix->device[idx] == NULL) {
ret = ESP_ERR_NO_MEM;
goto cleanup;
}
}
/*< Initialize x-axis */
ret = te_dev_init(&te_matrix->device[0], matrix_config->x_channel_num, TOUCH_ELEM_TYPE_MATRIX,
matrix_config->x_channel_array, matrix_config->x_sensitivity_array,
TE_DEFAULT_THRESHOLD_DIVIDER(s_te_mat_obj));
TE_CHECK_GOTO(ret == ESP_OK, cleanup);
/*< Initialize y-axis */
ret = te_dev_init(&te_matrix->device[matrix_config->x_channel_num], matrix_config->y_channel_num,
TOUCH_ELEM_TYPE_MATRIX, matrix_config->y_channel_array, matrix_config->y_sensitivity_array,
TE_DEFAULT_THRESHOLD_DIVIDER(s_te_mat_obj));
TE_CHECK_GOTO(ret == ESP_OK, cleanup);
te_matrix->config->event_mask = TOUCH_ELEM_EVENT_NONE;
te_matrix->config->dispatch_method = TOUCH_ELEM_DISP_MAX;
te_matrix->config->callback = NULL;
te_matrix->config->arg = NULL;
te_matrix->current_state = TE_STATE_IDLE;
te_matrix->last_state = TE_STATE_IDLE;
te_matrix->event = TOUCH_MATRIX_EVT_MAX;
te_matrix->x_channel_num = matrix_config->x_channel_num;
te_matrix->y_channel_num = matrix_config->y_channel_num;
te_matrix->trigger_cnt = 0;
te_matrix->trigger_thr = 0xffffffff;
te_matrix->position.x_axis = TE_MAT_POS_MAX;
te_matrix->position.y_axis = TE_MAT_POS_MAX;
te_matrix->position.index = TE_MAT_POS_MAX;
ret = matrix_object_add_instance(te_matrix);
TE_CHECK_GOTO(ret == ESP_OK, cleanup);
*matrix_handle = (touch_elem_handle_t) te_matrix;
return ESP_OK;
cleanup:
TE_FREE_AND_NULL(te_matrix->config);
if (te_matrix->device != NULL) {
for (int idx = 0; idx < matrix_config->x_channel_num + matrix_config->y_channel_num; idx++) {
TE_FREE_AND_NULL(te_matrix->device[idx]);
}
free(te_matrix->device);
te_matrix->device = NULL;
}
TE_FREE_AND_NULL(te_matrix);
return ret;
}
esp_err_t touch_matrix_delete(touch_matrix_handle_t matrix_handle)
{
TE_CHECK(s_te_mat_obj != NULL, ESP_ERR_INVALID_STATE);
TE_CHECK(matrix_handle != NULL, ESP_ERR_INVALID_ARG);
/*< Release touch sensor application resource */
esp_err_t ret = matrix_object_remove_instance(matrix_handle);
TE_CHECK(ret == ESP_OK, ret);
te_matrix_handle_t te_matrix = (te_matrix_handle_t)matrix_handle;
/*< Release touch sensor device resource */
te_dev_deinit(te_matrix->device, te_matrix->x_channel_num + te_matrix->y_channel_num);
for (int idx = 0; idx < te_matrix->x_channel_num + te_matrix->y_channel_num; idx++) {
free(te_matrix->device[idx]);
}
free(te_matrix->config);
free(te_matrix->device);
free(te_matrix);
return ESP_OK;
}
esp_err_t touch_matrix_set_dispatch_method(touch_matrix_handle_t matrix_handle, touch_elem_dispatch_t dispatch_method)
{
TE_CHECK(s_te_mat_obj != NULL, ESP_ERR_INVALID_STATE);
TE_CHECK(matrix_handle != NULL, ESP_ERR_INVALID_ARG);
TE_CHECK(dispatch_method >= TOUCH_ELEM_DISP_EVENT && dispatch_method <= TOUCH_ELEM_DISP_MAX, ESP_ERR_INVALID_ARG);
xSemaphoreTake(s_te_mat_obj->mutex, portMAX_DELAY);
te_matrix_handle_t te_matrix = (te_matrix_handle_t)matrix_handle;
te_matrix->config->dispatch_method = dispatch_method;
xSemaphoreGive(s_te_mat_obj->mutex);
return ESP_OK;
}
esp_err_t touch_matrix_subscribe_event(touch_matrix_handle_t matrix_handle, uint32_t event_mask, void *arg)
{
TE_CHECK(s_te_mat_obj != NULL, ESP_ERR_INVALID_STATE);
TE_CHECK(matrix_handle != NULL, ESP_ERR_INVALID_ARG);
if (!(event_mask & TOUCH_ELEM_EVENT_ON_PRESS) && !(event_mask & TOUCH_ELEM_EVENT_ON_RELEASE) &&
!(event_mask & TOUCH_ELEM_EVENT_ON_LONGPRESS) && !(event_mask & TOUCH_ELEM_EVENT_NONE)) {
ESP_LOGE(TE_TAG, "Touch button only support TOUCH_ELEM_EVENT_ON_PRESS, "
"TOUCH_ELEM_EVENT_ON_RELEASE, TOUCH_ELEM_EVENT_ON_LONGPRESS event mask");
return ESP_ERR_INVALID_ARG;
}
if (event_mask & TOUCH_ELEM_EVENT_ON_LONGPRESS) {
touch_matrix_set_longpress(matrix_handle, TE_DEFAULT_LONGPRESS_TIME(s_te_mat_obj)); //set the default time(1000ms) for long press
}
xSemaphoreTake(s_te_mat_obj->mutex, portMAX_DELAY);
te_matrix_handle_t te_matrix = (te_matrix_handle_t)matrix_handle;
te_matrix->config->event_mask = event_mask;
te_matrix->config->arg = arg;
xSemaphoreGive(s_te_mat_obj->mutex);
return ESP_OK;
}
esp_err_t touch_matrix_set_callback(touch_matrix_handle_t matrix_handle, touch_matrix_callback_t matrix_callback)
{
TE_CHECK(s_te_mat_obj != NULL, ESP_ERR_INVALID_STATE);
TE_CHECK(matrix_handle != NULL, ESP_ERR_INVALID_ARG);
TE_CHECK(matrix_callback != NULL, ESP_ERR_INVALID_ARG);
te_matrix_handle_t te_matrix = (te_matrix_handle_t)matrix_handle;
xSemaphoreTake(s_te_mat_obj->mutex, portMAX_DELAY);
te_matrix->config->callback = matrix_callback;
xSemaphoreGive(s_te_mat_obj->mutex);
return ESP_OK;
}
esp_err_t touch_matrix_set_longpress(touch_matrix_handle_t matrix_handle, uint32_t threshold_time)
{
TE_CHECK(s_te_mat_obj != NULL, ESP_ERR_INVALID_STATE);
TE_CHECK(matrix_handle != NULL, ESP_ERR_INVALID_ARG);
TE_CHECK(threshold_time > 0, ESP_ERR_INVALID_ARG);
te_matrix_handle_t te_matrix = (te_matrix_handle_t)matrix_handle;
touch_elem_dispatch_t dispatch_method = te_matrix->config->dispatch_method;
if (dispatch_method == TOUCH_ELEM_DISP_EVENT) {
xSemaphoreTake(s_te_mat_obj->mutex, portMAX_DELAY);
}
uint8_t timer_period = te_get_timer_period();
te_matrix->trigger_thr = threshold_time / timer_period;
if (dispatch_method == TOUCH_ELEM_DISP_EVENT) {
xSemaphoreGive(s_te_mat_obj->mutex);
}
return ESP_OK;
}
const touch_matrix_message_t* touch_matrix_get_message(const touch_elem_message_t* element_message)
{
return (touch_matrix_message_t*)&element_message->child_msg;
_Static_assert(sizeof(element_message->child_msg) >= sizeof(touch_matrix_message_t), "Message size overflow");
}
static bool matrix_object_check_channel(touch_pad_t channel_num)
{
te_matrix_handle_list_t *item;
SLIST_FOREACH(item, &s_te_mat_obj->handle_list, next) {
if (matrix_channel_check(item->matrix_handle, channel_num)) {
return true;
}
}
return false;
}
static esp_err_t matrix_object_set_threshold(void)
{
esp_err_t ret = ESP_OK;
te_matrix_handle_list_t *item;
SLIST_FOREACH(item, &s_te_mat_obj->handle_list, next) {
ret = matrix_set_threshold(item->matrix_handle);
if (ret != ESP_OK) {
break;
}
}
return ret;
}
static void matrix_object_process_state(void)
{
te_matrix_handle_list_t *item;
SLIST_FOREACH(item, &s_te_mat_obj->handle_list, next) {
if (waterproof_check_mask_handle(item->matrix_handle)) {
matrix_reset_state(item->matrix_handle);
continue;
}
matrix_proc_state(item->matrix_handle);
}
}
static void matrix_object_update_state(touch_pad_t channel_num, te_state_t channel_state)
{
te_matrix_handle_list_t *item;
SLIST_FOREACH(item, &s_te_mat_obj->handle_list, next) {
if (waterproof_check_mask_handle(item->matrix_handle)) {
continue;
}
matrix_update_state(item->matrix_handle, channel_num, channel_state);
}
}
static esp_err_t matrix_object_add_instance(te_matrix_handle_t matrix_handle)
{
te_matrix_handle_list_t *item = (te_matrix_handle_list_t *)calloc(1, sizeof(te_matrix_handle_list_t));
TE_CHECK(item != NULL, ESP_ERR_NO_MEM);
item->matrix_handle = matrix_handle;
xSemaphoreTake(s_te_mat_obj->mutex, portMAX_DELAY);
SLIST_INSERT_HEAD(&s_te_mat_obj->handle_list, item, next);
xSemaphoreGive(s_te_mat_obj->mutex);
return ESP_OK;
}
static esp_err_t matrix_object_remove_instance(te_matrix_handle_t matrix_handle)
{
esp_err_t ret = ESP_ERR_NOT_FOUND;
te_matrix_handle_list_t *item;
SLIST_FOREACH(item, &s_te_mat_obj->handle_list, next) {
if (matrix_handle == item->matrix_handle) {
xSemaphoreTake(s_te_mat_obj->mutex, portMAX_DELAY);
SLIST_REMOVE(&s_te_mat_obj->handle_list, item, te_matrix_handle_list, next);
xSemaphoreGive(s_te_mat_obj->mutex);
free(item);
ret = ESP_OK;
break;
}
}
return ret;
}
static bool matrix_channel_check(te_matrix_handle_t matrix_handle, touch_pad_t channel_num)
{
te_dev_t *device;
for (int idx = 0; idx < matrix_handle->x_channel_num + matrix_handle->y_channel_num; idx++) {
device = matrix_handle->device[idx];
if (device->channel == channel_num) {
return true;
}
}
return false;
}
static esp_err_t matrix_set_threshold(te_matrix_handle_t matrix_handle)
{
esp_err_t ret = ESP_OK;
for (int idx = 0; idx < matrix_handle->x_channel_num + matrix_handle->y_channel_num; idx++) {
ret |= te_dev_set_threshold(matrix_handle->device[idx]);
}
return ret;
}
static void matrix_update_state(te_matrix_handle_t matrix_handle, touch_pad_t channel_num, te_state_t channel_state)
{
te_dev_t *device;
for (int idx = 0; idx < matrix_handle->x_channel_num + matrix_handle->y_channel_num; idx++) {
device = matrix_handle->device[idx];
if (channel_num == device->channel) {
device->state = channel_state;
}
}
}
static void matrix_reset_state(te_matrix_handle_t matrix_handle)
{
for (int idx = 0; idx < matrix_handle->x_channel_num + matrix_handle->y_channel_num; idx++) {
matrix_handle->device[idx]->state = TE_STATE_IDLE;
}
matrix_handle->trigger_cnt = 0;
matrix_handle->current_state = TE_STATE_IDLE;
}
static void matrix_event_give(te_matrix_handle_t matrix_handle)
{
touch_elem_message_t element_message;
touch_matrix_message_t matrix_message = {
.event = matrix_handle->event,
.position = matrix_handle->position
};
element_message.handle = (touch_elem_handle_t)matrix_handle;
element_message.element_type = TOUCH_ELEM_TYPE_MATRIX;
element_message.arg = matrix_handle->config->arg;
memcpy(element_message.child_msg, &matrix_message, sizeof(matrix_message));
te_event_give(element_message);
}
static inline void matrix_dispatch(te_matrix_handle_t matrix_handle, touch_elem_dispatch_t dispatch_method)
{
if (dispatch_method == TOUCH_ELEM_DISP_EVENT) {
matrix_event_give(matrix_handle); //Event queue
} else if (dispatch_method == TOUCH_ELEM_DISP_CALLBACK) {
touch_matrix_message_t matrix_info;
matrix_info.event = matrix_handle->event;
matrix_info.position = matrix_handle->position;
void *arg = matrix_handle->config->arg;
matrix_handle->config->callback(matrix_handle, matrix_info, arg); //Event callback
}
}
/**
* @brief Scan the matrix channel
*
* This function will output the press position and release position info
* so as to determine which operation(press/release) is happening, since there
* will get the invalid state if user operates multi-points at the same time.
*
*/
static void matrix_scan_axis(te_matrix_handle_t matrix_handle, touch_matrix_position_t *press_pos,
uint8_t *press_cnt, touch_matrix_position_t *release_pos, uint8_t *release_cnt)
{
press_pos->x_axis = TE_MAT_POS_MAX;
press_pos->y_axis = TE_MAT_POS_MAX;
release_pos->x_axis = TE_MAT_POS_MAX;
release_pos->y_axis = TE_MAT_POS_MAX;
for (int idx = 0; idx < matrix_handle->x_channel_num + matrix_handle->y_channel_num; idx++) {
te_dev_t *device = matrix_handle->device[idx];
if (device->state == TE_STATE_PRESS) {
if (idx < matrix_handle->x_channel_num) {
press_pos->x_axis = idx; //Write down the x axis info
} else {
press_pos->y_axis = idx - matrix_handle->x_channel_num; //Write down the y axis info
}
(*press_cnt)++;
} else if (device->state == TE_STATE_RELEASE) {
if (idx < matrix_handle->x_channel_num) {
release_pos->x_axis = idx;
} else {
release_pos->y_axis = idx - matrix_handle->x_channel_num;
}
(*release_cnt)++;
}
}
}
/**
* @brief Pre-check and fix
*
* This function will pre-check and fix the invalid state, preparing for the
* next detection.
*
*/
static void matrix_pre_fixed(te_matrix_handle_t matrix_handle, touch_matrix_position_t *press_pos,
uint8_t press_cnt, touch_matrix_position_t *release_pos, uint8_t release_cnt)
{
te_dev_t *device;
te_matrix_state_t last_state = matrix_handle->current_state;
touch_matrix_position_t last_pos = {
.x_axis = matrix_handle->position.x_axis,
.y_axis = matrix_handle->position.y_axis
};
if (last_state == TE_STATE_IDLE) {
if (release_cnt > 0) {
/*< Release is not allowed while matrix is in IDLE state, */
/*< if that happened, reset it from Release into IDLE. */
for (int idx = 0; idx < matrix_handle->x_channel_num + matrix_handle->y_channel_num; idx++) {
device = matrix_handle->device[idx];
if (device->state != TE_STATE_RELEASE) {
continue;
}
device->state = TE_STATE_IDLE; //Reset to IDLE
}
}
} else if (last_state == TE_STATE_PRESS) {
if (release_cnt > 0) {
/*< Release position must be the same as the last Press position, */
/*< if it is not, reset it into IDLE. */
if (release_pos->x_axis != TE_MAT_POS_MAX && release_pos->x_axis != last_pos.x_axis) {
device = matrix_handle->device[release_pos->x_axis];
device->state = TE_STATE_IDLE;
}
if (release_pos->y_axis != TE_MAT_POS_MAX && release_pos->y_axis != last_pos.y_axis) {
device = matrix_handle->device[release_pos->y_axis + matrix_handle->x_channel_num];
device->state = TE_STATE_IDLE;
}
}
if (press_cnt > 2) { //TODO: remove or rewrite here
/*< If the last state is Press and current press count more than 2, */
/*< there must be multi-touch occurred, reset all of the channels */
/*< into IDLE except the last position channels. */
if (press_pos->x_axis != TE_MAT_POS_MAX && press_pos->x_axis != last_pos.x_axis) {
device = matrix_handle->device[press_pos->x_axis];
device->state = TE_STATE_IDLE;
}
if (press_pos->y_axis != TE_MAT_POS_MAX && press_pos->y_axis != last_pos.y_axis) {
device = matrix_handle->device[press_pos->y_axis + matrix_handle->x_channel_num];
device->state = TE_STATE_IDLE;
}
}
}
}
//TODO: refactor this ugly implementation
static esp_err_t matrix_get_axis_state(touch_matrix_position_t *press_pos, uint8_t press_cnt, touch_matrix_position_t *release_pos,
uint8_t release_cnt, te_matrix_state_t *x_axis_state, te_matrix_state_t *y_axis_state)
{
esp_err_t ret;
if (press_cnt >= 2) {
if (press_pos->x_axis != TE_MAT_POS_MAX && press_pos->y_axis != TE_MAT_POS_MAX) {
*x_axis_state = TE_STATE_PRESS;
*y_axis_state = TE_STATE_PRESS;
ret = ESP_OK;
} else {
ret = ESP_ERR_INVALID_STATE;
}
} else if (release_cnt >= 2) {
if (release_pos->x_axis != TE_MAT_POS_MAX && release_pos->y_axis != TE_MAT_POS_MAX) {
*x_axis_state = TE_STATE_RELEASE;
*y_axis_state = TE_STATE_RELEASE;
ret = ESP_OK;
} else {
ret = ESP_ERR_INVALID_STATE;
}
} else {
ret = ESP_ERR_INVALID_STATE;
}
return ret;
}
/**
* @brief Matrix button process
*
* This function will process the matrix button state and maintain a matrix FSM:
* IDLE ----> Press ----> Release ----> IDLE
*
* The state transition procedure is as follow:
* (channel state ----> x,y axis state ----> matrix button state)
*
* TODO: add state transition diagram
*/
static void matrix_proc_state(te_matrix_handle_t matrix_handle)
{
esp_err_t ret;
uint8_t press_cnt = 0;
uint8_t release_cnt = 0;
touch_matrix_position_t press_pos;
touch_matrix_position_t release_pos;
te_matrix_state_t x_axis_state = TE_STATE_IDLE;
te_matrix_state_t y_axis_state = TE_STATE_IDLE;
uint32_t event_mask = matrix_handle->config->event_mask;
touch_elem_dispatch_t dispatch_method = matrix_handle->config->dispatch_method;
BaseType_t mux_ret = xSemaphoreTake(s_te_mat_obj->mutex, 0);
if (mux_ret != pdPASS) {
return;
}
//TODO: refactor those functions
/*< Scan the state of all the matrix buttons channel */
matrix_scan_axis(matrix_handle, &press_pos, &press_cnt, &release_pos, &release_cnt);
/*< Pre check and fixed the invalid state */
matrix_pre_fixed(matrix_handle, &press_pos, press_cnt, &release_pos, release_cnt);
/*< Figure out x,y axis state and take the position */
ret = matrix_get_axis_state(&press_pos, press_cnt, &release_pos, release_cnt, &x_axis_state, &y_axis_state);
if (ret != ESP_OK) { //TODO: remove return
xSemaphoreGive(s_te_mat_obj->mutex);
return;
}
matrix_handle->current_state = matrix_get_state(x_axis_state, y_axis_state);
if (matrix_handle->current_state == TE_STATE_PRESS) {
if (matrix_handle->last_state == TE_STATE_IDLE) { //IDLE ---> Press = On_Press
matrix_update_position(matrix_handle, press_pos);
ESP_LOGD(TE_DEBUG_TAG, "matrix press (%d, %d)", matrix_handle->position.x_axis, matrix_handle->position.y_axis);
if (event_mask & TOUCH_ELEM_EVENT_ON_PRESS) {
matrix_handle->event = TOUCH_MATRIX_EVT_ON_PRESS;
matrix_dispatch(matrix_handle, dispatch_method);
}
} else if (matrix_handle->last_state == TE_STATE_PRESS) { //Press ---> Press = On_LongPress
if (event_mask & TOUCH_ELEM_EVENT_ON_LONGPRESS) {
if (++matrix_handle->trigger_cnt >= matrix_handle->trigger_thr) {
ESP_LOGD(TE_DEBUG_TAG, "matrix longpress (%d, %d)", matrix_handle->position.x_axis, matrix_handle->position.y_axis);
matrix_handle->event = TOUCH_MATRIX_EVT_ON_LONGPRESS;
matrix_dispatch(matrix_handle, dispatch_method);
matrix_handle->trigger_cnt = 0;
}
}
}
} else if (matrix_handle->current_state == TE_STATE_RELEASE) {
if (matrix_handle->last_state == TE_STATE_PRESS) { //Press ---> Release = On_Release
ESP_LOGD(TE_DEBUG_TAG, "matrix release (%d, %d)", matrix_handle->position.x_axis, matrix_handle->position.y_axis);
if (event_mask & TOUCH_ELEM_EVENT_ON_RELEASE) {
matrix_handle->event = TOUCH_MATRIX_EVT_ON_RELEASE;
matrix_dispatch(matrix_handle, dispatch_method);
}
} else if (matrix_handle->last_state == TE_STATE_RELEASE) { // Release ---> Release = On_IDLE (Not dispatch)
matrix_reset_state(matrix_handle);
}
} else if (matrix_handle->current_state == TE_STATE_IDLE) {
if (matrix_handle->last_state == TE_STATE_RELEASE) { //Release ---> IDLE = On_IDLE (Not dispatch)
//Nothing
} else if (matrix_handle->last_state == TE_STATE_IDLE) { //IDLE ---> IDLE = Running IDLE (Not dispatch)
//Move Pre-fix into here
}
}
matrix_handle->last_state = matrix_handle->current_state;
xSemaphoreGive(s_te_mat_obj->mutex);
}
static inline te_state_t matrix_get_state(te_matrix_state_t x_axis_state, te_matrix_state_t y_axis_state)
{
te_state_t matrix_state;
if ((x_axis_state == TE_STATE_PRESS) && (y_axis_state == TE_STATE_PRESS)) {
matrix_state = TE_STATE_PRESS;
} else if ((x_axis_state == TE_STATE_RELEASE) && (y_axis_state == TE_STATE_RELEASE)) {
matrix_state = TE_STATE_RELEASE;
} else {
matrix_state = TE_STATE_IDLE;
}
return matrix_state;
}
static void matrix_update_position(te_matrix_handle_t matrix_handle, touch_matrix_position_t new_pos) {
matrix_handle->position.x_axis = new_pos.x_axis;
matrix_handle->position.y_axis = new_pos.y_axis;
matrix_handle->position.index = matrix_handle->position.x_axis * matrix_handle->y_channel_num + matrix_handle->position.y_axis;
}