esp-idf/components/ulp/cmake/CMakeLists.txt

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cmake_minimum_required(VERSION 3.16)
include(${IDF_PATH}/tools/cmake/idf.cmake)
project(${ULP_APP_NAME} ASM C)
add_executable(${ULP_APP_NAME})
set(CMAKE_EXECUTABLE_SUFFIX ".elf")
option(ULP_COCPU_IS_RISCV "Use RISC-V based ULP" OFF)
option(ULP_COCPU_IS_LP_CORE "Use RISC-V based LP Core" OFF)
message(STATUS "Building ULP app ${ULP_APP_NAME}")
# Check the supported assembler version
if(NOT (ULP_COCPU_IS_RISCV OR ULP_COCPU_IS_LP_CORE))
check_expected_tool_version("esp32ulp-elf" ${CMAKE_ASM_COMPILER})
endif()
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set(ULP_MAP_GEN ${PYTHON} ${IDF_PATH}/components/ulp/esp32ulp_mapgen.py)
get_filename_component(sdkconfig_dir ${SDKCONFIG_HEADER} DIRECTORY)
foreach(include ${COMPONENT_INCLUDES})
list(APPEND component_includes -I${include})
endforeach()
list(APPEND ULP_PREPROCESSOR_ARGS ${component_includes})
list(APPEND ULP_PREPROCESSOR_ARGS -I${COMPONENT_DIR})
list(APPEND ULP_PREPROCESSOR_ARGS -I${sdkconfig_dir})
target_include_directories(${ULP_APP_NAME} PRIVATE ${COMPONENT_INCLUDES})
list(APPEND ULP_PREPROCESSOR_ARGS -D__ASSEMBLER__)
# Pre-process the linker script
if(ULP_COCPU_IS_RISCV)
set(ULP_LD_TEMPLATE ${IDF_PATH}/components/ulp/ld/ulp_riscv.ld)
elseif(ULP_COCPU_IS_LP_CORE)
set(ULP_LD_TEMPLATE ${IDF_PATH}/components/ulp/ld/lp_core_riscv.ld)
else()
set(ULP_LD_TEMPLATE ${IDF_PATH}/components/ulp/ld/ulp_fsm.ld)
endif()
get_filename_component(ULP_LD_SCRIPT ${ULP_LD_TEMPLATE} NAME)
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add_custom_command(OUTPUT ${ULP_LD_SCRIPT}
COMMAND ${CMAKE_C_COMPILER} -E -P -xc -o ${ULP_LD_SCRIPT} ${ULP_PREPROCESSOR_ARGS} ${ULP_LD_TEMPLATE}
WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}
MAIN_DEPENDENCY ${ULP_LD_TEMPLATE}
DEPENDS ${SDKCONFIG_HEADER}
COMMENT "Generating ${ULP_LD_SCRIPT} linker script..."
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VERBATIM)
add_custom_target(ld_script DEPENDS ${ULP_LD_SCRIPT})
add_dependencies(${ULP_APP_NAME} ld_script)
target_link_options(${ULP_APP_NAME} PRIVATE SHELL:-T ${CMAKE_CURRENT_BINARY_DIR}/${ULP_LD_SCRIPT})
# To avoid warning "Manually-specified variables were not used by the project"
set(bypassWarning "${IDF_TARGET}")
if(ULP_COCPU_IS_RISCV)
#risc-v ulp uses extra files for building:
list(APPEND ULP_S_SOURCES
"${IDF_PATH}/components/ulp/ulp_riscv/ulp_core/start.S"
"${IDF_PATH}/components/ulp/ulp_riscv/ulp_core/ulp_riscv_adc.c"
"${IDF_PATH}/components/ulp/ulp_riscv/ulp_core/ulp_riscv_lock.c"
"${IDF_PATH}/components/ulp/ulp_riscv/ulp_core/ulp_riscv_uart.c"
"${IDF_PATH}/components/ulp/ulp_riscv/ulp_core/ulp_riscv_print.c"
"${IDF_PATH}/components/ulp/ulp_riscv/ulp_core/ulp_riscv_i2c.c"
"${IDF_PATH}/components/ulp/ulp_riscv/ulp_core/ulp_riscv_utils.c")
target_link_options(${ULP_APP_NAME} PRIVATE "-nostartfiles")
target_link_options(${ULP_APP_NAME} PRIVATE -Wl,--gc-sections)
target_link_options(${ULP_APP_NAME} PRIVATE -Wl,-Map=${CMAKE_CURRENT_BINARY_DIR}/${ULP_APP_NAME}.map)
target_sources(${ULP_APP_NAME} PRIVATE ${ULP_S_SOURCES})
#Makes the csr utillies for riscv visible:
target_include_directories(${ULP_APP_NAME} PRIVATE "${IDF_PATH}/components/ulp/ulp_riscv/ulp_core/include"
"${IDF_PATH}/components/ulp/ulp_riscv/shared/include")
target_link_options(${ULP_APP_NAME} PRIVATE SHELL:-T ${IDF_PATH}/components/ulp/ld/${IDF_TARGET}.peripherals.ld)
target_link_options(${ULP_APP_NAME} PRIVATE "-Wl,--no-warn-rwx-segments")
target_compile_definitions(${ULP_APP_NAME} PRIVATE IS_ULP_COCPU)
elseif(ULP_COCPU_IS_LP_CORE)
list(APPEND ULP_S_SOURCES
"${IDF_PATH}/components/ulp/lp_core/lp_core/start.S"
"${IDF_PATH}/components/ulp/lp_core/lp_core/vector.S"
"${IDF_PATH}/components/ulp/lp_core/shared/ulp_lp_core_memory_shared.c"
"${IDF_PATH}/components/ulp/lp_core/shared/ulp_lp_core_lp_timer_shared.c"
"${IDF_PATH}/components/ulp/lp_core/lp_core/lp_core_startup.c"
"${IDF_PATH}/components/ulp/lp_core/lp_core/lp_core_utils.c"
"${IDF_PATH}/components/ulp/lp_core/lp_core/lp_core_i2c.c")
target_link_options(${ULP_APP_NAME} PRIVATE "-nostartfiles")
target_link_options(${ULP_APP_NAME} PRIVATE "-Wl,--no-warn-rwx-segments")
target_link_options(${ULP_APP_NAME} PRIVATE -Wl,--gc-sections)
target_link_options(${ULP_APP_NAME} PRIVATE -Wl,-Map=${CMAKE_CURRENT_BINARY_DIR}/${ULP_APP_NAME}.map)
target_link_options(${ULP_APP_NAME}
PRIVATE SHELL:-T ${IDF_PATH}/components/soc/${IDF_TARGET}/ld/${IDF_TARGET}.peripherals.ld)
target_sources(${ULP_APP_NAME} PRIVATE ${ULP_S_SOURCES})
target_include_directories(${ULP_APP_NAME} PRIVATE "${IDF_PATH}/components/ulp/lp_core/lp_core/include"
"${IDF_PATH}/components/ulp/lp_core/shared/include")
else()
foreach(ulp_s_source ${ULP_S_SOURCES})
get_filename_component(ulp_ps_source ${ulp_s_source} NAME_WE)
set(ulp_ps_output ${CMAKE_CURRENT_BINARY_DIR}/${ulp_ps_source}.ulp.S)
# Generate preprocessed assembly files.
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add_custom_command(OUTPUT ${ulp_ps_output}
WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}
COMMAND ${CMAKE_C_COMPILER} -E -P -xc ${ULP_PREPROCESSOR_ARGS}
-o ${ulp_ps_output} ${ulp_s_source}
DEPENDS ${ulp_s_source}
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VERBATIM)
# During assembly file compilation, output listing files as well.
set_source_files_properties(${ulp_ps_output}
PROPERTIES COMPILE_FLAGS
"-al=${CMAKE_CURRENT_BINARY_DIR}/${ulp_ps_source}.lst")
list(APPEND ULP_PS_SOURCES ${ulp_ps_output})
endforeach()
target_link_options(${ULP_APP_NAME} PRIVATE -Map=${CMAKE_CURRENT_BINARY_DIR}/${ULP_APP_NAME}.map)
target_sources(${ULP_APP_NAME} PRIVATE ${ULP_PS_SOURCES})
endif()
if(ULP_COCPU_IS_LP_CORE)
set(ULP_BASE_ADDR "0x0")
else()
set(ULP_BASE_ADDR "0x50000000")
endif()
# Dump the list of global symbols in a convenient format
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add_custom_command(OUTPUT ${ULP_APP_NAME}.sym
COMMAND ${CMAKE_NM} -f posix -g $<TARGET_FILE:${ULP_APP_NAME}> > ${ULP_APP_NAME}.sym
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DEPENDS ${ULP_APP_NAME}
WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR})
# Dump the binary for inclusion into the project
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add_custom_command(OUTPUT ${ULP_APP_NAME}.bin
COMMAND ${CMAKE_OBJCOPY} -O binary $<TARGET_FILE:${ULP_APP_NAME}> ${ULP_APP_NAME}.bin
DEPENDS ${ULP_APP_NAME}
WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR})
add_custom_command(OUTPUT ${ULP_APP_NAME}.ld ${ULP_APP_NAME}.h
COMMAND ${ULP_MAP_GEN} -s ${ULP_APP_NAME}.sym -o ${ULP_APP_NAME} --base ${ULP_BASE_ADDR}
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DEPENDS ${ULP_APP_NAME}.sym
WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR})
# Building the component separately from the project should result in
# ULP files being built.
add_custom_target(build
DEPENDS ${ULP_APP_NAME} ${ULP_APP_NAME}.bin ${ULP_APP_NAME}.sym
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${CMAKE_CURRENT_BINARY_DIR}/${ULP_APP_NAME}.ld
${CMAKE_CURRENT_BINARY_DIR}/${ULP_APP_NAME}.h
WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR})