esp-idf/components/esp_hw_support/include/esp_random.h

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// Copyright 2021 Espressif Systems (Shanghai) PTE LTD
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#pragma once
#include <stddef.h>
#include <stdint.h>
#ifdef __cplusplus
extern "C" {
#endif
/**
* @brief Get one random 32-bit word from hardware RNG
*
* The hardware RNG produces true random numbers under any of the following conditions:
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*
* - An RF subsystem is running (i.e. Bluetooth or WiFi is enabled)
* - An internal entropy source has been enabled by calling bootloader_random_enable()
* and not yet disabled by calling bootloader_random_disable()
* - While the ESP-IDF bootloader is running (due to the internal entropy source being enabled
* for the duration of bootloader execution).
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*
* If none of the above conditions are true, the hardware RNG will produce pseudo-random numbers only.
*
* When the hardware RNG is producing true random numbers, external entropy (noise samples) are
* continuously mixed into the internal hardware RNG state. Consult the SoC Technical Reference Manual
* for more details.
*
* This function automatically busy-waits to ensure enough external entropy has been
* introduced into the hardware RNG state, before returning a new random number.
*
* If generating random numbers from an app which has not yet enabled Bluetooth or Wi-Fi, call the
* API function bootloader_random_enable() before generating random numbers and then call
* bootloader_random_disable() before using any APIs for Bluetooth, Wi-Fi, ADC, or I2S. Consult the
* bootloader_random.h header for more details.
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*
* @return Random value between 0 and UINT32_MAX
*/
uint32_t esp_random(void);
/**
* @brief Fill a buffer with random bytes from hardware RNG
*
* @note This function has the same restrictions regarding available entropy as esp_random()
*
* @param buf Pointer to buffer to fill with random numbers.
* @param len Length of buffer in bytes
*/
void esp_fill_random(void *buf, size_t len);
#ifdef __cplusplus
}
#endif