This document explains the implementation of the ESP-IDF build system and the concept of "components". Read this document if you want to know how to organise and build a new ESP-IDF project or component.
..note:: This document describes the CMake-based build system, which is the default since ESP-IDF V4.0. ESP-IDF also supports a :doc:`legacy build system based on GNU Make <build-system-legacy>`, which was the default before ESP-IDF V4.0.
- A "project" is a directory that contains all the files and configuration to build a single "app" (executable), as well as additional supporting elements such as a partition table, data/filesystem partitions, and a bootloader.
- "Project configuration" is held in a single file called ``sdkconfig`` in the root directory of the project. This configuration file is modified via ``idf.py menuconfig`` to customise the configuration of the project. A single project contains exactly one project configuration.
- An "app" is an executable which is built by ESP-IDF. A single project will usually build two apps - a "project app" (the main executable, ie your custom firmware) and a "bootloader app" (the initial bootloader program which launches the project app).
- "components" are modular pieces of standalone code which are compiled into static libraries (.a files) and linked into an app. Some are provided by ESP-IDF itself, others may be sourced from other places.
- "Target" is the hardware for which an application is built. At the moment, ESP-IDF supports only one target, ``esp32``.
- "ESP-IDF" is not part of the project. Instead it is standalone, and linked to the project via the ``IDF_PATH`` environment variable which holds the path of the ``esp-idf`` directory. This allows the IDF framework to be decoupled from your project.
The :ref:`getting started guide <get-started-configure>` contains a brief introduction to how to set up ``idf.py`` to configure, build, and flash projects.
``idf.py`` should be run in an ESP-IDF "project" directory, ie one containing a ``CMakeLists.txt`` file. Older style projects with a Makefile will not work with ``idf.py``.
Type ``idf.py --help`` for a full list of commands. Here are a summary of the most useful ones:
-``idf.py menuconfig`` runs the "menuconfig" tool to configure the project.
-``idf.py build`` will build the project found in the current directory. This can involve multiple steps:
- Create the build directory if needed. The sub-directory ``build`` is used to hold build output, although this can be changed with the ``-B`` option.
- Run CMake_ as necessary to configure the project and generate build files for the main build tool.
- Run the main build tool (Ninja_ or `GNU Make`). By default, the build tool is automatically detected but it can be explicitly set by passing the ``-G`` option to ``idf.py``.
Building is incremental so if no source files or configuration has changed since the last build, nothing will be done.
-``idf.py clean`` will "clean" the project by deleting build output files from the build directory, forcing a "full rebuild" the next time the project is built. Cleaning doesn't delete CMake configuration output and some other files.
-``idf.py fullclean`` will delete the entire "build" directory contents. This includes all CMake configuration output. The next time the project is built, CMake will configure it from scratch. Note that this option recursively deletes *all* files in the build directory, so use with care. Project configuration is not deleted.
-``idf.py flash`` will automatically build the project if necessary, and then flash it to an ESP32. The ``-p`` and ``-b`` options can be used to set serial port name and flasher baud rate, respectively.
-``idf.py monitor`` will display serial output from the ESP32. The ``-p`` option can be used to set the serial port name. Type ``Ctrl-]`` to exit the monitor. See :doc:`tools/idf-monitor` for more details about using the monitor.
Multiple ``idf.py`` commands can be combined into one. For example, ``idf.py -p COM4 clean flash monitor`` will clean the source tree, then build the project and flash it to the ESP32 before running the serial monitor.
..note:: The environment variables ``ESPPORT`` and ``ESPBAUD`` can be used to set default values for the ``-p`` and ``-b`` options, respectively. Providing these options on the command line overrides the default.
.._idf.py-size:
Advanced Commands
^^^^^^^^^^^^^^^^^
-``idf.py app``, ``idf.py bootloader``, ``idf.py partition_table`` can be used to build only the app, bootloader, or partition table from the project as applicable.
- There are matching commands ``idf.py app-flash``, etc. to flash only that single part of the project to the ESP32.
-``idf.py -p PORT erase_flash`` will use esptool.py to erase the ESP32's entire flash chip.
-``idf.py size`` prints some size information about the app. ``size-components`` and ``size-files`` are similar commands which print more detailed per-component or per-source-file information, respectively. If you define variable ``-DOUTPUT_JSON=1`` when running CMake (or ``idf.py``), the output will be formatted as JSON not as human readable text.
-``idf.py reconfigure`` re-runs CMake_ even if it doesn't seem to need re-running. This isn't necessary during normal usage, but can be useful after adding/removing files from the source tree, or when modifying CMake cache variables. For example, ``idf.py -DNAME='VALUE' reconfigure`` can be used to set variable ``NAME`` in CMake cache to value ``VALUE``.
The order of multiple ``idf.py`` commands on the same invocation is not important, they will automatically be executed in the correct order for everything to take effect (ie building before flashing, erasing before flashing, etc.).
To list all available options, run ``idf.py --help``.
-``-C <dir>`` allows overriding the project directory from the default current working directory.
-``-B <dir>`` allows overriding the build directory from the default ``build`` subdirectory of the project directory.
-``--ccache`` flag can be used to enable CCache_ when compiling source files, if the CCache_ tool is installed. This can dramatically reduce some build times.
Note that some older versions of CCache may exhibit bugs on some platforms, so if files are not rebuilt as expected then try disabling ccache and build again. CCache can be enabled by default by setting the ``IDF_ENABLE_CCACHE`` environment variable to a non-zero value.
-``-v`` flag causes both ``idf.py`` and the build system to produce verbose build output. This can be useful for debugging build problems.
:ref:`idf.py` is a wrapper around CMake_ for convenience. However, you can also invoke CMake directly if you prefer.
..highlight:: bash
When ``idf.py`` does something, it prints each command that it runs for easy reference. For example, the ``idf.py build`` command is the same as running these commands in a bash shell (or similar commands for Windows Command Prompt)::
mkdir -p build
cd build
cmake .. -G Ninja # or 'Unix Makefiles'
ninja
In the above list, the ``cmake`` command configures the project and generates build files for use with the final build tool. In this case the final build tool is Ninja_: running ``ninja`` actually builds the project.
It's not necessary to run ``cmake`` more than once. After the first build, you only need to run ``ninja`` each time. ``ninja`` will automatically re-invoke ``cmake`` if the project needs reconfiguration.
If using CMake with ``ninja`` or ``make``, there are also targets for more of the ``idf.py`` sub-commands - for example running ``make menuconfig`` or ``ninja menuconfig`` in the build directory will work the same as ``idf.py menuconfig``.
..note::
If you're already familiar with CMake_, you may find the ESP-IDF CMake-based build system unusual because it wraps a lot of CMake's functionality to reduce boilerplate. See `writing pure CMake components`_ for some information about writing more "CMake style" components.
.._flash-with-ninja-or-make:
Flashing with ninja or make
^^^^^^^^^^^^^^^^^^^^^^^^^^^
It's possible to build and flash directly from ninja or make by running a target like::
Available targets are: ``flash``, ``app-flash`` (app only), ``bootloader-flash`` (bootloader only).
When flashing this way, optionally set the ``ESPPORT`` and ``ESPBAUD`` environment variables to specify the serial port and baud rate. You can set environment variables in your operating system or IDE project. Alternatively, set them directly on the command line::
ESPPORT=/dev/ttyUSB0 ninja flash
..note:: Providing environment variables at the start of the command like this is Bash shell Syntax. It will work on Linux and macOS. It won't work when using Windows Command Prompt, but it will work when using Bash-like shells on Windows.
Or::
make -j3 app-flash ESPPORT=COM4 ESPBAUD=2000000
..note:: Providing variables at the end of the command line is ``make`` syntax, and works for ``make`` on all platforms.
Using CMake in an IDE
---------------------
You can also use an IDE with CMake integration. The IDE will want to know the path to the project's ``CMakeLists.txt`` file. IDEs with CMake integration often provide their own build tools (CMake calls these "generators") to build the source files as part of the IDE.
When adding custom non-build steps like "flash" to the IDE, it is recommended to execute ``idf.py`` for these "special" commands.
For more detailed information about integrating ESP-IDF with CMake into an IDE, see `Build System Metadata`_.
.._setting-python-interpreter:
Setting the Python Interpreter
------------------------------
Currently, ESP-IDF only works with Python 2.7. If you have a system where the default ``python`` interpreter is Python 3.x, this can lead to problems.
If using ``idf.py``, running ``idf.py`` as ``python2 $IDF_PATH/tools/idf.py ...`` will work around this issue (``idf.py`` will tell other Python processes to use the same Python interpreter). You can set up a shell alias or another script to simplify the command.
If using CMake directly, running ``cmake -D PYTHON=python2 ...`` will cause CMake to override the default Python interpreter.
If using an IDE with CMake, setting the ``PYTHON`` value as a CMake cache override in the IDE UI will override the default Python interpreter.
To manage the Python version more generally via the command line, check out the tools pyenv_ or virtualenv_. These let you change the default python version.
- A top-level project CMakeLists.txt file. This is the primary file which CMake uses to learn how to build the project; and may set project-wide CMake variables. It includes the file :idf_file:`/tools/cmake/project.cmake` which
implements the rest of the build system. Finally, it sets the project name and defines the project.
- "sdkconfig" project configuration file. This file is created/updated when ``idf.py menuconfig`` runs, and holds configuration for all of the components in the project (including ESP-IDF itself). The "sdkconfig" file may or may not be added to the source control system of the project.
- Optional "components" directory contains components that are part of the project. A project does not have to contain custom components of this kind, but it can be useful for structuring reusable code or including third party components that aren't part of ESP-IDF. Alternatively, ``EXTRA_COMPONENT_DIRS`` can be set in the top-level CMakeLists.txt to look for components in other places. See the :ref:`renaming main <rename-main>` section for more info. If you have a lot of source files in your project, we recommend grouping most into components instead of putting them all in "main".
- "main" directory is a special component that contains source code for the project itself. "main" is a default name, the CMake variable ``COMPONENT_DIRS`` includes this component but you can modify this variable.
- "build" directory is where build output is created. This directory is created by ``idf.py`` if it doesn't already exist. CMake configures the project and generates interim build files in this directory. Then, after the main build process is run, this directory will also contain interim object files and libraries as well as final binary output files. This directory is usually not added to source control or distributed with the project source code.
Each component may also include a ``Kconfig`` file defining the `component configuration`_ options that can be set via ``menuconfig``. Some components may also include ``Kconfig.projbuild`` and ``project_include.cmake`` files, which are special files for `overriding parts of the project`_.
Each project has a single top-level ``CMakeLists.txt`` file that contains build settings for the entire project. By default, the project CMakeLists can be quite minimal.
The inclusion of these three lines, in the order shown above, is necessary for every project:
-``cmake_minimum_required(VERSION 3.5)`` tells CMake the minimum version that is required to build the project. ESP-IDF is designed to work with CMake 3.5 or newer. This line must be the first line in the CMakeLists.txt file.
-``include($ENV{IDF_PATH}/tools/cmake/project.cmake)`` pulls in the rest of the CMake functionality to configure the project, discover all the components, etc.
-``project(myProject)`` creates the project itself, and specifies the project name. The project name is used for the final binary output files of the app - ie ``myProject.elf``, ``myProject.bin``. Only one project can be defined per CMakeLists file.
These variables all have default values that can be overridden for custom behaviour. Look in :idf_file:`/tools/cmake/project.cmake` for all of the implementation details.
-``COMPONENT_DIRS``, ``COMPONENTS_DIRS``: Directories to search for components. Defaults to ``IDF_PATH/components``, ``PROJECT_DIR/components``, and ``EXTRA_COMPONENT_DIRS``. Override this variable if you don't want to search for components in these places.
-``EXTRA_COMPONENT_DIRS``, ``EXTRA_COMPONENTS_DIRS``: Optional list of additional directories to search for components. Paths can be relative to the project directory, or absolute.
-``COMPONENTS``: A list of component names to build into the project. Defaults to all components found in the ``COMPONENT_DIRS`` directories. Use this variable to "trim down" the project for faster build times. Note that any component which "requires" another component via the REQUIRES or PRIV_REQUIRES arguments on component registration will automatically have it added to this list, so the ``COMPONENTS`` list can be very short.
To set these variables, use the `cmake set command <cmake set_>`_ ie ``set(VARIABLE "VALUE")``. The ``set()`` commands should be placed after the ``cmake_minimum(...)`` line but before the ``include(...)`` line.
2. Set ``EXTRA_COMPONENT_DIRS`` in the project CMakeLists.txt to include the renamed ``main`` directory.
3. Specify the dependencies in the renamed component's CMakeLists.txt file via REQUIRES or PRIV_REQUIRES arguments :ref:`on component registration<cmake_minimal_component_cmakelists>`.
Each project contains one or more components. Components can be part of ESP-IDF, part of the project's own components directory, or added from custom component directories (:ref:`see above <component-directories>`).
The list of directories in ``COMPONENT_DIRS`` is searched for the project's components. Directories in this list can either be components themselves (ie they contain a `CMakeLists.txt` file), or they can be top-level directories whose sub-directories are components.
When CMake runs to configure the project, it logs the components included in the build. This list can be useful for debugging the inclusion/exclusion of certain components.
When ESP-IDF is collecting all the components to compile, it will do this in the order specified by ``COMPONENT_DIRS``; by default, this means ESP-IDF's internal components first, then the project's components, and finally any components set in ``EXTRA_COMPONENT_DIRS``. If two or more of these directories
contain component sub-directories with the same name, the component in the last place searched is used. This allows, for example, overriding ESP-IDF components
with a modified version by copying that component from the ESP-IDF components directory to the project components directory and then modifying it there.
If used in this way, the ESP-IDF directory itself can remain untouched.
-``SRCS`` is a list of source files (``*.c``, ``*.cpp``, ``*.cc``, ``*.S``). These source files will be compiled into the component library.
-``INCLUDE_DIRS`` is a list of directories to add to the global include search path for any component which requires this component, and also the main source files.
-``REQUIRES`` is not actually required, but it is very often required to declare what other components this component will use. See :ref:`component requirements`.
-``COMPONENT_DIR``: The component directory. Evaluates to the absolute path of the directory containing ``CMakeLists.txt``. The component path cannot contain spaces. This is the same as the ``CMAKE_CURRENT_SOURCE_DIR`` variable.
-``COMPONENT_NAME``: Name of the component. Same as the name of the component directory.
-``COMPONENT_ALIAS``: Alias of the library created internally by the build system for the component.
-``COMPONENT_LIB``: Name of the library created internally by the build system for the component.
-``CONFIG_*``: Each value in the project configuration has a corresponding variable available in cmake. All names begin with ``CONFIG_``. :doc:`More information here </api-reference/kconfig>`.
-``ESP_PLATFORM``: Set to 1 when the CMake file is processed within ESP-IDF build system.
The following are some project/build variables that are available as build properties and whose values can be queried using ``idf_build_get_property``
from the component CMakeLists.txt:
-``PROJECT_NAME``: Name of the project, as set in project CMakeLists.txt file.
-``PROJECT_DIR``: Absolute path of the project directory containing the project CMakeLists. Same as the ``CMAKE_SOURCE_DIR`` variable.
-``COMPONENTS``: Names of all components that are included in this build, formatted as a semicolon-delimited CMake list.
-``IDF_VER``: Git version of ESP-IDF (produced by ``git describe``)
-``IDF_VERSION_MAJOR``, ``IDF_VERSION_MINOR``, ``IDF_VERSION_PATCH``: Components of ESP-IDF version, to be used in conditional expressions. Note that this information is less precise than that provided by ``IDF_VER`` variable. ``v4.0-dev-*``, ``v4.0-beta1``, ``v4.0-rc1`` and ``v4.0`` will all have the same values of ``IDF_VERSION_*`` variables, but different ``IDF_VER`` values.
-``IDF_TARGET``: Name of the target for which the project is being built.
-``PROJECT_VER``: Project version.
* If ``PROJECT_VER`` variable is set in project CMakeLists.txt file, its value will be used.
* Else, if the ``PROJECT_DIR/version.txt`` exists, its contents will be used as ``PROJECT_VER``.
When compiling each component, the ESP-IDF build system recursively evaluates its dependencies. This means each component needs to declare the components that it depends on ("requires").
-``PRIV_REQUIRES`` should be set to all components whose header files are #included from *any source files* in this component, unless already listed in ``REQUIRES``. Also any component which is required to be linked in order for this component to function correctly.
- The values of ``REQUIRES`` and ``PRIV_REQUIRES`` should not depend on any configuration choices (``CONFIG_xxx`` macros). This is because requirements are expanded before configuration is loaded. Other component variables (like include paths or source files) can depend on configuration choices.
- Not setting either or both ``REQUIRES`` variables is fine. If the component has no requirements except for the `Common component requirements`_ needed for RTOS, libc, etc.
If a components only supports some target chips (values of ``IDF_TARGET``) then it can specify ``REQUIRED_IDF_TARGETS`` in the ``idf_component_register`` call to express these requirements. In this case the build system will generate an error if the component is included into the build, but does not support the selected target.
..note:: In CMake terms, ``REQUIRES`` & ``PRIV_REQUIRES`` are approximate wrappers around the CMake functions ``target_link_libraries(... PUBLIC ...)`` and ``target_link_libraries(... PRIVATE ...)``.
.._example component requirements:
Example of component requirements
---------------------------------
Imagine there is a ``car`` component, which uses the ``engine`` component, which uses the ``spark_plug`` component:
..code-block:: none
- autoProject/
- CMakeLists.txt
- components/ - car/ - CMakeLists.txt
- car.c
- car.h
- engine/ - CMakeLists.txt
- engine.c
- include/ - engine.h
- spark_plug/ - CMakeLists.txt
- plug.c
- plug.h
Car component
^^^^^^^^^^^^^
..highlight:: c
The ``car.h`` header file is the public interface for the ``car`` component. This header includes ``engine.h`` directly because it uses some declarations from this header::
/* car.h */
#include "engine.h"
#ifdef ENGINE_IS_HYBRID
#define CAR_MODEL "Hybrid"
#endif
And car.c includes ``car.h`` as well::
/* car.c */
#include "car.h"
This means the ``car/CMakeLists.txt`` file needs to declare that ``car`` requires ``engine``:
..code-block:: cmake
idf_component_register(SRCS "car.c"
INCLUDE_DIRS "."
REQUIRES engine)
-``SRCS`` gives the list of source files in the ``car`` component.
-``INCLUDE_DIRS`` gives the list of public include directories for this component. Because the public interface is ``car.h``, the directory containing ``car.h`` is listed here.
-``REQUIRES`` gives the list of components required by the public interface of this component. Because ``car.h`` is a public header and includes a header from ``engine``, we include ``engine`` here. This makes sure that any other component which includes ``car.h`` will be able to recursively include the required ``engine.h`` also.
Engine component
^^^^^^^^^^^^^^^^
..highlight:: c
The ``engine`` component also has a public header file ``include/engine.h``, but this header is simpler::
/* engine.h */
#define ENGINE_IS_HYBRID
void engine_start(void);
The implementation is in ``engine.c``::
/* engine.c */
#include "engine.h"
#include "spark_plug.h"
...
In this component, ``engine`` depends on ``spark_plug`` but this is a private dependency. ``spark_plug.h`` is needed to compile ``engine.c``, but not needed to include ``engine.h``.
This means that the ``engine/CMakeLists.txt`` file can use ``PRIV_REQUIRES``:
..code-block:: cmake
idf_component_register(SRCS "engine.c"
INCLUDE_DIRS "include"
PRIV_REQUIRES spark_plug)
As a result, source files in the ``car`` component don't need the ``spark_plug`` include directories added to their compiler search path. This can speed up compilation, and stops compiler command lines from becoming longer than necessary.
Spark Plug Component
^^^^^^^^^^^^^^^^^^^^
The ``spark_plug`` component doesn't depend on anything else. It has a public header file ``spark_plug.h``, but this doesn't include headers from any other components.
This means that the ``spark_plug/CMakeLists.txt`` file doesn't need any ``REQUIRES`` or ``PRIV_REQUIRES`` clauses:
..code-block:: cmake
idf_component_register(SRCS "spark_plug.c"
INCLUDE_DIRS ".")
Source File Include Directories
-------------------------------
Each component's source file is compiled with these include path directories, as specified in the passed arguments to ``idf_component_register``:
..code-block:: cmake
idf_component_register(..
INCLUDE_DIRS "include"
PRIV_INCLUDE_DIRS "other")
- The current component's ``INCLUDE_DIRS`` and ``PRIV_INCLUDE_DIRS``.
- The ``INCLUDE_DIRS`` belonging to all other components listed in the ``REQUIRES`` and ``PRIV_REQUIRES`` parameters (ie all the current component's public and private dependencies).
- Recursively, all of the ``INCLUDE_DIRS`` of those components ``REQUIRES`` lists (ie all public dependencies of this component's dependencies, recursively expanded).
Main component requirements
---------------------------
The component named ``main`` is special because it automatically requires all other components in the build. So it's not necessary to pass ``REQUIRES`` or ``PRIV_REQUIRES`` to this component. See :ref:`renaming main <rename-main>` for a description of what needs to be changed if no longer using the ``main`` component.
Common component requirements
-----------------------------
To avoid duplication, every component automatically requires some "common" IDF components even if they are not mentioned explicitly. Headers from these components can always be included.
- If you set the ``COMPONENTS`` variable to a minimal list of components used directly by your project, then the build will expand to also include required components. The full list of components will be:
- Very early in the CMake configuration process, the script ``expand_requirements.cmake`` is run. This script does a partial evaluation of all component CMakeLists.txt files and builds a graph of component requirements (this graph may have cycles). The graph is used to generate a file ``component_depends.cmake`` in the build directory.
- The main CMake process then includes this file and uses it to determine the list of components to include in the build (internal ``BUILD_COMPONENTS`` variable). The ``BUILD_COMPONENTS`` variable is sorted so dependencies are listed first, however as the component dependency graph has cycles this cannot be guaranteed for all components. The order should be deterministic given the same set of components and component dependencies.
- The value of ``BUILD_COMPONENTS`` is logged by CMake as "Component names: "
- Configuration is then evaluated for the components included in the build.
- Each component is included in the build normally and the CMakeLists.txt file is evaluated again to add the component libraries to the build.
- Order that :ref:`project_include.cmake` files are included into the project.
- Order that the list of header paths is generated for compilation (via ``-I`` argument). (Note that for a given component's source files, only that component's dependency's header paths are passed to the compiler.)
When included from a project CMakeLists file, the ``project.cmake`` file defines some utility modules and global variables and then sets ``IDF_PATH`` if it was not set in the system environment.
It also defines an overridden custom version of the built-in CMake_ ``project`` function. This function is overridden to add all of the ESP-IDF specific project functionality.
- Determines the target (set by ``IDF_TARGET`` environment variable) and saves the target in CMake cache. If the target set in the environment does not match the one in cache, exits with an error.
- Evaluates component dependencies and builds the ``BUILD_COMPONENTS`` list of components to include in the build (see :ref:`above<component-requirements-implementation>`).
- Finds all components in the project (searching ``COMPONENT_DIRS`` and filtering by ``COMPONENTS`` if this is set).
- Loads the project configuration from the ``sdkconfig`` file and generates a ``sdkconfig.cmake`` file and a ``sdkconfig.h`` header. These define configuration values in CMake and C/C++, respectively. If the project configuration changes, cmake will automatically be re-run to re-generate these files and re-configure the project.
- Sets the `CMAKE_TOOLCHAIN_FILE`_ variable to the correct toolchain file, depending on the target.
- Declares the actual cmake-level project by calling the `CMake project function <cmake project_>`_.
- Loads the git version. This includes some magic which will automatically re-run CMake if a new revision is checked out in git. See `File Globbing & Incremental Builds`_.
- Includes :ref:`project_include.cmake` files from any components which have them.
- Adds each component to the build. Each component CMakeLists file calls ``idf_component_register``, calls the CMake `add_library <cmake add_library_>`_ function to add a library and then adds source files, compile options, etc.
- Adds the final app executable to the build.
- Goes back and adds inter-component dependencies between components (ie adding the public header directories of each component to each other component).
- When CMake runs, it prints quite a lot of diagnostic information including lists of components and component paths.
- Running ``cmake -DDEBUG=1`` will produce more verbose diagnostic output from the IDF build system.
- Running ``cmake`` with the ``--trace`` or ``--trace-expand`` options will give a lot of information about control flow. See the `cmake command line documentation`_.
When included from a project CMakeLists file, the ``project.cmake`` file defines some utility modules and global variables and then sets ``IDF_PATH`` if it was not set in the system environment.
It also defines an overridden custom version of the built-in CMake_ ``project`` function. This function is overridden to add all of the ESP-IDF specific project functionality.
By default, ``idf.py`` passes the ``--warn-uninitialized`` flag to CMake_ so it will print a warning if an undefined variable is referenced in the build. This can be very useful to find buggy CMake files.
``project_include.cmake`` files are used inside ESP-IDF, for defining project-wide build features such as ``esptool.py`` command line arguments and the ``bootloader`` "special app".
Unlike component ``CMakeLists.txt`` files, when including a ``project_include.cmake`` file the current source directory (``CMAKE_CURRENT_SOURCE_DIR`` and working directory) is the project directory. Use the variable ``COMPONENT_DIR`` for the absolute directory of the component.
Note that ``project_include.cmake`` isn't necessary for the most common component uses - such as adding include directories to the project, or ``LDFLAGS`` to the final linking step. These values can be customised via the ``CMakeLists.txt`` file itself. See `Optional Project Variables`_ for details.
``project_include.cmake`` files are included in the order given in ``BUILD_COMPONENTS`` variable (as logged by CMake). This means that a component's ``project_include.cmake`` file will be included after it's all dependencies' ``project_include.cmake`` files, unless both components are part of a dependency cycle. This is important if a ``project_include.cmake`` file relies on variables set by another component. See also :ref:`above<component-requirements-implementation>`.
Take great care when setting variables or targets in a ``project_include.cmake`` file. As the values are included into the top-level project CMake pass, they can influence or break functionality across all components!
configuration options at the top-level of menuconfig, rather than inside the "Component Configuration" sub-menu, then these can be defined in the KConfig.projbuild file alongside the ``CMakeLists.txt`` file.
Take care when adding configuration values in this file, as they will be included across the entire project configuration. Where possible, it's generally better to create a KConfig file for :ref:`component-configuration`.
``project_include.cmake`` files are used inside ESP-IDF, for defining project-wide build features such as ``esptool.py`` command line arguments and the ``bootloader`` "special app".
Special components which contain no source files, only ``Kconfig.projbuild`` and ``KConfig``, can have a one-line ``CMakeLists.txt`` file which calls the function ``idf_component_register()`` with no
arguments specified. This function will include the component in the project build, but no library will be built *and* no header files will be added to any include paths.
Because the build environment tries to set reasonable defaults that will work most
of the time, component ``CMakeLists.txt`` can be very small or even empty (see `Minimal Component CMakeLists`_). However, overriding `component variables`_ is usually required for some functionality.
Note that component dependencies may depend on ``IDF_TARGET`` variable, but not on Kconfig variables. Also one can not use Kconfig variables in ``include`` statements in CMake files, but ``IDF_TARGET`` can be used in such context.
This answer is adapted from the `CMake FAQ entry <cmake faq generated files_>`_, which contains some other examples that will also work with ESP-IDF builds.
If generating files as part of the project CMakeLists.txt file, not a component CMakeLists.txt, then use build property ``PROJECT_DIR`` instead of ``${COMPONENT_DIR}`` and ``${PROJECT_NAME}.elf`` instead of ``${COMPONENT_LIB}``.)
Sometimes you have a file with some binary or text data that you'd like to make available to your component - but you don't want to reformat the file as C source.
The names are generated from the full name of the file, as given in ``EMBED_FILES``. Characters /, ., etc. are replaced with underscores. The _binary prefix in the symbol name is added by objcopy and is the same for both text and binary files.
Place this line after the ``project()`` line in your project CMakeLists.txt file. Replace ``myproject.elf`` with your project name. The final argument can be ``TEXT`` to embed a null-terminated string, or ``BINARY`` to embed the content as-is.
For an example of using this technique, see :example:`protocols/https_request` - the certificate file contents are loaded from the text .pem file at compile time.
(The above CMakeLists.txt can be used to create a component named ``quirc`` that builds the quirc_ project using its own Makefile.)
-``externalproject_add`` defines an external build system.
-``SOURCE_DIR``, ``CONFIGURE_COMMAND``, ``BUILD_COMMAND`` and ``INSTALL_COMMAND`` should always be set. ``CONFIGURE_COMMAND`` can be set to an empty string if the build system has no "configure" step. ``INSTALL_COMMAND`` will generally be empty for ESP-IDF builds.
- Setting ``BUILD_IN_SOURCE`` means the build directory is the same as the source directory. Otherwise you can set ``BUILD_DIR``.
- Consult the ExternalProject_ documentation for more details about ``externalproject_add()``
- The second set of commands adds a library target, which points to the "imported" library file built by the external system. Some properties need to be set in order to add include directories and tell CMake where this file is.
- Finally, the generated library is added to `ADDITIONAL_MAKE_CLEAN_FILES`_. This means ``make clean`` will delete this library. (Note that the other object files from the build won't be deleted.)
..note:: When using an external build process with PSRAM, remember to add ``-mfix-esp32-psram-cache-issue`` to the C compiler arguments. See :ref:`CONFIG_SPIRAM_CACHE_WORKAROUND` for details of this flag.
CMake has some unusual behaviour around external project builds:
-`ADDITIONAL_MAKE_CLEAN_FILES`_ only works when "make" is used as the build system. If Ninja_ or an IDE build system is used, it won't delete these files when cleaning.
- However, the ExternalProject_ configure & build commands will *always* be re-run after a clean is run.
- Therefore, there are two alternative recommended ways to configure the external build command:
1. Have the external ``BUILD_COMMAND`` run a full clean compile of all sources. The build command will be run if any of the dependencies passed to ``externalproject_add`` with ``DEPENDS`` have changed, or if this is a clean build (ie any of ``idf.py clean``, ``ninja clean``, or ``make clean`` was run.)
2. Have the external ``BUILD_COMMAND`` be an incremental build command. Pass the parameter ``BUILD_ALWAYS 1`` to ``externalproject_add``. This means the external project will be built each time a build is run, regardless of dependencies. This is only recommended if the external project has correct incremental build behaviour, and doesn't take too long to run.
The best of these approaches for building an external project will depend on the project itself, its build system, and whether you anticipate needing to frequently recompile the project.
For example projects or other projects where you don't want to specify a full sdkconfig configuration, but you do want to override some key values from the ESP-IDF defaults, it is possible to create a file ``sdkconfig.defaults`` in the project directory. This file will be used when creating a new config from scratch, or when any new config value hasn't yet been set in the ``sdkconfig`` file.
In addition to ``sdkconfig.defaults`` file, build system will also load defaults from ``sdkconfig.defaults.TARGET_NAME`` file, where ``TARGET_NAME`` is the value of ``IDF_TARGET``. For example, for ``esp32`` target, default settings will be taken from ``sdkconfig.defaults`` first, and then from ``sdkconfig.defaults.esp32``.
If ``SDKCONFIG_DEFAULTS`` is used to override the name of defaults file, the name of target-specific defaults file will be derived from ``SDKCONFIG_DEFAULTS`` value.
Flash arguments
===============
There are some scenarios that we want to flash the target board without IDF. For this case we want to save the built binaries, esptool.py and esptool write_flash arguments. It's simple to write a script to save binaries and esptool.py.
After running a project build, the build directory contains binary output files (``.bin`` files) for the project and also the following flashing data files:
Alternatively, it is possible to manually copy the parameters from the argument file and pass them on the command line.
The build directory also contains a generated file ``flasher_args.json`` which contains project flash information, in JSON format. This file is used by ``idf.py`` and can also be used by other tools which need information about the project build.
The bootloader is built by default as part of ``idf.py build``, or can be built standalone via ``idf.py bootloader``.
The bootloader is a special "subproject" inside :idf:`/components/bootloader/subproject`. It has its own project CMakeLists.txt file and builds separate .ELF and .BIN files to the main project. However it shares its configuration and build directory with the main project.
The subproject is inserted as an external project from the top-level project, by the file :idf_file:`/components/bootloader/project_include.cmake`. The main build process runs CMake for the subproject, which includes discovering components (a subset of the main components) and generating a bootloader-specific config (derived from the main ``sdkconfig``).
Selecting the Target
====================
Currently ESP-IDF supports one target, ``esp32``. It is used by default by the build system. Developers working on adding multiple target support can change the target as follows::
rm sdkconfig
idf.py -DIDF_TARGET=new_target reconfigure
Writing Pure CMake Components
=============================
The ESP-IDF build system "wraps" CMake with the concept of "components", and helper functions to automatically integrate these components into a project build.
However, underneath the concept of "components" is a full CMake build system. It is also possible to make a component which is pure CMake.
..highlight:: cmake
Here is an example minimal "pure CMake" component CMakeLists file for a component named ``json``::
add_library(json STATIC
cJSON/cJSON.c
cJSON/cJSON_Utils.c)
target_include_directories(json PUBLIC cJSON)
- This is actually an equivalent declaration to the IDF ``json`` component :idf_file:`/components/json/CMakeLists.txt`.
- This file is quite simple as there are not a lot of source files. For components with a large number of files, the globbing behaviour of ESP-IDF's component logic can make the component CMakeLists style simpler.)
- Any time a component adds a library target with the component name, the ESP-IDF build system will automatically add this to the build, expose public include directories, etc. If a component wants to add a library target with a different name, dependencies will need to be added manually via CMake commands.
Using Third-Party CMake Projects with Components
================================================
CMake is used for a lot of open-source C and C++ projects — code that users can tap into for their applications. One of the benefits of having a CMake build system
is the ability to import these third-party projects, sometimes even without modification! This allows for users to be able to get functionality that may
not yet be provided by a component, or use another library for the same functionality.
..highlight:: cmake
Importing a library might look like this for a hypothetical library ``foo`` to be used in the ``main`` component::
For an actual example, take a look at :example:`build_system/cmake/import_lib`. Take note that what needs to be done in order to import
the library may vary. It is recommended to read up on the library's documentation for instructions on how to
import it from other projects. Studying the library's CMakeLists.txt and build structure can also be helpful.
It is also possible to wrap a third-party library to be used as a component in this manner. For example, the :component:`mbedtls` component is a wrapper for
Espressif's fork of `mbedtls <https://github.com/ARMmbed/mbedtls>`_. See its :component_file:`component CMakeLists.txt <mbedtls/CMakeLists.txt>`.
The CMake variable ``ESP_PLATFORM`` is set to 1 whenever the ESP-IDF build system is being used. Tests such as ``if (ESP_PLATFORM)`` can be used in generic CMake code if special IDF-specific logic is required.
-``target_name``- name that can be used to reference the imported library, such as when linking to other targets
-``lib_path``- path to prebuilt library; may be an absolute or relative path to the component directory
Optional arguments ``REQUIRES`` and ``PRIV_REQUIRES`` specify dependency on other components. These have the same meaning as the arguments for ``idf_component_register``.
Take note that the prebuilt library must have been compiled for the same target as the consuming project. Configuration relevant to the prebuilt
library must also match. If not paid attention to, these two factors may contribute to subtle bugs in the app.
For an example, take a look at :example:`build_system/cmake/import_prebuilt`.
# Let the build system know what the project executable is to attach more targets, dependencies, etc.
idf_build_executable(${CMAKE_PROJECT_NAME}.elf)
The example in :example:`build_system/cmake/idf_as_lib` demonstrates the creation of an application equivalent to :example:`hello world application <get-started/hello_world>`
using a custom CMake project.
..note:: The IDF build system can only set compiler flags for source files that it builds. When an external CMakeLists.txt file is used and PSRAM is enabled, remember to add ``-mfix-esp32-psram-cache-issue`` to the C compiler arguments. See :ref:`CONFIG_SPIRAM_CACHE_WORKAROUND` for details of this flag.
Retrieve a :ref:`build property<cmake-build-properties>`*property* and store it in *var* accessible from the current scope. Specifying
*GENERATOR_EXPRESSION* will retrieve the generator expression string for that property, instead of the actual value, which
can be used with CMake commands that support generator expressions.
..code-block:: none
idf_build_set_property(property val [APPEND])
Set a :ref:`build property<cmake-build-properties>`*property* with value *val*. Specifying *APPEND* will append the specified value to the current
value of the property. If the property does not previously exist or it is currently empty, the specified value becomes
the first element/member instead.
..code-block:: none
idf_build_component(component_dir)
Present a directory *component_dir* that contains a component to the build system. Relative paths are converted to absolute paths with respect to current directory.
All calls to this command must be performed before `idf_build_process`.
This command does not guarantee that the component will be processed during build (see the `COMPONENTS` argument description for `idf_build_process`)
..code-block:: none
idf_build_process(target
[PROJECT_DIR project_dir]
[PROJECT_VER project_ver]
[PROJECT_NAME project_name]
[SDKCONFIG sdkconfig]
[SDKCONFIG_DEFAULTS sdkconfig_defaults]
[BUILD_DIR build_dir]
[COMPONENTS component1 component2 ...])
Performs the bulk of the behind-the-scenes magic for including ESP-IDF components such as component configuration, libraries creation,
dependency expansion and resolution. Among these functions, perhaps the most important
from a user's perspective is the libraries creation by calling each component's ``idf_component_register``. This command creates the libraries for each component, which are accessible using aliases in the form
idf::*component_name*. These aliases can be used to link the components to the user's own targets, either libraries
or executables.
The call requires the target chip to be specified with *target* argument. Optional arguments for the call include:
- PROJECT_DIR - directory of the project; defaults to CMAKE_SOURCE_DIR
- PROJECT_NAME - name of the project; defaults to CMAKE_PROJECT_NAME
- SDKCONFIG - output path of generated sdkconfig file; defaults to PROJECT_DIR/sdkconfig or CMAKE_SOURCE_DIR/sdkconfig depending if PROJECT_DIR is set
- SDKCONFIG_DEFAULTS - defaults file to use for the build; defaults to empty
- BUILD_DIR - directory to place ESP-IDF build-related artifacts, such as generated binaries, text files, components; defaults to CMAKE_BINARY_DIR
- COMPONENTS - select components to process among the components known by the build system (added via `idf_build_component`). This argument is used to trim the build.
Other components are automatically added if they are required in the dependency chain, i.e.
the public and private requirements of the components in this list are automatically added, and in turn the public and private requirements of those requirements,
so on and so forth. If not specified, all components known to the build system are processed.
..code-block:: none
idf_build_executable(executable)
Specify the executable *executable* for ESP-IDF build. This attaches additional targets such as dependencies related to
flashing, generating additional binary files, etc. Should be called after ``idf_build_process``.
Retrieve a specified *component*'s :ref:`component property<cmake-component-properties>`, *property* and store it in *var* accessible from the current scope. Specifying
*GENERATOR_EXPRESSION* will retrieve the generator expression string for that property, instead of the actual value, which
can be used with CMake commands that support generator expressions.
Set a specified *component*'s :ref:`component property<cmake-component-properties>`, *property* with value *val*. Specifying *APPEND* will append the specified value to the current
value of the property. If the property does not previously exist or it is currently empty, the specified value becomes
config-only component and an interface library is created instead.
- SRC_DIRS, EXCLUDE_SRCS - used to glob source files (.c, .cpp, .S) by specifying directories, instead of specifying source files manually via SRCS. Note that this is subject to the :ref:`limitations of globbing in CMake<cmake-file-globbing>`. Source files specified in EXCLUDE_SRCS are removed from the globbed files.
- INCLUDE_DIRS - paths, relative to the component directory, which will be added to the include search path for all other components which require the current component
- PRIV_INCLUDE_DIRS - directory paths, must be relative to the component directory, which will be added to the include search path for this component's source files only
- REQUIRES - public component requirements for the component
- PRIV_REQUIRES - private component requirements for the component; ignored on config-only components
- LDFRAGMENTS - component linker fragment files
- REQUIRED_IDF_TARGETS - specify the only target the component supports
The following are used for :ref:`embedding data into the component<cmake_embed_data>`, and is considered as source files
when determining if a component is config-only. This means that even if the component does not specify source files, a static library is still
created internally for the component if it specifies either:
- EMBED_FILES - binary files to be embedded in the component
- EMBED_TXTFILES - text files to be embedded in the component
.._cmake-component-properties:
idf-component-properties
------------------------
These are properties that describe a component. Values of component properties can be retrieved by using the build command ``idf_component_get_property``.
For example, to get the directory of the ``freertos`` component:
message(STATUS "The 'freertos' component directory is: ${dir}")
- COMPONENT_ALIAS - alias for COMPONENT_LIB used for linking the component to external targets; set by ``idf_build_component`` and alias library itself
- EMBED_FILES - list of files to embed in component; set from ``idf_component_register`` EMBED_FILES argument
- EMBED_TXTFILES - list of text files to embed in component; set from ``idf_component_register`` EMBED_TXTFILES argument
- INCLUDE_DIRS - list of component include directories; set from ``idf_component_register`` INCLUDE_DIRS argument
- KCONFIG - component Kconfig file; set by ``idf_build_component``
- KCONFIG_PROJBUILD - component Kconfig.projbuild; set by ``idf_build_component``
- LDFRAGMENTS - list of component linker fragment files; set from ``idf_component_register`` LDFRAGMENTS argument
- PRIV_INCLUDE_DIRS - list of component private include directories; set from ``idf_component_register`` PRIV_INCLUDE_DIRS on components of type LIBRARY
- PRIV_REQUIRES - list of private component dependentices; set from ``idf_component_register`` PRIV_REQUIRES argument
- REQUIRED_IDF_TARGETS - list of targets the component supports; set from ``idf_component_register`` EMBED_TXTFILES argument
- REQUIRES - list of public component dependencies; set from ``idf_component_register`` REQUIRES argument
- SRCS - list of component source files; set from SRCS or SRC_DIRS/EXCLUDE_SRCS argument of ``idf_component_register``
.._cmake-file-globbing:
File Globbing & Incremental Builds
==================================
..highlight:: cmake
The preferred way to include source files in an ESP-IDF component is to list them manually via SRCS argument to ``idf_component_register``::
This preference reflects the `CMake best practice <https://gist.github.com/mbinna/c61dbb39bca0e4fb7d1f73b0d66a4fd1/>`_ of manually listing source files. This could, however, be inconvenient when there are lots of source files to add to the build. The ESP-IDF build system provides an alternative way for specifying source files using ``SRC_DIRS``::
idf_component_register(SRC_DIRS library platform
...)
This uses globbing behind the scenes to find source files in the specified directories. Be aware, however, that if a new source file is added and this method is used, then CMake won't know to automatically re-run and this file won't be added to the build.
The trade-off is acceptable when you're adding the file yourself, because you can trigger a clean build or run ``idf.py reconfigure`` to manually re-run CMake_. However, the problem gets harder when you share your project with others who may check out a new version using a source control tool like Git...
For components which are part of ESP-IDF, we use a third party Git CMake integration module (:idf_file:`/tools/cmake/third_party/GetGitRevisionDescription.cmake`) which automatically re-runs CMake any time the repository commit changes. This means if you check out a new ESP-IDF version, CMake will automatically rerun.
For project components (not part of ESP-IDF), there are a few different options:
- If keeping your project file in Git, ESP-IDF will automatically track the Git revision and re-run CMake if the revision changes.
- If some components are kept in a third git repository (not the project repository or ESP-IDF repository), you can add a call to the ``git_describe`` function in a component CMakeLists file in order to automatically trigger re-runs of CMake when the Git revision changes.
- If not using Git, remember to manually run ``idf.py reconfigure`` whenever a source file may change.
The best option will depend on your particular project and its users.
Build System Metadata
=====================
For integration into IDEs and other build systems, when CMake runs the build process generates a number of metadata files in the ``build/`` directory. To regenerate these files, run ``cmake`` or ``idf.py reconfigure`` (or any other ``idf.py`` build command).
-``compile_commands.json`` is a standard format JSON file which describes every source file which is compiled in the project. A CMake feature generates this file, and many IDEs know how to parse it.
-``project_description.json`` contains some general information about the ESP-IDF project, configured paths, etc.
-``flasher_args.json`` contains esptool.py arguments to flash the project's binary files. There are also ``flash_*_args`` files which can be used directly with esptool.py. See `Flash arguments`_.
-``CMakeCache.txt`` is the CMake cache file which contains other information about the CMake process, toolchain, etc.
-``config/sdkconfig.json`` is a JSON-formatted version of the project configuration values.
-``config/kconfig_menus.json`` is a JSON-formatted version of the menus shown in menuconfig, for use in external IDE UIs.
JSON Configuration Server
-------------------------
.. highlight :: json
A tool called ``confserver.py`` is provided to allow IDEs to easily integrate with the configuration system logic. ``confserver.py`` is designed to run in the background and interact with a calling process by reading and writing JSON over process stdin & stdout.
You can run ``confserver.py`` from a project via ``idf.py confserver`` or ``ninja confserver``, or a similar target triggered from a different build generator.
The config server outputs human-readable errors and warnings on stderr and JSON on stdout. On startup, it will output the full values of each configuration item in the system as a JSON dictionary, and the available ranges for values which are range constrained. The same information is contained in ``sdkconfig.json``::
Only visible configuration items are sent. Invisible/disabled items can be parsed from the static ``kconfig_menus.json`` file which also contains the menu structure and other metadata (descriptions, types, ranges, etc.)
The Configuration Server will then wait for input from the client. The client passes a request to change one or more values, as a JSON object followed by a newline::
If invalid data is passed, an "error" field is present on the object::
{"version": 1, "values": {}, "error": ["The following config symbol(s) were not visible so were not updated: NOT_VISIBLE_ITEM"]}
By default, no config changes are written to the sdkconfig file. Changes are held in memory until a "save" command is sent::
{"version": 1, "save": null }
To reload the config values from a saved file, discarding any changes in memory, a "load" command can be sent::
{"version": 1, "load": null }
The value for both "load" and "save" can be a new pathname, or "null" to load/save the previous pathname.
The response to a "load" command is always the full set of config values and ranges, the same as when the server is initially started.
Any combination of "load", "set", and "save" can be sent in a single command and commands are executed in that order. Therefore it's possible to load config from a file, set some config item values and then save to a file in a single command.
..note:: The configuration server does not automatically load any changes which are applied externally to the ``sdkconfig`` file. Send a "load" command or restart the server if the file is externally edited.
..note:: The configuration server does not re-run CMake to regenerate other build files or metadata files after ``sdkconfig`` is updated. This will happen automatically the next time ``CMake`` or ``idf.py`` is run.
An automatic project conversion tool is available in :idf_file:`/tools/cmake/convert_to_cmake.py`. Run this command line tool with the path to a project like this::
The project directory must contain a Makefile, and GNU Make (``make``) must be installed and available on the PATH.
The tool will convert the project Makefile and any component ``component.mk`` files to their equivalent ``CMakeLists.txt`` files.
It does so by running ``make`` to expand the ESP-IDF build system variables which are set by the build, and then producing equivalent CMakelists files to set the same variables.
The conversion tool is not capable of dealing with complex Makefile logic or unusual targets. These will need to be converted by hand.
No Longer Available in CMake
----------------------------
Some features are significantly different or removed in the CMake-based system. The following variables no longer exist in the CMake-based build system:
-``COMPONENT_BUILD_DIR``: Use ``CMAKE_CURRENT_BINARY_DIR`` instead.
-``COMPONENT_LIBRARY``: Defaulted to ``$(COMPONENT_NAME).a``, but the library name could be overriden by the component. The name of the component library can no longer be overriden by the component.
-``CC``, ``LD``, ``AR``, ``OBJCOPY``: Full paths to each tool from the gcc xtensa cross-toolchain. Use ``CMAKE_C_COMPILER``, ``CMAKE_C_LINK_EXECUTABLE``, ``CMAKE_OBJCOPY``, etc instead. `Full list here <cmake language variables_>`_.
-``HOSTCC``, ``HOSTLD``, ``HOSTAR``: Full names of each tool from the host native toolchain. These are no longer provided, external projects should detect any required host toolchain manually.
-``COMPONENT_ADD_LDFLAGS``: Used to override linker flags. Use the CMake `target_link_libraries`_ command instead.
-``COMPONENT_ADD_LINKER_DEPS``: List of files that linking should depend on. `target_link_libraries`_ will usually infer these dependencies automatically. For linker scripts, use the provided custom CMake function ``target_linker_scripts``.
-``COMPONENT_SUBMODULES``: No longer used, the build system will automatically enumerate all submodules in the ESP-IDF repository.
-``COMPONENT_EXTRA_INCLUDES``: Used to be an alternative to ``COMPONENT_PRIV_INCLUDEDIRS`` for absolute paths. Use ``PRIV_INCLUDE_DIRS`` argument to ``idf_component_register`` for all cases now (can be relative or absolute).
-``COMPONENT_OBJS``: Previously, component sources could be specified as a list of object files. Now they can be specified as a list of source files via ``SRCS`` argument to `idf_component_register`.
-``COMPONENT_OBJEXCLUDE``: Has been replaced with ``EXCLUDE_SRCS`` argument to ``idf_component_register``. Specify source files (as absolute paths or relative to component directory), instead.
-``COMPONENT_EXTRA_CLEAN``: Set property ``ADDITIONAL_MAKE_CLEAN_FILES`` instead but note :ref:`CMake has some restrictions around this functionality <ADDITIONAL_MAKE_CLEAN_FILES_note>`.
-``COMPONENT_OWNBUILDTARGET`` & ``COMPONENT_OWNCLEANTARGET``: Use CMake `ExternalProject`_ instead. See :ref:`component-build-full-override` for full details.
- In the legacy Make-based build system, it is required to also set ``COMPONENT_SRCDIRS`` if ``COMPONENT_SRCS`` is set. In CMake, the equivalent is not necessary i.e. specifying ``SRC_DIRS`` to ``idf_component_register`` if ``SRCS`` is also specified (in fact, ``SRCS`` is ignored if ``SRC_DIRS`` is specified).
``make flash`` and similar targets still work to build and flash. However, project ``sdkconfig`` no longer specifies serial port and baud rate. Environment variables can be used to override these. See :ref:`flash-with-ninja-or-make` for more details.