esp-idf/examples/peripherals/lcd/tjpgd/main/decode_image.c

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2021-09-23 00:06:13 -04:00
/*
* SPDX-FileCopyrightText: 2022 Espressif Systems (Shanghai) CO LTD
*
* SPDX-License-Identifier: CC0-1.0
*/
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/*
The image used for the effect on the LCD in the SPI master example is stored in flash
as a jpeg file. This file contains the decode_image routine, which uses the tiny JPEG
decoder library to decode this JPEG into a format that can be sent to the display.
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Keep in mind that the decoder library cannot handle progressive files (will give
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``Image decoder: jd_prepare failed (8)`` as an error) so make sure to save in the correct
format if you want to use a different image file.
*/
#include "decode_image.h"
#include "esp_rom_tjpgd.h"
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#include "esp_log.h"
#include <string.h>
//Reference the binary-included jpeg file
extern const uint8_t image_jpg_start[] asm("_binary_image_jpg_start");
extern const uint8_t image_jpg_end[] asm("_binary_image_jpg_end");
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//Define the height and width of the jpeg file. Make sure this matches the actual jpeg
//dimensions.
#define IMAGE_W 336
#define IMAGE_H 256
const char *TAG = "ImageDec";
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//Data that is passed from the decoder function to the infunc/outfunc functions.
typedef struct {
const unsigned char *inData; //Pointer to jpeg data
uint16_t inPos; //Current position in jpeg data
uint16_t **outData; //Array of IMAGE_H pointers to arrays of IMAGE_W 16-bit pixel values
int outW; //Width of the resulting file
int outH; //Height of the resulting file
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} JpegDev;
//Input function for jpeg decoder. Just returns bytes from the inData field of the JpegDev structure.
static uint32_t infunc(esp_rom_tjpgd_dec_t *decoder, uint8_t *buf, uint32_t len)
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{
//Read bytes from input file
JpegDev *jd = (JpegDev *)decoder->device;
if (buf != NULL) {
memcpy(buf, jd->inData + jd->inPos, len);
}
jd->inPos += len;
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return len;
}
//Output function. Re-encodes the RGB888 data from the decoder as big-endian RGB565 and
//stores it in the outData array of the JpegDev structure.
static uint32_t outfunc(esp_rom_tjpgd_dec_t *decoder, void *bitmap, esp_rom_tjpgd_rect_t *rect)
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{
JpegDev *jd = (JpegDev *)decoder->device;
uint8_t *in = (uint8_t *)bitmap;
for (int y = rect->top; y <= rect->bottom; y++) {
for (int x = rect->left; x <= rect->right; x++) {
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//We need to convert the 3 bytes in `in` to a rgb565 value.
uint16_t v = 0;
v |= ((in[0] >> 3) << 11);
v |= ((in[1] >> 2) << 5);
v |= ((in[2] >> 3) << 0);
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//The LCD wants the 16-bit value in big-endian, so swap bytes
v = (v >> 8) | (v << 8);
jd->outData[y][x] = v;
in += 3;
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}
}
return 1;
}
//Size of the work space for the jpeg decoder.
#define WORKSZ 3100
//Decode the embedded image into pixel lines that can be used with the rest of the logic.
esp_err_t decode_image(uint16_t ***pixels)
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{
char *work = NULL;
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int r;
esp_rom_tjpgd_dec_t decoder;
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JpegDev jd;
*pixels = NULL;
esp_err_t ret = ESP_OK;
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//Alocate pixel memory. Each line is an array of IMAGE_W 16-bit pixels; the `*pixels` array itself contains pointers to these lines.
*pixels = calloc(IMAGE_H, sizeof(uint16_t *));
if (*pixels == NULL) {
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ESP_LOGE(TAG, "Error allocating memory for lines");
ret = ESP_ERR_NO_MEM;
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goto err;
}
for (int i = 0; i < IMAGE_H; i++) {
(*pixels)[i] = malloc(IMAGE_W * sizeof(uint16_t));
if ((*pixels)[i] == NULL) {
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ESP_LOGE(TAG, "Error allocating memory for line %d", i);
ret = ESP_ERR_NO_MEM;
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goto err;
}
}
//Allocate the work space for the jpeg decoder.
work = calloc(WORKSZ, 1);
if (work == NULL) {
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ESP_LOGE(TAG, "Cannot allocate workspace");
ret = ESP_ERR_NO_MEM;
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goto err;
}
//Populate fields of the JpegDev struct.
jd.inData = image_jpg_start;
jd.inPos = 0;
jd.outData = *pixels;
jd.outW = IMAGE_W;
jd.outH = IMAGE_H;
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//Prepare and decode the jpeg.
r = esp_rom_tjpgd_prepare(&decoder, infunc, work, WORKSZ, (void *)&jd);
if (r != JDR_OK) {
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ESP_LOGE(TAG, "Image decoder: jd_prepare failed (%d)", r);
ret = ESP_ERR_NOT_SUPPORTED;
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goto err;
}
r = esp_rom_tjpgd_decomp(&decoder, outfunc, 0);
if (r != JDR_OK && r != JDR_FMT1) {
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ESP_LOGE(TAG, "Image decoder: jd_decode failed (%d)", r);
ret = ESP_ERR_NOT_SUPPORTED;
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goto err;
}
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//All done! Free the work area (as we don't need it anymore) and return victoriously.
free(work);
return ret;
err:
//Something went wrong! Exit cleanly, de-allocating everything we allocated.
if (*pixels != NULL) {
for (int i = 0; i < IMAGE_H; i++) {
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free((*pixels)[i]);
}
free(*pixels);
}
free(work);
return ret;
}