esp-idf/tools/cmake/project.cmake

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# Designed to be included from an IDF app's CMakeLists.txt file
#
cmake_minimum_required(VERSION 3.5)
# Set IDF_PATH, as nothing else will work without this
set(IDF_PATH "$ENV{IDF_PATH}")
if(NOT IDF_PATH)
# Documentation says you should set IDF_PATH in your environment, but we
# can infer it relative to tools/cmake directory if it's not set.
get_filename_component(IDF_PATH "${CMAKE_CURRENT_LIST_DIR}/../.." ABSOLUTE)
endif()
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file(TO_CMAKE_PATH "${IDF_PATH}" IDF_PATH)
set(ENV{IDF_PATH} ${IDF_PATH})
#
# Load cmake modules
#
set(CMAKE_MODULE_PATH
"${IDF_PATH}/tools/cmake"
"${IDF_PATH}/tools/cmake/third_party"
${CMAKE_MODULE_PATH})
include(GetGitRevisionDescription)
include(utilities)
include(components)
include(kconfig)
include(git_submodules)
include(idf_functions)
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set_default(PYTHON "python")
if(NOT PYTHON_DEPS_CHECKED AND NOT BOOTLOADER_BUILD)
message(STATUS "Checking Python dependencies...")
execute_process(COMMAND "${PYTHON}" "${IDF_PATH}/tools/check_python_dependencies.py"
RESULT_VARIABLE result)
if(NOT result EQUAL 0)
message(FATAL_ERROR "Some Python dependencies must be installed. Check above message for details.")
endif()
endif()
# project
#
# This macro wraps the cmake 'project' command to add
# all of the IDF-specific functionality required
#
# Implementation Note: This macro wraps 'project' on purpose, because cmake has
# some backwards-compatible magic where if you don't call "project" in the
# top-level CMakeLists file, it will call it implicitly. However, the implicit
# project will not have CMAKE_TOOLCHAIN_FILE set and therefore tries to
# create a native build project.
#
# Therefore, to keep all the IDF "build magic", the cleanest way is to keep the
# top-level "project" call but customize it to do what we want in the IDF build.
#
macro(project name)
# Set global variables used by rest of the build
idf_set_global_variables()
# Sort the components list, as it may be found via filesystem
# traversal and therefore in a non-deterministic order
list(SORT COMPONENTS)
execute_process(COMMAND "${CMAKE_COMMAND}"
-D "COMPONENTS=${COMPONENTS}"
-D "COMPONENT_REQUIRES_COMMON=${COMPONENT_REQUIRES_COMMON}"
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-D "EXCLUDE_COMPONENTS=${EXCLUDE_COMPONENTS}"
-D "TEST_COMPONENTS=${TEST_COMPONENTS}"
-D "TEST_EXCLUDE_COMPONENTS=${TEST_EXCLUDE_COMPONENTS}"
-D "TESTS_ALL=${TESTS_ALL}"
-D "DEPENDENCIES_FILE=${CMAKE_BINARY_DIR}/component_depends.cmake"
-D "COMPONENT_DIRS=${COMPONENT_DIRS}"
-D "BOOTLOADER_BUILD=${BOOTLOADER_BUILD}"
-D "IDF_PATH=${IDF_PATH}"
-D "DEBUG=${DEBUG}"
-P "${IDF_PATH}/tools/cmake/scripts/expand_requirements.cmake"
WORKING_DIRECTORY "${PROJECT_PATH}")
include("${CMAKE_BINARY_DIR}/component_depends.cmake")
# We now have the following component-related variables:
# COMPONENTS is the list of initial components set by the user (or empty to include all components in the build).
# BUILD_COMPONENTS is the list of components to include in the build.
# BUILD_COMPONENT_PATHS is the paths to all of these components.
# Print list of components
string(REPLACE ";" " " BUILD_COMPONENTS_SPACES "${BUILD_COMPONENTS}")
message(STATUS "Component names: ${BUILD_COMPONENTS_SPACES}")
unset(BUILD_COMPONENTS_SPACES)
message(STATUS "Component paths: ${BUILD_COMPONENT_PATHS}")
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# Print list of test components
if(TESTS_ALL EQUAL 1 OR TEST_COMPONENTS)
string(REPLACE ";" " " BUILD_TEST_COMPONENTS_SPACES "${BUILD_TEST_COMPONENTS}")
message(STATUS "Test component names: ${BUILD_TEST_COMPONENTS_SPACES}")
unset(BUILD_TEST_COMPONENTS_SPACES)
message(STATUS "Test component paths: ${BUILD_TEST_COMPONENT_PATHS}")
endif()
kconfig_set_variables()
kconfig_process_config()
# Include sdkconfig.cmake so rest of the build knows the configuration
include(${SDKCONFIG_CMAKE})
# Now the configuration is loaded, set the toolchain appropriately
#
# TODO: support more toolchains than just ESP32
set(CMAKE_TOOLCHAIN_FILE $ENV{IDF_PATH}/tools/cmake/toolchain-esp32.cmake)
# Declare the actual cmake-level project
_project(${name} ASM C CXX)
# generate compile_commands.json (needs to come after project)
set(CMAKE_EXPORT_COMPILE_COMMANDS 1)
# Verify the environment is configured correctly
idf_verify_environment()
# Add some idf-wide definitions
idf_set_global_compiler_options()
# Check git revision (may trigger reruns of cmake)
## sets IDF_VER to IDF git revision
idf_get_git_revision()
## if project uses git, retrieve revision
git_describe(PROJECT_VER "${CMAKE_CURRENT_SOURCE_DIR}")
# Include any top-level project_include.cmake files from components
foreach(component ${BUILD_COMPONENT_PATHS})
set(COMPONENT_PATH "${component}")
include_if_exists("${component}/project_include.cmake")
unset(COMPONENT_PATH)
endforeach()
#
# Add each component to the build as a library
#
foreach(COMPONENT_PATH ${BUILD_COMPONENT_PATHS})
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list(FIND BUILD_TEST_COMPONENT_PATHS ${COMPONENT_PATH} idx)
if(NOT idx EQUAL -1)
list(GET BUILD_TEST_COMPONENTS ${idx} test_component)
set(COMPONENT_NAME ${test_component})
else()
get_filename_component(COMPONENT_NAME ${COMPONENT_PATH} NAME)
endif()
add_subdirectory(${COMPONENT_PATH} ${COMPONENT_NAME})
endforeach()
unset(COMPONENT_NAME)
unset(COMPONENT_PATH)
#
# Add the app executable to the build (has name of PROJECT.elf)
#
idf_add_executable()
# Write project description JSON file
make_json_list("${BUILD_COMPONENTS}" build_components_json)
make_json_list("${BUILD_COMPONENT_PATHS}" build_component_paths_json)
configure_file("${IDF_PATH}/tools/cmake/project_description.json.in"
"${CMAKE_BINARY_DIR}/project_description.json")
unset(build_components_json)
unset(build_component_paths_json)
#
# Finish component registration (add cross-dependencies, make
# executable dependent on all components)
#
components_finish_registration()
endmacro()