Style guide is a set of rules which are aimed to help create readable, maintainable, and robust code. By writing code which looks the same way across the code base we help others read and comprehend the code. By using same conventions for spaces and newlines we reduce chances that future changes will produce huge unreadable diffs. By following common patterns for module structure and by using language features consistently we help others understand code behavior.
We try to keep rules simple enough, which means that they can not cover all potential cases. In some cases one has to bend these simple rules to achieve readability, maintainability, or robustness.
When doing modifications to third-party code used in ESP-IDF, follow the way that particular project is written. That will help propose useful changes for merging into upstream project.
* Any variable or function which is only used in a single source file should be declared ``static``.
* Public names (non-static variables and functions) should be namespaced with a per-component or per-unit prefix, to avoid naming collisions. ie ``esp_vfs_register()`` or ``esp_console_run()``. Starting the prefix with ``esp_`` for Espressif-specific names is optional, but should be consistent with any other names in the same component.
* Static variables should be prefixed with ``s_`` for easy identification. For example, ``static bool s_invert``.
* Avoid unnecessary abbreviations (ie shortening ``data`` to ``dat``), unless the resulting name would otherwise be very long.
Note however that if someone goes to add new line with a longer identifier as first argument (e.g. ``PIN_CAM_VSYNC``), it will not fit. So other lines would have to be realigned, adding meaningless changes to the commit.
Use ``//`` for single line comments. For multi-line comments it is okay to use either ``//`` on each line or a ``/* */`` block.
Although not directly related to formatting, here are a few notes about using comments effectively.
- Don't use single comments to disable some functionality::
void init_something()
{
setup_dma();
// load_resources(); // WHY is this thing commented, asks the reader?
start_timer();
}
- If some code is no longer required, remove it completely. If you need it you can always look it up in git history of this file. If you disable some call because of temporary reasons, with an intention to restore it in the future, add explanation on the adjacent line::
void init_something()
{
setup_dma();
// TODO: we should load resources here, but loader is not fully integrated yet.
// load_resources();
start_timer();
}
- Same goes for ``#if 0 ... #endif`` blocks. Remove code block completely if it is not used. Otherwise, add comment explaining why the block is disabled. Don't use ``#if 0 ... #endif`` or comments to store code snippets which you may need in the future.
- Don't add trivial comments about authorship and change date. You can always look up who modified any given line using git. E.g. this comment adds clutter to the code without adding any useful information::
Commits should only contain files with LF (Unix style) endings.
Windows users can configure git to check out CRLF (Windows style) endings locally and commit LF endings by setting the ``core.autocrlf`` setting. `Github has a document about setting this option <github-line-endings>`. However because MSYS2 uses Unix-style line endings, it is often easier to configure your text editor to use LF (Unix style) endings when editing ESP-IDF source files.
If you accidentally have some commits in your branch that add LF endings, you can convert them to Unix by running this command in an MSYS2 or Unix terminal (change directory to the IDF working directory and check the correct branch is currently checked out, beforehand):
You can use ``astyle`` program to format your code according to the above recommendations.
If you are writing a file from scratch, or doing a complete rewrite, feel free to re-format the entire file. If you are changing a small portion of file, don't re-format the code you didn't change. This will help others when they review your changes.
The standard C ``assert()`` function, defined in ``assert.h`` should be used to check conditions that should be true in source code. In the default configuration, an assert condition that returns ``false`` or 0 will call ``abort()`` and trigger a :doc:`Fatal Error</api-guides/fatal-errors>`.
``assert()`` should only be used to detect unrecoverable errors due to a serious internal logic bug or corruption, where it's not possible for the program to continue. For recoverable errors, including errors that are possible due to invalid external input, an :doc:`error value should be returned </api-guides/error-handling>`.
..note::
When asserting a value of type ``esp_err_t``is equal to ``ESP_OK``, use the :ref:`esp-error-check-macro` instead of an ``assert()``.
It's possible to configure ESP-IDF projects with assertions disabled (see :ref:`CONFIG_COMPILER_OPTIMIZATION_ASSERTION_LEVEL`). Therefore, functions called in an ``assert()`` statement should not have side-effects.
It's also necessary to use particular techniques to avoid "variable set but not used" warnings when assertions are disabled, due to code patterns such as::
int res = do_something();
assert(res == 0);
Once the ``assert`` is optimized out, the ``res`` value is unused and the compiler will warn about this. However the function ``do_something()`` must still be called, even if assertions are disabled.
When the variable is declared and initialized in a single statement, a good strategy is to cast it to ``void`` on a new line. The compiler will not produce a warning, and the variable can still be optimized out of the final binary::
int res = do_something();
assert(res == 0);
(void)res;
If the variable is declared separately, for example if it is used for multiple assertions, then it can be declared with the GCC attribute ``__attribute__((unused))``. The compiler will not produce any unused variable warnings, but the variable can still be optimized out::
All public facing header files should have preprocessor guards. A pragma is preferred::
#pragma once
over the following pattern::
#ifndef FILE_NAME_H
#define FILE_NAME_H
...
#endif // FILE_NAME_H
In addition to guard macros, all C header files should have ``extern "C"`` guards to allow the header to be used from C++ code. Note that the following order should be used: ``pragma once``, then any ``#include`` statements, then ``extern "C"`` guards::
#pragma once
#include <stdint.h>
#ifdef __cplusplus
extern "C" {
#endif
/* declarations go here */
#ifdef __cplusplus
}
#endif
Include statements
------------------
When writing ``#include`` statements, try to maintain the following order:
* C standard library headers.
* Other POSIX standard headers and common extensions to them (such as ``sys/queue.h``.)
* Common IDF headers (``esp_log.h``, ``esp_system.h``, ``esp_timer.h``, ``esp_sleep.h``, etc.)
* Headers of other components, such as FreeRTOS.
* Public headers of the current component.
* Private headers.
Use angle brackets for C standard library headers and other POSIX headers (``#include <stdio.h>``).
Use double quotes for all other headers (``#include "esp_log.h"``).
C++ Header files have the extension ``.hpp``. C++ source files have the extension ``.cpp``. The latter is important for the compiler to distinguish them from normal C source files.
***Class and struct** names shall be written in ``CamelCase`` with a capital letter as beginning. Member variables and methods shall be in ``snake_case``.
***Namespaces** shall be in lower ``snake_case``.
***Templates** are specified in the line above the function declaration.
* Interfaces in terms of Object-Oriented Programming shall be named without the suffix ``...Interface``. Later, this makes it easier to extract interfaces from normal classes and vice versa without making a breaking change.
EditorConfig helps developers define and maintain consistent coding styles between different editors and IDEs. The EditorConfig project consists of a file format for defining coding styles and a collection of text editor plugins that enable editors to read the file format and adhere to defined styles. EditorConfig files are easily readable and they work nicely with version control systems.