Whether you compile the toolchain from source or download binary toolchain, there are some dependencies which need to be installed on macOS first. These dependencies are installed with one of the package managers: homebrew or MacPorts. If you have these already, you can skip the following instructions.
- Install XCode from Mac App Store
- Open Terminal.app and run ``xcode-select --install``
- Run ``sudo xcodebuild -license`` and agree to XCode license
The toolchain will be extracted into ``~/esp/xtensa-esp32-elf/`` directory.
To use it, you will need to update your ``PATH`` environment variable in ``~/.profile`` file. To make ``xtensa-esp32-elf`` available for all terminal sessions, add the following line to your ``~/.profile`` file::
export PATH=$PATH:$HOME/esp/xtensa-esp32-elf/bin
Alternatively, you may create an alias for the above command. This way you can get the toolchain only when you need it. To do this, add different line to your ``~/.profile`` file::
alias get_esp32="export PATH=$PATH:$HOME/esp/xtensa-esp32-elf/bin"
Then when you need the toolchain you can type ``get_esp32`` on the command line and the toolchain will be added to your ``PATH``.
Alternative Step 1: Compile the toolchain from source using crosstool-NG
If you can't think of a reason why you need to build it yourself, then probably it's better to stick with the binary version. However, here are some of the reasons why you might want to compile it from source:
- if you want to customize toolchain build configuration
Toolchain will be built in ``~/esp/crosstool-NG/builds/xtensa-esp32-elf``. Follow instructions given in the previous section to add the toolchain to your ``PATH``.
Step 2: Getting ESP-IDF from github
===================================
Open Terminal.app, navigate to the directory you want to clone ESP-IDF and clone it using ``git clone`` command::
Note the ``--recursive`` option! If you have already cloned ESP-IDF without this option, run another command to get all the submodules::
cd ~/esp/esp-idf
git submodule update --init
Step 3: Starting a project
==========================
ESP-IDF by itself does not build a binary to run on the ESP32. The binary "app" comes from a project in a different directory. Multiple projects can share the same ESP-IDF directory.
The easiest way to start a project is to download the template project from GitHub::
At this point you may configure the serial port to be used for uploading. Run::
make menuconfig
Then navigate to "Serial flasher config" submenu and change value of "Default serial port" to match the serial port you will use. Also take a moment to explore other options which are configurable in ``menuconfig``.
If you don't know device name for the serial port of your development board, run this command two times, first with the board unplugged, then with the board plugged in. The port which appears the second time is the one you need::
Now you can build and flash the application. Run::
make flash
This will compile the application and all the ESP-IDF components, generate bootloader, partition table, and application binaries, and flash these binaries to your development board.
Further reading
===============
If you'd like to use the Eclipse IDE instead of running ``make``, check out the Eclipse setup guide in this directory.