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53 lines
3.2 KiB
Markdown
53 lines
3.2 KiB
Markdown
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| Supported Targets | ESP32 |
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| ----------------- | ----- |
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# Async request using ASIO
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(See the README.md file in the upper level 'examples' directory for more information about examples.)
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The application aims to show how to compose async operations using ASIO to build network protocols and operations.
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# Configure and Building example
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This example doesn't require any configuration, just build it with
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```
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idf.py build
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```
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# Async operations composition and automatic lifetime control
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On this example we compose the operation by starting the next step in the chain inside the completion handler of the
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previous operation. Also we pass the `Connection` class itself as the parameter of its final handler to be owned by
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the following operation. This is possible due to the control of lifetime by the usage of `std::shared_ptr`.
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The control of lifetime of the class, done by `std::shared_ptr` usage, guarantee that the data will be available for
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async operations until it's not needed any more. This makes necessary that all of the async operation class must start
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its lifetime as a `std::shared_ptr` due to the usage of `std::enable_shared_from_this`.
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User creates a shared_ptr──┐
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of AddressResolution and │
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ask for resolve. │
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The handler for the ┌▼─────────────────────┐
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complete operation is sent│ AddressResolution │ In the completion of resolve a connection is created.
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└─────────────────┬────┘ AddressResolution is automaticly destroyed since it's
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│ no longer needed
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┌─▼────────────────────────────────────┐
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│ Connection │
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└──────┬───────────────────────────────┘
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Http::Session is created once we have a Connection. │
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Connection is passed to Http::Session that holds it │
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avoiding it's destruction. │
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┌─▼───────────────────────────────┐
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│ Http::Session │
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└────────┬────────────────────────┘
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After the HTTP request is │
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sent the completion handler │
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is called. │
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└────►Completion Handler()
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The previous diagram shows the process and the life span of each of the tasks in this examples. At each stage the
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object responsible for the last action inject itself to the completion handler of the next stage for reuse.
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