esp-idf/components/esp_audio/include/EspAudio.h

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2016-11-16 08:58:04 -05:00
// Copyright 2010-2016 Espressif Systems (Shanghai) PTE LTD
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef ESP_AUDIO
#define ESP_AUDIO
#include "esp_types.h"
#include "EspAudioCom.h"
/*
* Maximum size of the URI, including null character.
*/
#define MAX_URI_SIZE 1024
/*
* Defines various states that the ESP player can be.
*/
enum EspAudioState
{
AUDIOSTATE_UNINITIALIZED = 0, /* player is not initialized */
AUDIOSTATE_IDLE, /* player is idle */
AUDIOSTATE_STOPPED, /* player is stopled */
AUDIOSTATE_TRANSIT, /* player is busy in a transition */
AUDIOSTATE_PLAYING, /* player is currently playing */
AUDIOSTATE_PAUSED, /* player is in the paused state for playback */
AUDIOSTATE_ENDED, /* player finished decoding player, without user request. */
AUDIOSTATE_ERROR, /* player was given a URI that could not be played */
AUDIOSTATE_UNKNOWN /* unknown playstate */
};
typedef enum
{
InputSrcType_NetSpec = 0, ///< Specify audio file from internet.
InputSrcType_NetLiving = 1, ///< Living audio stream from internet,e.g.m3u8
InputSrcType_LocalFile = 2, ///< Local file which store in the SD card
InputSrcType_Stream = 3, ///< Only audio stream,e.g.PCM
InputSrcType_Max
} InputSrcType;
typedef enum
{
EspAudioErr_NoErr =0, ///< No error
EspAudioErr_InvalidPara, ///< Invalid parameters
EspAudioErr_NoMem, ///< Malloc failed
EspAudioErr_HardwareErr, ///< Hardware error
EspAudioErr_OutOfRange, ///< length of URI is too long.
EspAudioErr_NotSupport, ///< Not support the
} EspAudioErr;
/*
* Initializes the ESP player library.
*/
void EspAudio_Init(void);
/*
* Cleans up the ESP player library.
*/
void EspAudio_UnInit(void);
/*
* Play, stop, pause the streaming and output of player
* EspAudio_Init must be called before these methods work.
*/
int EspAudio_SetupStream(const char* URI, InputSrcType UriType);
/*
* Call this method to transition to playing state.
*
* Returns nonzero if an error occurred.
*/
int EspAudio_Play(void);
/*
* Call this method to stop playing ESP player.
*
* Returns nonzero if an error occurred.
*/
int EspAudio_Stop(void);
/*
* Call this method to pause the playing ESP player.
*
* Returns nonzero if an error occurred.
*/
int EspAudio_Pause(void);
/*
* Returns the playstate of the ESP player library.
* Returns MEDIA_UNKNOWN if the stream could not be found.
*/
enum EspAudioState EspAudio_GetPlayState(void);
/*
* Get the player volume level . Volume level is from 0 to 100.
* Returns a negative value if the stream could not be found or the value is unknown.
*/
int EspAudio_GetVolume(int *level);
/*
* Set the player volume level . Volume level is from 0 to 100.
* Returns a negative value if the stream could not be found or the value is unknown.
*/
int EspAudio_SetVolume(int level);
/*
* Call this method to configrate stream information.
*
* Returns nonzero if an error occurred.
*/
EspAudioErr EspAudioPlayerStreamCfg(uint32_t rate, uint32_t channel,uint32_t bitLen);
/*
* Call this method to flush stream data to driver.
*
* Returns nonzero if an error occurred.
*/
EspAudioErr EspAudioPlayerStreamWrite(uint8_t *inData, uint32_t inSize);
#endif