GY-63_MS5611/libraries/Temperature/temperature.h
2023-11-12 12:14:21 +01:00

150 lines
5.0 KiB
C++
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

#pragma once
//
// FILE: temperature.h
// AUTHOR: Rob Tillaart
// VERSION: 0.3.7
// DATE: 2015-03-29
// PURPOSE: collection temperature functions
// URL: https://github.com/RobTillaart/Temperature
#include "Arduino.h"
#define TEMPERATURE_LIB_VERSION (F("0.3.7"))
#define TEMPERATURE_VERSION (F("0.3.7")) // obsolete in 0.4.0
float Fahrenheit(float celsius);
float Celsius(float Fahrenheit);
float Kelvin(float celsius);
// reference:
// [1] https://wahiduddin.net/calc/density_algorithms.htm
// [2] https://web.archive.org/web/20100528030817/https://www.colorado.edu/geography/weather_station/Geog_site/about.htm
// dewPoint function based on code of [2]
// calculation of the saturation vapour pressure part is based upon NOAA ESGG(temp)
float dewPoint(float celsius, float humidity);
// dewPointFast() is > 5x faster than dewPoint() - run dewpoint_test.ino
// delta mdewPointFastax with dewPoint() - run dewpoint_test.ino ==> ~0.347
// (earlier version mentions ~0.6544 but that test code is gone :(
// http://en.wikipedia.org/wiki/Dew_point
float dewPointFast(float celsius, float humidity);
// https://en.wikipedia.org/wiki/Humidex
float humidex(float celsius, float dewPoint);
// 0.3.0 => https://www.wpc.ncep.noaa.gov/html/heatindex_equation.shtml
// previous https://en.wikipedia.org/wiki/Heat_index
// TF = temp in Fahrenheit
// RH = relative humidity in %
float heatIndex(float TF, float RH);
// 0.3.0 => https://www.wpc.ncep.noaa.gov/html/heatindex_equation.shtml
// previous https://en.wikipedia.org/wiki/Heat_index
// TC = temp in Celsius
// RH = relative humidity in %
float heatIndexC(float TC, float RH);
// https://carnotcycle.wordpress.com/2012/08/04/how-to-convert-relative-humidity-to-absolute-humidity/
// Absolute Humidity (grams/m3) = 6.112 × e^[(17.67 × T)/(T+243.5)] × rh × 2.1674
// -----------------------------------------------
// (273.15+T)
float absoluteHumidity(float Celsius, float relHumidity);
// https://en.wikipedia.org/wiki/Wind_chill
// US = Fahrenheit / miles / hour
// METRIC = Celsius / meter / hour (sec)
// wind speed @ 10 meter,
// if convert is true => wind speed will be converted to 1.5 meter
// else ==> formula assumes wind speed @ 1.5 meter
// US
float WindChill_F_mph(const float Fahrenheit, const float milesPerHour, const bool convert = true);
// METRIC - standard wind chill formula for Environment Canada
float WindChill_C_kmph(const float Celsius, const float kilometerPerHour, const bool convert = true);
float WindChill_C_mps(const float Celsius, const float meterPerSecond, const bool convert = true);
// https://www.engineeringtoolbox.com/air-altitude-pressure-d_462.html
// Does not have the temperature correction ==> it has almost the -5.257 exponent
// https://www.omnicalculator.com/physics/air-pressure-at-altitude
// similar to https://en.wikipedia.org/wiki/Barometric_formula
//
// Note: altitude in meters.
float baroToSeaLevelC( float pressure, float celsius, float altitude);
// https://www.omnicalculator.com/physics/air-pressure-at-altitude
// temperature (Celsius) at altitude (meter)
float seaLevelToAltitude( float pressureSeaLevel, float celsius, float altitude);
float altitudeToSeaLevel( float pressure, float celsius, float altitude);
// https://en.wikipedia.org/wiki/High-altitude_cooking
// temperature at which water cooks
// 1 feet = 0.3048 meter
float boilingFahrenheit(float feet); // feet = 0..15000
float boilingCelsius(float meter); // meter = 0..4500
// inverse function
// Celsius = 80°..100°
float boilingMeter(float Celsius);
///////////////////////////////////////////////////////////////////////////////////////////////////
//
// TEMPERATURE CONVERTER CLASS
//
class temperatureConverter
{
// used Celsius as internal unit, to minimize math
public:
temperatureConverter() { _temp = 0; };
void setKelvin(float value = 0) { _temp = value - 273.15; };
void setCelsius(float value = 0) { _temp = value; };
void setFahrenheit(float value = 0) { _temp = (value - 32.0) / 1.8; };
void setReamur(float value = 0) { _temp = value * 1.25; };
void setRankine(float value = 0) { _temp = (value - 491.67) / 1.8; };
void setDelisle(float value = 0) { _temp = (value + 100) / 1.5; };
void setNewton(float value = 0) { _temp = value / 0.33; };
void setRomer(float value = 0) { _temp = (value - 7.5) / 0.525; };
float getKelvin() { return _temp + 273.15; };
float getCelsius() { return _temp; };
float getFahrenheit() { return _temp * 1.8 + 32; };
float getReamur() { return _temp * 0.8; };
float getRankine() { return _temp * 1.8 + 491.67; };
float getDelisle() { return _temp * 1.5 - 100.0; };
float getNewton() { return _temp * 0.33; };
float getRomer() { return _temp * 0.525 + 7.5; };
private:
float _temp = 0;
};
// -- END OF FILE --