GY-63_MS5611/libraries/Angle/Angle.h
2023-01-31 15:29:30 +01:00

103 lines
2.5 KiB
C++

#pragma once
//
// FILE: Angle.h
// AUTHOR: Rob Tillaart
// VERSION: 0.1.14
// PURPOSE: angle library for Arduino
// URL: https://github.com/RobTillaart/Angle
// http://forum.arduino.cc/index.php?topic=339402
//
// AngleFormat proxy added 03/03/15 by Christoper Andrews.
//
#include "math.h"
#include "Arduino.h"
#include "Printable.h"
#define ANGLE_LIB_VERSION (F("0.1.14"))
class Angle;
enum AngleFormatMode{
D = 1, M, S, T
};
struct AngleFormat : Printable{
AngleFormat( const Angle &ref, AngleFormatMode format );
size_t printTo(Print& p) const;
const Angle ∠
AngleFormatMode mode;
};
class Angle: public Printable
{
public:
Angle(int dd = 0, int mm = 0, int ss = 0, int tt = 0);
Angle(double alpha);
Angle(const char * str);
int sign() { return neg ? -1 : 1; };
int degree() { return d; };
int minute() { return m; };
int second() { return s; };
int tenthousand() { return t; };
size_t printTo(Print& p) const { return printTo( p, T ); }
size_t printTo(Print& p, AngleFormatMode mode) const;
AngleFormat format( AngleFormatMode format ) { return AngleFormat( *this, format ); }
double toDouble();
double toRadians() { return toDouble() * PI / 180.0; };
void fromRadians(double rad) { *this = rad * 180.0/PI; };
// EQUALITIES
bool operator == (const Angle& a) { return compare(*this, a) == 0; };
bool operator != (const Angle& a) { return compare(*this, a) != 0; };
bool operator < (const Angle& a) { return compare(*this, a) < 0; };
bool operator <= (const Angle& a) { return compare(*this, a) <= 0; };
bool operator > (const Angle& a) { return compare(*this, a) > 0; };
bool operator >= (const Angle& a) { return compare(*this, a) >= 0; };
// NEGATE
Angle operator - ();
Angle operator + (const Angle&);
Angle& operator += (const Angle&);
Angle operator - (const Angle&);
Angle& operator -= (const Angle&);
Angle operator * (const double);
Angle& operator *= (const double);
Angle operator / (const double);
Angle& operator /= (const double);
double operator / (Angle&); // ratio
private:
void normalize();
int compare(const Angle&, const Angle&);
Angle addHelper(const Angle &a);
Angle subHelper(const Angle &a);
bool neg; // angle is negative
int d; // whole degrees
int m; // minutes
int s; // seconds
int t; // ten thousands
};
// -- END OF FILE