GY-63_MS5611/libraries/Temperature/0.2.5/temperature.h
2021-12-29 12:34:24 +01:00

170 lines
4.9 KiB
C

#pragma once
//
// FILE: temperature.h
// VERSION: 0.2.5
// DATE: 2015-03-29
// PURPOSE: collection temperature functions
//
// HISTORY:
// 0.1.0 2015-03-29 initial version
// 0.1.1 2017-07-26 double to float (issue #33)
// 0.2.0 2020-04-04 #pragma once, removed WProgram.h, readme.md, comments
// replaced obsolete links with new ones,
// tested and removed some code
// 0.2.1 2020-05-26 added wind-chill formulas
// 0.2.2 2020-06-19 fix library.json
// 0.2.3 2020-08-27 fix #5 order of functions, typo, fixed 1 example
// 0.2.4 2021-01-08 Arduino-CI + unit tests
// 0.2.5 2021-12-28 Arduino-CI, library.json, readme.md, license, minor edits
#define TEMPERATURE_VERSION (F("0.2.5"))
inline float Fahrenheit(float celsius)
{
return 1.8 * celsius + 32; // 5.0 / 9.0 = 1.8
}
inline float Celsius(float fahrenheit)
{
return (fahrenheit - 32) * 0.55555555555; // 5.0 / 9.0 = 0.555...
}
inline float Kelvin(float celsius)
{
return celsius + 273.15;
}
// reference:
// [1] https://wahiduddin.net/calc/density_algorithms.htm
// [2] https://web.archive.org/web/20100528030817/https://www.colorado.edu/geography/weather_station/Geog_site/about.htm
// dewPoint function based on code of [2]
// calculation of the saturation vapour pressure part is based upon NOAA ESGG(temp)
float dewPoint(float celsius, float humidity)
{
// Calculate saturation vapour pressure
// ratio 100C and actual temp in Kelvin
float A0 = 373.15 / (273.15 + celsius);
// SVP = Saturation Vapor Pressure - based on ESGG() NOAA
float SVP = -7.90298 * (A0 - 1.0);
SVP += 5.02808 * log10(A0);
SVP += -1.3816e-7 * (pow(10, (11.344 * ( 1.0 - 1.0/A0))) - 1.0 );
SVP += 8.1328e-3 * (pow(10, (-3.49149 * (A0 - 1.0 ))) - 1.0 ) ;
SVP += log10(1013.246);
// calculate actual vapour pressure VP;
// note to convert to KPa the -3 is used
float VP = pow(10, SVP - 3) * humidity;
float T = log( VP / 0.61078); // temp var
return (241.88 * T) / (17.558 - T);
}
// dewPointFast() is > 5x faster than dewPoint() - run dewpoint_test.ino
// delta mdewPointFastax with dewPoint() - run dewpoint_test.ino ==> ~0.347
// (earlier version mentions ~0.6544 but that test code is gone :(
// http://en.wikipedia.org/wiki/Dew_point
float dewPointFast(float celsius, float humidity)
{
float a = 17.271;
float b = 237.7;
float temp = (a * celsius) / (b + celsius) + log(humidity/100);
float Td = (b * temp) / (a - temp);
return Td;
}
// https://en.wikipedia.org/wiki/Humidex
float humidex(float celsius, float dewPoint)
{
float e = 19.833625 - 5417.753 /(273.16 + dewPoint);
float h = celsius + 3.3941 * exp(e) - 5.555;
return h;
}
// https://en.wikipedia.org/wiki/Heat_index
// TODO add valid range for TF & R
// TF = temp in Fahrenheit
// R = humidity in %
float heatIndex(float TF, float R)
{
const float c1 = -42.379;
const float c2 = 2.04901523;
const float c3 = 10.14333127;
const float c4 = -0.22475541;
const float c5 = -0.00683783;
const float c6 = -0.05481717;
const float c7 = 0.00122874;
const float c8 = 0.00085282;
const float c9 = -0.00000199;
float A = (( c5 * TF) + c2) * TF + c1;
float B = (((c7 * TF) + c4) * TF + c3) * R;
float C = (((c9 * TF) + c8) * TF + c6) * R * R;
return A + B + C;
}
// https://en.wikipedia.org/wiki/Heat_index
// TODO add valid range for TF & R
float heatIndexC(float celcius, float humidity)
{
const float c1 = -8.78469475556;
const float c2 = 1.61139411;
const float c3 = 2.33854883889;
const float c4 = -0.14611605;
const float c5 = -0.012308094;
const float c6 = -0.0164248277778;
const float c7 = 0.002211732;
const float c8 = 0.00072546;
const float c9 = -0.000003582;
float A = (( c5 * celcius) + c2) * celcius + c1;
float B = (((c7 * celcius) + c4) * celcius + c3) * humidity;
float C = (((c9 * celcius) + c8) * celcius + c6) * humidity * humidity;
return A + B + C;
}
// https://en.wikipedia.org/wiki/Wind_chill
// US = Fahrenheit / miles
// METRIC = Celsius / meter/sec
// wind speed @ 10 meter,
// if convert is true => wind speed will be converted to 1.5 meter
// else ==> formula assumes wind speed @ 1.5 meter
// US
float WindChill_F_mph(const float fahrenheit, const float milesPerHour, const bool convert = true)
{
float windSpeed = milesPerHour;
if (convert) windSpeed = pow(milesPerHour, 0.16);
return 35.74 + 0.6125 * fahrenheit + (0.4275 * fahrenheit - 35.75) * windSpeed;
}
// METRIC
float WindChill_C_kmph(const float celcius, const float kilometerPerHour, const bool convert = true)
{
float windSpeed = kilometerPerHour;
if (convert) windSpeed = pow(kilometerPerHour, 0.16);
return 13.12 + 0.6215 * celcius + (0.3965 * celcius - 11.37) * windSpeed;
}
float WindChill_C_mps(const float celcius, const float meterPerSecond, const bool convert = true)
{
return WindChill_C_kmph(celcius, meterPerSecond * 3.6, convert);
}
// -- END OF FILE --