GY-63_MS5611/libraries/bitHelpers/bitHelpers.cpp
2023-02-08 16:01:06 +01:00

659 lines
12 KiB
C++

//
// FILE: bitHelpers.cpp
// AUTHOR: Rob Tillaart
// VERSION: 0.1.10
// DATE: 2015-11-07
// PURPOSE: Arduino library with functions on bit level
// URL: https://github.com/RobTillaart/bitHelpers
#include "bitHelpers.h"
////////////////////////////////////////////////
//
// BIT COUNT TEST
//
uint8_t bitCountReference(uint32_t value)
{
uint32_t v = value;
uint8_t count = 0;
while (v > 0)
{
if (v & 1) count++;
v >>= 1;
}
return count;
}
uint8_t bitCountKR(uint32_t value)
{
// Kerningham & Ritchie
uint32_t v = value;
uint8_t count = 0;
while (v)
{
count++;
v &= (v - 1);
}
return count;
}
uint8_t bitCountArray(uint32_t value)
{
uint8_t ar[] = {0, 1, 1, 2, 1, 2, 2, 3, 1, 2, 2, 3, 2, 3, 3, 4};
uint32_t v = value;
uint8_t count = 0;
while (v)
{
count += ar[v & 0x0F];
v >>= 4;
}
return count;
}
uint8_t bitCountF1(uint32_t value)
{
// parallel adding in a register SWAG algorithm
uint32_t v = value;
v = v - ((v >> 1) & 0x55555555);
v = (v & 0x33333333) + ((v >> 2) & 0x33333333);
v = (v + (v >> 4)) & 0x0F0F0F0F;
v = v + (v >> 8);
v = v + (v >> 16);
return v & 0x0000003F;
};
uint8_t bitCountF2(uint32_t value)
{
// parallel adding in a register SWAG algorithm
uint32_t v = value;
v = v - ((v >> 1) & 0x55555555);
v = (v & 0x33333333) + ((v >> 2) & 0x33333333);
v = ((v + (v >> 4)) & 0x0F0F0F0F);
return ( v * 0x01010101) >> 24;
}
////////////////////////////////////////////////
//
// BIT COUNT
//
uint8_t bitCount(uint8_t value)
{
// parallel adding in a register SWAG algorithm
uint8_t v = value;
v = v - ((v >> 1) & 0x55);
v = (v & 0x33) + ((v >> 2) & 0x33);
v = (v + (v >> 4)) & 0x0F;
return v;
}
uint8_t bitCount(uint16_t value)
{
// parallel adding in a register SWAG algorithm
uint16_t v = value;
v = v - ((v >> 1) & 0x5555);
v = (v & 0x3333) + ((v >> 2) & 0x3333);
v = (v + (v >> 4)) & 0x0F0F;
v = (v + (v >> 8)) & 0x1F;
return v;
}
uint8_t bitCount(uint32_t value)
{
// parallel adding in a register SWAG algorithm
uint32_t v = value;
v = v - ((v >> 1) & 0x55555555);
v = (v & 0x33333333) + ((v >> 2) & 0x33333333);
v = (v + (v >> 4)) & 0x0F0F0F0F;
v = v + (v >> 8);
v = (v + (v >> 16)) & 0x3F;
return v;
}
uint8_t bitCount(uint64_t value)
{
// parallel adding in a register SWAG algorithm
uint64_t v = value;
v = v - ((v >> 1) & 0x5555555555555555);
v = (v & 0x3333333333333333) + ((v >> 2) & 0x3333333333333333);
v = (v + (v >> 4)) & 0x0F0F0F0F0F0F0F0F;
v = v + (v >> 8);
v = v + (v >> 16);
v = (v + (v >> 32)) & 0x7F;
return v;
}
////////////////////////////////////////////////
//
// BIT REVERSE
//
uint8_t bitReverse(uint8_t value)
{
uint8_t x = value;
x = (((x & 0xAA) >> 1) | ((x & 0x55) << 1));
x = (((x & 0xCC) >> 2) | ((x & 0x33) << 2));
x = (x >> 4) | (x << 4);
return x;
}
uint16_t bitReverse(uint16_t value)
{
uint16_t x = value;
x = (((x & 0xAAAA) >> 1) | ((x & 0x5555) << 1));
x = (((x & 0xCCCC) >> 2) | ((x & 0x3333) << 2));
x = (((x & 0xF0F0) >> 4) | ((x & 0x0F0F) << 4));
x = (x >> 8) | (x << 8);
return x;
}
uint32_t bitReverse(uint32_t value)
{
uint32_t x = value;
x = (((x & 0xAAAAAAAA) >> 1) | ((x & 0x55555555) << 1));
x = (((x & 0xCCCCCCCC) >> 2) | ((x & 0x33333333) << 2));
x = (((x & 0xF0F0F0F0) >> 4) | ((x & 0x0F0F0F0F) << 4));
x = (((x & 0xFF00FF00) >> 8) | ((x & 0x00FF00FF) << 8));
x = (x >> 16) | (x << 16);
return x;
}
uint64_t bitReverse(uint64_t value)
{
uint64_t x = value;
x = (((x & 0xAAAAAAAAAAAAAAAA) >> 1) | ((x & 0x5555555555555555) << 1));
x = (((x & 0xCCCCCCCCCCCCCCCC) >> 2) | ((x & 0x3333333333333333) << 2));
x = (((x & 0xF0F0F0F0F0F0F0F0) >> 4) | ((x & 0x0F0F0F0F0F0F0F0F) << 4));
x = (((x & 0xFF00FF00FF00FF00) >> 8) | ((x & 0x00FF00FF00FF00FF) << 8));
x = (((x & 0xFFFF0000FFFF0000) >> 16) | ((x & 0x0000FFFF0000FFFF) << 16));
x = (x >> 32) | (x << 32);
return x;
}
////////////////////////////////////////////////
//
// NYBBLE REVERSE
//
uint8_t nybbleReverse(uint8_t value)
{
uint8_t x = value;
x = (x >> 4) | (x << 4);
return x;
}
uint16_t nybbleReverse(uint16_t value)
{
uint16_t x = value;
x = (((x & 0xF0F0) >> 4) | ((x & 0x0F0F) << 4));
x = (x >> 8) | (x << 8);
return x;
}
uint32_t nybbleReverse(uint32_t value)
{
uint32_t x = value;
x = (((x & 0xF0F0F0F0) >> 4) | ((x & 0x0F0F0F0F) << 4));
x = (((x & 0xFF00FF00) >> 8) | ((x & 0x00FF00FF) << 8));
x = (x >> 16) | (x << 16);
return x;
}
uint64_t nybbleReverse(uint64_t value)
{
uint64_t x = value;
x = (((x & 0xF0F0F0F0F0F0F0F0) >> 4) | ((x & 0x0F0F0F0F0F0F0F0F) << 4));
x = (((x & 0xFF00FF00FF00FF00) >> 8) | ((x & 0x00FF00FF00FF00FF) << 8));
x = (((x & 0xFFFF0000FFFF0000) >> 16) | ((x & 0x0000FFFF0000FFFF) << 16));
x = (x >> 32) | (x << 32);
return x;
}
////////////////////////////////////////////////
//
// BYTE REVERSE
//
uint16_t byteReverse(uint16_t value)
{
uint16_t x = value;
x = (x >> 8) | (x << 8);
return x;
}
uint32_t byteReverse(uint32_t value)
{
uint32_t x = value;
x = (((x & 0xFF00FF00) >> 8) | ((x & 0x00FF00FF) << 8));
x = (x >> 16) | (x << 16);
return x;
}
uint64_t byteReverse(uint64_t value)
{
uint64_t x = value;
x = (((x & 0xFF00FF00FF00FF00) >> 8) | ((x & 0x00FF00FF00FF00FF) << 8));
x = (((x & 0xFFFF0000FFFF0000) >> 16) | ((x & 0x0000FFFF0000FFFF) << 16));
x = (x >> 32) | (x << 32);
return x;
}
////////////////////////////////////////////////
//
// WORD REVERSE
//
uint32_t wordReverse(uint32_t value)
{
uint32_t x = value;
x = (x >> 16) | (x << 16);
return x;
}
uint64_t wordReverse(uint64_t value)
{
uint64_t x = value;
x = (((x & 0xFFFF0000FFFF0000) >> 16) | ((x & 0x0000FFFF0000FFFF) << 16));
x = (x >> 32) | (x << 32);
return x;
}
////////////////////////////////////////////////
//
// SWAP HI LO
//
uint8_t swap(uint8_t value)
{
return (value << 4) | (value >> 4);
}
uint16_t swap(uint16_t value)
{
return (value << 8) | (value >> 8);
}
uint32_t swap(uint32_t value)
{
return (value << 16) | (value >> 16);
}
uint64_t swap(uint64_t value)
{
return (value << 32) | (value >> 32);
}
////////////////////////////////////////////////
//
// BIT ROTATE LEFT
//
uint8_t bitRotateLeft(uint8_t value, uint8_t pos)
{
if (pos == 0) return value;
if (pos > 7) return value;
return (value << pos) | (value >> (8 - pos));
}
uint16_t bitRotateLeft(uint16_t value, uint8_t pos)
{
if (pos == 0) return value;
if (pos > 15) return value;
return (value << pos) | (value >> (16 - pos));
}
uint32_t bitRotateLeft(uint32_t value, uint8_t pos)
{
if (pos == 0) return value;
if (pos > 31) return value;
return (value << pos) | (value >> (32 - pos));
}
uint64_t bitRotateLeft(uint64_t value, uint8_t pos)
{
if (pos == 0) return value;
if (pos > 63) return value;
return (value << pos) | (value >> (64 - pos));
}
////////////////////////////////////////////////
//
// BIT ROTATE RIGHT
//
uint8_t bitRotateRight(uint8_t value, uint8_t pos)
{
if (pos == 0) return value;
if (pos > 7) return value;
return (value << (8 - pos)) | (value >> pos);
}
uint16_t bitRotateRight(uint16_t value, uint8_t pos)
{
if (pos == 0) return value;
if (pos > 15) return value;
return (value << (16 - pos)) | (value >> pos);
}
uint32_t bitRotateRight(uint32_t value, uint8_t pos)
{
if (pos == 0) return value;
if (pos > 31) return value;
return (value << (32 - pos)) | (value >> pos);
}
uint64_t bitRotateRight(uint64_t value, uint8_t pos)
{
if (pos == 0) return value;
if (pos > 63) return value;
return (value << (64 - pos)) | (value >> pos);
}
////////////////////////////////////////////////////
//
// BIT FLIP
//
uint8_t bitFlip(uint8_t value, uint8_t pos)
{
if (pos > 7) return value;
return value ^ (1 << pos);
}
uint16_t bitFlip(uint16_t value, uint8_t pos)
{
if (pos > 15) return value;
return value ^ (1 << pos);
}
uint32_t bitFlip(uint32_t value, uint8_t pos)
{
if (pos > 31) return value;
return value ^ (1UL << pos);
}
uint64_t bitFlip(uint64_t value, uint8_t pos)
{
if (pos > 63) return value;
return value ^ (1ULL << pos);
}
////////////////////////////////////////////////////
//
// BIT ROT
//
uint8_t bitRotRef(uint8_t value, float chance)
{
if (random(BH_BIG_NR) > chance * BH_BIG_NR) return value;
return value ^ (1 << random(8));
}
uint16_t bitRotRef(uint16_t value, float chance)
{
if (random(BH_BIG_NR) > chance * BH_BIG_NR) return value;
return value ^ (1UL << random(16));
}
uint32_t bitRotRef(uint32_t value, float chance)
{
if (random(BH_BIG_NR) > chance * BH_BIG_NR) return value;
return value ^ (1UL << random(32));
}
uint64_t bitRotRef(uint64_t value, float chance)
{
if (random(BH_BIG_NR) > chance * BH_BIG_NR) return value;
return value ^ (1ULL << random(64));
}
uint8_t bitRot(uint8_t value, float chance, uint16_t times)
{
while(times--)
{
uint32_t r = random(BH_BIG_NR);
if ( r < chance * BH_BIG_NR)
{
value ^= (1 << (r & 7));
}
}
return value;
}
uint16_t bitRot(uint16_t value, float chance, uint16_t times)
{
while(times--)
{
uint32_t r = random(BH_BIG_NR);
if ( r < chance * BH_BIG_NR)
{
value ^= (1 << (r & 15));
}
}
return value;
};
uint32_t bitRot(uint32_t value, float chance, uint16_t times)
{
while(times--)
{
uint32_t r = random(BH_BIG_NR);
if ( r < chance * BH_BIG_NR)
{
value ^= (1 << (r & 31));
}
}
return value;
};
uint64_t bitRot(uint64_t value, float chance, uint16_t times)
{
while(times--)
{
uint32_t r = random(BH_BIG_NR);
if ( r < chance * BH_BIG_NR)
{
value ^= (1 << (r & 63));
}
}
return value;
};
////////////////////////////////////////////////////
//
// BIT-SET64 -CLEAR64 -TOGGLE64 -READ64 -WRITE64
//
// FUNCTIONS
#if defined(__AVR__)
// optimized for performance
void bitSet64(uint64_t & x, uint8_t n)
{
if (n > 47) x |= (0x1000000000000 << (n - 48));
else if (n > 31) x |= (0x100000000 << (n - 32));
else if (n > 23) x |= (0x1000000 << (n - 24));
else if (n > 15) x |= (0x10000 << (n - 16));
else x |= (0x1 << n);
}
void bitClear64(uint64_t & x, uint8_t n)
{
if (n > 47) x &= ~(0x1000000000000 << (n - 48));
else if (n > 31) x &= ~(0x100000000 << (n - 32));
else if (n > 23) x &= ~(0x1000000 << (n - 24));
else if (n > 15) x &= ~(0x10000 << (n - 16));
else x &= ~(0x1 << n);
}
void bitToggle64(uint64_t & x, uint8_t n)
{
if (n > 47) x ^= (0x1000000000000 << (n - 48));
else if (n > 31) x ^= (0x100000000 << (n - 32));
else if (n > 23) x ^= (0x1000000 << (n - 24));
else if (n > 15) x ^= (0x10000 << (n - 16));
else x ^= (0x1 << n);
}
#elif defined(ESP32)
// optimized for performance
void bitSet64(uint64_t & x, uint8_t n)
{
if (n > 31) x |= (0x100000000 << (n - 32));
else x |= (0x1 << n);
}
void bitClear64(uint64_t & x, uint8_t n)
{
if (n > 31) x &= ~(0x100000000 << (n - 32));
else x &= ~(0x1 << n);
}
void bitToggle64(uint64_t & x, uint8_t n)
{
if (n > 31) x ^= (0x100000000 << (n - 32));
else x ^= (0x1 << n);
}
#else
// slower reference implementation
void bitSet64(uint64_t & x, uint8_t bit)
{
x |= (1ULL << bit);
}
void bitClear64(uint64_t & x, uint8_t bit)
{
x &= ~(1ULL << bit);
}
void bitToggle64(uint64_t & x, uint8_t bit)
{
x ^= (1ULL << bit);
}
#endif
uint8_t bitRead64(uint64_t & x, uint8_t bit)
{
return ((x & (1ULL << bit)) > 0);
}
void bitWrite64(uint64_t & x, uint8_t bit, uint8_t value)
{
if (value) bitSet64(x, bit);
else bitClear64(x, bit);
}
////////////////////////////////////////////////////
//
// BITS NEEDED
//
// reference
uint8_t bitsNeededRef(uint64_t x)
{
uint8_t n = 0;
while (x)
{
x >>= 1;
n++;
}
return n;
}
// workers
uint8_t bitsNeeded(uint8_t x)
{
uint8_t n = 0;
while (x)
{
x >>= 1;
n++;
}
return n;
}
uint8_t bitsNeeded(uint16_t x)
{
uint8_t y = x >> 8;
if (y != 0) return bitsNeeded(y) + 8;
return bitsNeeded((uint8_t)x);
}
uint8_t bitsNeeded(uint32_t x)
{
uint16_t y = x >> 16;
if (y != 0) return bitsNeeded(y) + 16;
return bitsNeeded((uint16_t)x);
}
uint8_t bitsNeeded(uint64_t x)
{
uint32_t y = x >> 32;
if (x >> 32) return bitsNeeded(y) + 32;
return bitsNeeded((uint32_t)x);
}
// -- END OF FILE --