GY-63_MS5611/libraries/ellipse
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test 0.1.2 ellipse 2022-11-02 20:25:44 +01:00
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CHANGELOG.md 0.1.3 ellipse 2023-10-25 20:42:40 +02:00
ellipse.cpp 0.1.3 ellipse 2023-10-25 20:42:40 +02:00
ellipse.h 0.1.3 ellipse 2023-10-25 20:42:40 +02:00
keywords.txt 0.1.3 ellipse 2023-10-25 20:42:40 +02:00
library.json 0.1.3 ellipse 2023-10-25 20:42:40 +02:00
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README.md 0.1.3 ellipse 2023-10-25 20:42:40 +02:00

Arduino CI Arduino-lint JSON check GitHub issues

License: MIT GitHub release PlatformIO Registry

ellipse

Arduino library with ellipse math

Description

This experimental library provides basic ellipse math. It was written to test different perimeter algorithms.

Trigger was a video of Dr. Matt Parker. https://www.youtube.com/watch?v=5nW3nJhBHL0

Interface

#include "ellipse.h"
  • ellipse(float a, float b) constructor, a >= b
  • float area() returns the area of the ellipse.
  • float circumference() good algorithm (= Ramanujan 1).
  • float eccentricity() return the eccentricity e. This is an indication of flatness of the ellipse. 0 is a circle 1 is flat line.
  • void setA(float a) change the long radius.
  • void setB(float b) change the short radius.
  • float getA() return long radius of the ellipse.
  • float getB() return short radius of the ellipse.
  • float getC() distance to focus point form centre along the longer axis.

Perimeter algorithms

Perimeter == circumference

  • float perimeter_ref() slower but best known algorithm (Ramanujan 2)
  • float perimeter_Keppler() good and fast algorithm for eccentricity between 1 and 2.
  • float perimeter_Ramanujan1() good algorithm.
  • float perimeter_Ramanujan2() slow but best known algorithm.

See performance example for differences in timing.

Convenience functions

  • bool isCircle(float epsilon = 0.0) | a - b | < eps.
  • bool isFlat() true if a > 4b, where a = longest radius.

Experimental

  • float angle() returns the angle if the ellipse was the shadow of a circle, Returns 0..90°, 0° == circle, 90° == line.

Operation

See examples.

Future

Must

  • improve documentation
    • refer Wikipedia.

Should

  • make constructor symmetric (a < b or a > b ==> all possible.
  • make other code symmetric.

Could

  • replace float by double?
  • additional functions
    • Bresenham to draw ellipse?

Wont

Support

If you appreciate my libraries, you can support the development and maintenance. Improve the quality of the libraries by providing issues and Pull Requests, or donate through PayPal or GitHub sponsors.

Thank you,