GY-63_MS5611/libraries/Soundex
2023-02-02 19:16:24 +01:00
..
.github 0.1.4 Soundex 2023-02-02 19:16:24 +01:00
examples 0.1.4 Soundex 2023-02-02 19:16:24 +01:00
test 0.1.4 Soundex 2023-02-02 19:16:24 +01:00
.arduino-ci.yml 0.1.3 Soundex 2022-11-24 20:21:52 +01:00
CHANGELOG.md 0.1.4 Soundex 2023-02-02 19:16:24 +01:00
keywords.txt 0.1.2 SOundex 2022-02-07 14:46:24 +01:00
library.json 0.1.4 Soundex 2023-02-02 19:16:24 +01:00
library.properties 0.1.4 Soundex 2023-02-02 19:16:24 +01:00
LICENSE 0.1.4 Soundex 2023-02-02 19:16:24 +01:00
README.md 0.1.4 Soundex 2023-02-02 19:16:24 +01:00
Soundex.cpp 0.1.4 Soundex 2023-02-02 19:16:24 +01:00
Soundex.h 0.1.4 Soundex 2023-02-02 19:16:24 +01:00

Arduino CI Arduino-lint JSON check License: MIT GitHub release

Soundex

Arduino Library for calculating Soundex hash.

Description

This library generates a (string based) hash based upon how a word sounds. This algorithm is called Soundex. The original algorithm was developed by Robert C. Russell and Margaret King Odell over 100 years ago. There are several variations of Soundex and these might be supported in the future.

The algorithm roughly copies the uppercase first letter of the word, followed by 3 digits replacing the consonants.

The base Soundex has 26 x 7 x 7 x 7 = 8918 possible outcomes, this could be easily encoded in an uint16_t. This insight triggered the experimental functions.

0.1.2 Experimental

The library has two experimental functions, soundex16() and soundex32(). These functions pack a Soundex length 5 hash in a uint16_t and a length 10 in a uint32_t. These compress soundex() results.

Advantages (16 bit version):

  • better hash as it adds 1 extra character
  • saves 60% of RAM, (5 bytes vs 2 bytes).
  • allows faster comparisons, (compare 2 bytes is faster than 5 )
  • less storage/communication needed
  • printable as HEX

Disadvantage:

  • unknown / new.
  • need extra processing.

The hash codes of these new SoundexNN() are a continuous numeric range.

Checksum bytes chars range/values used notes
soundex 5 4 8.917 1e-6% default
soundex16 2 5 62.425 95.3% 0xF3D9
soundex32 4 10 1.049.193.781 24.4% 0x3E89 6D35

Note that soundex16() and soundex32() compresses info much better than the standard soundex().

A soundex64() is possible and uses 8 bytes. It would allow to compress very long soundex() results (up to 22 chars) in 8 bytes.

Interface

#include "Soundex.h"

Core

  • Soundex() Constructor.
  • void setLength(uint8_t length = 4) Sets the length to include more digits. Maximum length = SOUNDEX_MAX_LENGTH - 1 == 11 (default).
  • uint8_t getLength() returns current length.
  • char * soundex(const char * str) determines the (Russell & Odell) Soundex code of the string.

Experimental

  • uint16_t soundex16(const char * str) determines the (Russell & Odell) Soundex code with length = 5 of the string and packs the result in an uint16_t. Note: preferably printed in HEX.
  • uint32_t soundex32(const char * str) determines the (Russell & Odell) Soundex code with length == 10 of the string and packs it in an uint32_t. Note: preferably printed in HEX.

Performance

Not tested on other platforms.

First numbers of .soundex("Trichloroethylene") measured with a test sketch shows the following timing per word.

Checksum digits UNO 16 MHz ESP32 240 MHz notes
soundex 4 28 us 4 us
soundex16 5 48 us 6 us not optimized
soundex32 10 120 us 10 us not optimized

Operation

See examples.

Future ideas

Must

  • improve documentation
  • add examples

Should

  • more testing
    • other platforms
    • different key lengths
    • string lengths
    • performance

Could

  • use spare bits of soundex16/32 as parity / checksum.

Wont

  • efficient storage of the Soundex array
    • encode in nibbles. (13 bytes instead of 26) => more code, performance? 0x01, 0x23, 0x01 etc. (performance test was slower, gain in RAM == PROGMEM loss.
  • Other algorithms might be added in the future.
    • reverse_soundex()
    • DaitchMokotoff Soundex
    • Beider-Morse Soundex
    • Metaphone