GY-63_MS5611/libraries/IEEE754tools/IEEE754tools.h
2013-09-30 17:17:46 +02:00

291 lines
5.8 KiB
C

//
// FILE: IEEE754tools.h
// AUTHOR: Rob Tillaart
// VERSION: 0.1.02
// PURPOSE: IEEE754 tools
//
// http://playground.arduino.cc//Main/IEEE754tools
//
// Released to the public domain
// not tested, use with care
//
// 0.1.02 added SHIFT_POW2
// 0.1.01 added IEEE_NAN, IEEE_INF tests + version string
// 0.1.00 initial version
#ifndef IEEE754tools_h
#define IEEE754tools_h
#if defined(ARDUINO) && ARDUINO >= 100
#include "Arduino.h"
#else
#include "WProgram.h"
#endif
#define IEEE754_VERSION "0.1.02"
// (un)comment lines to configure functionality / size
//#define IEEE754_ENABLE_MSB // +78 bytes
#define IEEE754_ENABLE_DUMP
// IEEE754 float layout;
struct IEEEfloat
{
uint32_t m:23;
uint8_t e:8;
uint8_t s:1;
};
// IEEE754 double layout;
struct IEEEdouble
{
uint64_t m:52;
uint16_t e:11;
uint8_t s:1;
};
// Arduino UNO double layout:
// the UNO has no 64 bit double, it is only able to map 23 bits of the mantisse
// a filler is added.
struct _DBL
{
uint32_t filler:29;
uint32_t m:23;
uint16_t e:11;
uint8_t s:1;
};
// for packing and unpacking a float
typedef union _FLOATCONV
{
IEEEfloat p;
float f;
byte b[4];
} _FLOATCONV;
// for packing and unpacking a double
typedef union _DBLCONV
{
// IEEEdouble p;
_DBL p;
double d; // !! is a 32bit float for UNO.
byte b[4];
} _DBLCONV;
#ifdef IEEE754_ENABLE_DUMP
// print float components
void dumpFloat(float number)
{
IEEEfloat* x = (IEEEfloat*) ((void*)&number);
Serial.print(x->s, HEX);
Serial.print("\t");
Serial.print(x->e, HEX);
Serial.print("\t");
Serial.println(x->m, HEX);
// Serial.print(" sign: "); Serial.print(x->s);
// Serial.print(" exp: "); Serial.print(x->e);
// Serial.print(" mant: "); Serial.println(x->m);
}
// print "double" components
void dumpDBL(struct _DBL dbl)
{
Serial.print(dbl.s, HEX);
Serial.print("\t");
Serial.print(dbl.e, HEX);
Serial.print("\t");
Serial.println(dbl.m, HEX);
}
#endif
//
// converts a float to a packed array of 8 bytes representing a 64 bit double
// restriction exponent and mantisse.
//
// float; array of 8 bytes; LSBFIRST; MSBFIRST
//
void float2DoublePacked(float number, byte* bar, int byteOrder=LSBFIRST)
{
_FLOATCONV fl;
fl.f = number;
_DBLCONV dbl;
dbl.p.s = fl.p.s;
dbl.p.e = fl.p.e-127 +1023; // exponent adjust
dbl.p.m = fl.p.m;
#ifdef IEEE754_ENABLE_MSB
if (byteOrder == LSBFIRST)
{
#endif
for (int i=0; i<8; i++)
{
bar[i] = dbl.b[i];
}
#ifdef IEEE754_ENABLE_MSB
}
else
{
for (int i=0; i<8; i++)
{
bar[i] = dbl.b[7-i];
}
}
#endif
}
// converts a packed array of bytes into a 32bit float.
// there can be an exponent overflow
// the mantisse is truncated to 23 bits.
float doublePacked2Float(byte* bar, int byteOrder=LSBFIRST)
{
_FLOATCONV fl;
_DBLCONV dbl;
#ifdef IEEE754_ENABLE_MSB
if (byteOrder == LSBFIRST)
{
#endif
for (int i=0; i<8; i++)
{
dbl.b[i] = bar[i];
}
#ifdef IEEE754_ENABLE_MSB
}
else
{
for (int i=0; i<8; i++)
{
dbl.b[i] = bar[7-i];
}
}
#endif
int e = dbl.p.e-1023+127; // exponent adjust
// TODO check exponent overflow.
if (e >=0 || e <= 255)
{
fl.p.s = dbl.p.s;
fl.p.e = e;
fl.p.m = dbl.p.m; // note this one clips the mantisse
}
else fl.f = NAN;
return fl.f;
}
// ~1.7x faster
int IEEE_NAN(float number)
{
return (* ((uint16_t*) &number + 1) ) == 0x7FC0;
}
// ~3.4x faster
int IEEE_INF(float number)
{
uint8_t* x = ((uint8_t*) &number);
if (*(x+2) != 0x80) return 0;
if (*(x+3) == 0x7F) return 1;
if (*(x+3) == 0xFF) return -1;
return 0;
}
// for the real speed freaks, the next two
bool IEEE_PosINF(float number)
{
return (* ((uint16_t*) &number + 1) ) == 0x7F80;
}
bool IEEE_NegINF(float number)
{
return (* ((uint16_t*) &number + 1) ) == 0xFF80;
}
// factor 2.7; but more correct
float IEEE_POW2(float number, int n)
{
_FLOATCONV fl;
fl.f = number;
int e = fl.p.e + n;
if (e >= 0 && e < 256)
{
fl.p.e = e;
return fl.f;
}
return fl.p.s * INFINITY;
}
// WARNING no overflow detection in the SHIFT (factor 3.5)
float IEEE_POW2fast(float number, int n)
{
_FLOATCONV fl;
fl.f = number;
fl.p.e += n;
return fl.f;
}
//
// NOT TESTED FUNCTIONS
//
// what is this???
float IEEE_FLIP(float number)
{
_FLOATCONV fl;
fl.f = number;
fl.p.e = -fl.p.e;
fl.p.m = (0x007FFFFF - fl.p.m);
return fl.f;
}
uint8_t getSign(float number)
{
IEEEfloat* x = (IEEEfloat*) ((void*)&number);
return x->s;
}
int getExponent(float number)
{
IEEEfloat* x = (IEEEfloat*) ((void*)&number);
return x->e - 127;
}
uint32_t getMantisse(float number)
{
IEEEfloat* x = (IEEEfloat*) ((void*)&number);
return x->m;
}
/*
// ONELINERS to speed up some specific 32 bit float math
// *(((byte*) &number)+3) &= 0x7F; // number == fabs(number);
// x = *(((byte*) &number)+3) & 0x7F; // x = fabs(number);
// GAIN = factor 2
// *(((byte*) &number)+3) |= 0x80; // number == fabs(number);
// x = *(((byte*) &number)+3) | 0x80; // x == -fabs(number);
// GAIN = factor 2
// *(((byte*) &number)+3) ^= 0x80; // number = -number;
// x = *(((byte*) &number)+3) ^ 0x80; // x = -number;
// GAIN = factor 2
// s = *(((uint8_t*) &number)+3) & 0x80; // s = sign(number);
// if ( *(((byte*) &number)+3) & 0x80) x=2; // if (number < 0) x=2;
// GAIN = factor 5
int getExponent(float number)
{
uint8_t e = (*(((uint8_t*) &number)+3) & 0x7F) << 1;
if (*(((uint8_t*) &number)+2) & 0x80) e++;
return e;
}
*/
#endif
// END OF FILE