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205 lines
4.4 KiB
C++
205 lines
4.4 KiB
C++
//
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// FILE: map2colour.cpp
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// AUTHOR: Rob Tillaart
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// VERSION: 0.1.6
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// PURPOSE: Arduino library for mapping a float to colour spectrum
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// URL: https://github.com/RobTillaart/map2colour
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#include "map2colour.h"
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map2colour::map2colour()
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{
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}
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bool map2colour::begin(float * values, uint32_t * colourMap)
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{
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// split colour map in channels to allow interpolation per channel
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if (colourMap != NULL)
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{
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for (int i = 0; i < 7; i++)
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{
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uint32_t val = colourMap[i];
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_Blue[i] = val & 0xFF;
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val >>= 8;
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_Green[i] = val & 0xFF;
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val >>= 8;
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_Red[i] = val & 0xFF;
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}
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}
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_values = values;
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for (int index = 1; index < 7; index++)
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{
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// catch non increasing values.
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float den = _values[index] - _values[index - 1];
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if (den <= 0.0) return false;
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}
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return true;
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}
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uint32_t map2colour::map2RGB(float value)
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{
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uint8_t index = 1;
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// default values + out of lower range
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uint8_t R = _Red[0];
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uint8_t G = _Green[0];
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uint8_t B = _Blue[0];
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if (_values[0] < value)
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{
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if (value < _values[6] )
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{
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// search the interval
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while (_values[index] < value) index++;
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// base value
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R = _Red[index];
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G = _Green[index];
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B = _Blue[index];
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// calculate the interpolation factor
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// map2colourFast uses pre calculated dividers (costs 24 bytes extra RAM).
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float factor = (_values[index] - value) / (_values[index] - _values[index - 1]);
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// interpolate only if delta != 0
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int delta = _Red[index] - _Red[index - 1];
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if (delta != 0 ) R -= factor * delta;
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delta = _Green[index] - _Green[index - 1];
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if (delta != 0 ) G -= factor * delta;
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delta = _Blue[index] - _Blue[index - 1];
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if (delta != 0 ) B -= factor * delta;
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}
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else
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{
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// out of upper range
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R = _Red[6];
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G = _Green[6];
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B = _Blue[6];
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}
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}
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uint32_t colour = R;
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colour <<= 8;
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colour |= G;
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colour <<= 8;
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colour |= B;
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return colour;
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}
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uint16_t map2colour::map2_565(float value)
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{
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uint32_t RGB = map2RGB(value);
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uint16_t colour = 0x0000;
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RGB >>= 3;
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colour |= (RGB & 0x001F); // B channel 5 bits
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RGB >>= 2;
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colour |= (RGB & 0x07E0); // G channel 6 bits
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RGB >>= 3;
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colour |= (RGB & 0xF800); // R channel 5 bits
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return colour;
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}
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/////////////////////////////////////////////////////////////////////////
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//
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// DERIVED CLASS
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//
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map2colourFast::map2colourFast() : map2colour()
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{
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}
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bool map2colourFast::begin(float * values, uint32_t * colourMap)
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{
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// load the colour-map and check non-decreasing order.
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bool OK = map2colour::begin(values, colourMap);
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// pre-calculate dividers
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for (int index = 1; index < 7; index++)
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{
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float divider = _values[index] - _values[index - 1];
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if (divider > 0)
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{
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divFactor[index - 1] = 1.0 / divider;
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}
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else
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{
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divFactor[index - 1] = 0;
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}
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}
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return OK;
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}
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uint32_t map2colourFast::map2RGB(float value)
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{
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int index = 1;
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// default values + out of lower range
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uint8_t R = _Red[0];
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uint8_t G = _Green[0];
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uint8_t B = _Blue[0];
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if (_values[0] < value)
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{
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if (value < _values[6] )
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{
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// search the interval
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while (_values[index] < value) index++;
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// base value
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R = _Red[index];
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G = _Green[index];
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B = _Blue[index];
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// calculate the interpolation factor
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float factor = (_values[index] - value) * divFactor[index - 1];
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// interpolate if delta <> 0
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int delta = _Red[index] - _Red[index - 1];
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if (delta != 0 ) R -= factor * delta;
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delta = _Green[index] - _Green[index - 1];
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if (delta != 0 ) G -= factor * delta;
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delta = _Blue[index] - _Blue[index - 1];
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if (delta != 0 ) B -= factor * delta;
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}
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else
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{
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// out of upper range
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R = _Red[6];
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G = _Green[6];
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B = _Blue[6];
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}
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}
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uint32_t colour = R;
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colour <<= 8;
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colour |= G;
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colour <<= 8;
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colour |= B;
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return colour;
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}
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// could be slightly faster (~0.4 us) for AVR by
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// - split of R = RGB >> 16 (one third could be 16 bit math.
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uint16_t map2colourFast::map2_565(float value)
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{
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uint32_t RGB = map2RGB(value);
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uint16_t colour = 0x0000;
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RGB >>= 3;
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colour |= (RGB & 0x001F); // B channel 5 bits
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RGB >>= 2;
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colour |= (RGB & 0x07E0); // G channel 6 bits
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RGB >>= 3;
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colour |= (RGB & 0xF800); // R channel 5 bits
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return colour;
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}
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// -- END OF FILE --
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