mirror of
https://github.com/RobTillaart/Arduino.git
synced 2024-10-03 18:09:02 -04:00
229 lines
4.0 KiB
C++
229 lines
4.0 KiB
C++
#pragma once
|
|
//
|
|
// FILE: randomHelpers.cpp
|
|
// AUTHOR: Rob Tillaart
|
|
// VERSION: 0.2.5
|
|
// PURPOSE: Arduino library with helper function for faster random bits
|
|
// URL: https://github.com/RobTillaart/randomHelpers
|
|
|
|
|
|
|
|
#include "randomHelpers.h"
|
|
|
|
|
|
// the idea is to have one buffer ( __randomBuffer) which holds 32 random bits.
|
|
// Every call fetches bits from that buffer and if it does not hold enough
|
|
// bits any more it fills the buffer first. This way the relative expensive
|
|
// calls to random() which produces a 32 bit number are minimized in an
|
|
// efficient way.
|
|
//
|
|
// TBD: put it in a class ?
|
|
|
|
uint32_t __randomBuffer = 0;
|
|
uint8_t __randomIdx = 0;
|
|
|
|
|
|
///////////////////////////////////////////////////////////////////////////
|
|
//
|
|
// An example of a simple pseudo-random number generator is the
|
|
// Multiply-with-carry method invented by George Marsaglia.
|
|
// it has two initializers (not zero) which can be changed
|
|
// to seed the generator.
|
|
//
|
|
uint32_t m_w = 1;
|
|
uint32_t m_z = 2;
|
|
|
|
|
|
uint32_t Marsaglia()
|
|
{
|
|
m_z = 36969L * (m_z & 65535L) + (m_z >> 16);
|
|
m_w = 18000L * (m_w & 65535L) + (m_w >> 16);
|
|
return (m_z << 16) + m_w; /* 32-bit result */
|
|
}
|
|
|
|
|
|
bool seedMarsaglia(uint32_t a, uint32_t b)
|
|
{
|
|
if (a == 0 || b == 0) return false;
|
|
m_w = a;
|
|
m_z = b;
|
|
return true;
|
|
}
|
|
|
|
|
|
uint32_t getRandom32()
|
|
{
|
|
// return random(0xFFFFFFFF); // use the built in
|
|
return Marsaglia();
|
|
}
|
|
|
|
|
|
bool getRandom1()
|
|
{
|
|
if (__randomIdx < 1)
|
|
{
|
|
__randomBuffer = getRandom32();
|
|
__randomIdx = 32;
|
|
}
|
|
bool rv = __randomBuffer & 0x01;
|
|
__randomBuffer >>= 1;
|
|
__randomIdx--;
|
|
return rv;
|
|
}
|
|
|
|
// typical use
|
|
bool inline flipCoin()
|
|
{
|
|
return getRandom1();
|
|
};
|
|
|
|
|
|
uint8_t getRandom4()
|
|
{
|
|
if (__randomIdx < 4)
|
|
{
|
|
__randomBuffer = getRandom32();
|
|
__randomIdx = 32;
|
|
}
|
|
uint8_t rv = __randomBuffer & 0x0F;
|
|
__randomBuffer >>= 4;
|
|
__randomIdx -= 4;
|
|
return rv;
|
|
}
|
|
|
|
|
|
uint8_t getRandom5()
|
|
{
|
|
if (__randomIdx < 5)
|
|
{
|
|
__randomBuffer = getRandom32();
|
|
__randomIdx = 32;
|
|
}
|
|
uint8_t rv = __randomBuffer & 0x1F;
|
|
__randomBuffer >>= 5;
|
|
__randomIdx -= 5;
|
|
return rv;
|
|
}
|
|
|
|
|
|
uint8_t getRandom6()
|
|
{
|
|
if (__randomIdx < 6)
|
|
{
|
|
__randomBuffer = getRandom32();
|
|
__randomIdx = 32;
|
|
}
|
|
uint8_t rv = __randomBuffer & 0x3F;
|
|
__randomBuffer >>= 6;
|
|
__randomIdx -= 6;
|
|
return rv;
|
|
}
|
|
|
|
|
|
// typical use
|
|
uint8_t throwDice()
|
|
{
|
|
if (__randomIdx < 16)
|
|
{
|
|
__randomBuffer = getRandom32();
|
|
__randomIdx = 32;
|
|
}
|
|
uint16_t rv = __randomBuffer % 6 + 1;
|
|
__randomBuffer >>= 3;
|
|
__randomIdx -= 3;
|
|
return rv;
|
|
}
|
|
|
|
|
|
uint8_t getRandom8()
|
|
{
|
|
if (__randomIdx < 8)
|
|
{
|
|
__randomBuffer = getRandom32();
|
|
__randomIdx = 32;
|
|
}
|
|
uint8_t rv = __randomBuffer & 0xFF;
|
|
__randomBuffer >>= 8;
|
|
__randomIdx -= 8;
|
|
return rv;
|
|
}
|
|
|
|
|
|
uint16_t getRandom16()
|
|
{
|
|
if (__randomIdx < 16)
|
|
{
|
|
__randomBuffer = getRandom32();
|
|
__randomIdx = 32;
|
|
}
|
|
uint16_t rv = __randomBuffer & 0xFFFF;
|
|
__randomBuffer >>= 16;
|
|
__randomIdx -= 16;
|
|
return rv;
|
|
}
|
|
|
|
|
|
uint32_t getRandom24()
|
|
{
|
|
return getRandom32() & 0xFFFFFF;
|
|
}
|
|
|
|
|
|
uint64_t getRandom64()
|
|
{
|
|
uint64_t rv = getRandom32();
|
|
rv <<= 32;
|
|
rv |= getRandom32();
|
|
return rv;
|
|
}
|
|
|
|
/*
|
|
// works well for 1..16; but above it is worse
|
|
uint32_t getRandomBits(uint8_t n)
|
|
{
|
|
if (__randomIdx < n)
|
|
{
|
|
__randomBuffer = getRandom32();
|
|
__randomIdx = 32;
|
|
}
|
|
uint32_t rv = __randomBuffer & ((1UL << n) - 1);
|
|
__randomBuffer >>= n;
|
|
__randomIdx -= n;
|
|
return rv;
|
|
}
|
|
*/
|
|
|
|
|
|
// n = 1..31
|
|
// TODO: performance gain too low for n > 16
|
|
uint32_t getRandomBits(uint8_t n)
|
|
{
|
|
uint32_t rv = 0;
|
|
|
|
// for large values of n the more straightforward approach is faster (UNO).
|
|
if (n > 32) n = 32;
|
|
if (n >= 20) return getRandom32() >> (32 - n);
|
|
|
|
if (n >= __randomIdx)
|
|
{
|
|
if (__randomIdx > 0)
|
|
{
|
|
n -= __randomIdx;
|
|
rv = __randomBuffer << n;
|
|
}
|
|
__randomBuffer = getRandom32();
|
|
__randomIdx = 32;
|
|
}
|
|
if (n > 0) // more bits needed?
|
|
{
|
|
rv |= __randomBuffer & ((1UL << n) - 1);
|
|
__randomBuffer >>= n;
|
|
__randomIdx -= n;
|
|
}
|
|
return rv;
|
|
}
|
|
|
|
|
|
// -- END OF FILE --
|
|
|