mirror of
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261 lines
5.4 KiB
C++
261 lines
5.4 KiB
C++
//
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// FILE: RunAvgWeight.cpp
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// AUTHOR: Rob Tillaart
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// VERSION: 0.1.1
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// DATE: 2024-06-30
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// PURPOSE: Arduino library to calculate the running average with weights by means of a circular buffer
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// URL: https://github.com/RobTillaart/RunAvgWeight
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//
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// based upon: https://github.com/RobTillaart/RunningAverage
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#include "RunAvgWeight.h"
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RunAvgWeight::RunAvgWeight(const uint16_t size)
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{
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_size = size;
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_values = (float*) malloc(_size * sizeof(float));
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_weights = (float *) malloc(_size * sizeof(float));
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if (_values == NULL) _size = 0;
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if (_weights == NULL) _size = 0;
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clear();
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}
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RunAvgWeight::~RunAvgWeight()
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{
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if (_values != NULL) free(_values);
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if (_weights != NULL) free(_weights);
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}
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// resets all counters
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void RunAvgWeight::clear()
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{
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_count = 0;
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_index = 0;
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_sumValues = 0.0;
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_sumWeights = 0.0;
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_min = NAN;
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_max = NAN;
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for (uint16_t i = _size; i > 0; )
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{
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// setting values and weight to zero keeps addValue simpler
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_values[--i] = 0.0;
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_weights[--i] = 0.0;
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}
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}
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// adds a new value to the data-set
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void RunAvgWeight::addValue(const float value, const float weight)
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{
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if ((_values == NULL) || (_weights == NULL))
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{
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return;
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}
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_sumValues -= _values[_index];
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_values[_index] = value;
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_sumValues += _values[_index];
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_sumWeights -= _weights[_index];
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_weights[_index] = weight;
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_sumWeights += _weights[_index];
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_index++;
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if (_index == _size) _index = 0; // faster than %
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// handle min max
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if (_count == 0) _min = _max = value;
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else if (value < _min) _min = value;
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else if (value > _max) _max = value;
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// update count as last otherwise if ( _count == 0) above will fail
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if (_count < _size) _count++;
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}
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float RunAvgWeight::getValue(const uint16_t position)
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{
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if (_count == 0)
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{
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return NAN;
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}
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if (position >= _count)
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{
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return NAN; // cannot ask more than is added
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}
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uint16_t pos = position + _index;
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if (pos >= _count) pos -= _count;
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return _values[pos];
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}
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// returns the weight of an element if exist, NAN otherwise
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// "partner" of getValue()
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float RunAvgWeight::getWeight(const uint16_t position)
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{
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if (_count == 0)
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{
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return NAN;
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}
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if (position >= _count)
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{
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return NAN; // cannot ask more than is added
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}
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uint16_t pos = position + _index;
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if (pos >= _count) pos -= _count;
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return _weights[pos];
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}
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// returns the average of the data-set added so far, NAN if no elements.
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float RunAvgWeight::getAverage()
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{
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if (_count == 0)
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{
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return NAN;
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}
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// OPTIMIZE local variable for sums.
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_sumValues = 0;
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_sumWeights = 0;
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for (uint16_t i = 0; i < _count; i++)
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{
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_sumValues += _values[i] * _weights[i];
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_sumWeights += _weights[i];
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}
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return _sumValues / _sumWeights; // multiplication is faster ==> extra admin
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}
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// the larger the size of the internal buffer
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// the greater the gain with respect to getAverage()
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float RunAvgWeight::getFastAverage()
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{
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if (_count == 0)
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{
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return NAN;
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}
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return _sumValues / _sumWeights;
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}
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// What is standard deviation in weighted average context?
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// https://en.wikipedia.org/wiki/Weighted_arithmetic_mean#Weighted_sample_variance
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//
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// https://stackoverflow.com/questions/61831353/how-can-i-calculate-weighted-standard-errors-and-plot-them-in-a-bar-plot
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// pop_v = sum( w * (x-mean)^2 ) / sum( w )
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// if the weights are frequency pop_v = sum( w * (x-mean)^2 ) / (sum( w ) - 1)
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/*
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weighted.var = function(x,w,type="reliability") {
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m=weighted.mean(x,w)
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if(type=="frequency"){ return( sum(w*(x-m)^2)/(sum(w)-1) ) }
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else { return( sum(w*(x-m)^2)*sum(w)/(sum(w)^2-sum(w^2)) ) }
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}
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weighted.sem = function(x,w,...) { return( sqrt(weighted.var(x,w,...)*sum(w^2)/sum(w)^2) ) }
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*/
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// If buffer is empty or has only one element, return NAN.
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float RunAvgWeight::getStandardDeviation()
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{
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if (_count <= 1) return NAN;
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float average = getFastAverage();
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float variance = 0;
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for (uint16_t i = 0; i < _count; i++)
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{
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float t = _values[i] - average;
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variance += t * t * _weights[i];
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}
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variance /= _sumWeights;
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return sqrt(variance);
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}
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// TODO: What is standard error in weighted average context?
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// see above.
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// If buffer is empty or has only one element, return NAN.
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float RunAvgWeight::getStandardError()
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{
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float temp = getStandardDeviation();
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if (temp == NAN) return NAN;
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float n;
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if (_count >= 30) n = _count;
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else n = _count - 1;
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temp = temp/sqrt(n);
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return temp;
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}
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/////////////////////////////////////////////////////////////////////
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// returns the minimum value in the buffer
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float RunAvgWeight::getMinInBuffer()
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{
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if (_count == 0)
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{
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return NAN;
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}
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float _min = _values[0];
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for (uint16_t i = 1; i < _count; i++)
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{
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if (_values[i] < _min) _min = _values[i];
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}
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return _min;
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}
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// returns the maximum value in the buffer
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float RunAvgWeight::getMaxInBuffer()
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{
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if (_count == 0)
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{
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return NAN;
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}
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float _max = _values[0];
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for (uint16_t i = 1; i < _count; i++)
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{
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if (_values[i] > _max) _max = _values[i];
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}
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return _max;
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}
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//
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// HELPER FUNCTIONS
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//
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// returns the value of an element if exist, NAN otherwise
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float RunAvgWeight::getElementValue(const uint16_t index)
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{
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if (_count == 0)
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{
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return NAN;
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}
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return _values[index];
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}
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// returns the value of an element if exist, NAN otherwise
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float RunAvgWeight::getElementWeight(const uint16_t index)
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{
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if (_count == 0)
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{
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return NAN;
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}
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return _weights[index];
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}
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// -- END OF FILE --
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