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examples | ||
test | ||
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CHANGELOG.md | ||
float16.cpp | ||
float16.h | ||
keywords.txt | ||
library.json | ||
library.properties | ||
LICENSE | ||
README.md |
float16
Arduino library to implement float16 data type.
Description
This experimental library defines the float16 (2 byte) data type, including conversion function to and from float32 type.
The primary usage of the float16 data type is to efficiently store and transport a floating point number. As it uses only 2 bytes where float and double have typical 4 and 8 bytes, gains can be made at the price of range and precision.
Note that float16 only has ~3 significant digits.
To print a float16, one need to convert it with toFloat(), toDouble() or toString(decimals). The latter allows concatenation and further conversion to an char array.
In pre 0.3.0 version the Printable interface was implemented, but it has been removed as it caused excessive memory usage when declaring arrays of float16.
ARM alternative half-precision
-https://en.wikipedia.org/wiki/Half-precision_floating-point_format#ARM_alternative_half-precision
ARM processors support (via a floating point control register bit) an "alternative half-precision" format, which does away with the special case for an exponent value of 31 (111112).[10] It is almost identical to the IEEE format, but there is no encoding for infinity or NaNs; instead, an exponent of 31 encodes normalized numbers in the range 65536 to 131008.
Implemented in https://github.com/RobTillaart/float16ext class.
Difference with float16 and float16ext
The float16ext library has an extended range as it supports values from +- 65504 to +- 131008.
The float16ext does not support INF, -INF and NAN. These values are mapped upon the largest positive, the largest negative and the largest positive number.
The -0 and 0 values will both exist.
Although they share a lot of code float16 and float16ext should not be mixed. In the future these libraries might merge / derive one from the other.
Breaking change 0.3.0
Version 0.3.0 has a breaking change. The Printable interface is removed as it causes larger than expected arrays of float 16 (See #16). On ESP8266 every float16 object was 8 bytes and on AVR it was 5 bytes instead of the expected 2 bytes.
To support printing the class added two new conversion functions:
f16.toFloat();
f16.toString(decimals);
Serial.println(f16.toFloat(), 4);
Serial.println(f16.toString(4));
This keeps printing relative easy.
The footprint of the library is now smaller and one can now create compact array's of float16 elements using only 2 bytes per element.
Breaking change 0.2.0
Version 0.2.0 has a breaking change as a conversion bug has been found. See for details in issue #10. For some specific values the mantissa overflowed when the float 16 was assigned a value to. This overflow was not detected / corrected.
During the analysis of this bug it became clear that the sub-normal numbers were also not implemented correctly. This is fixed too in 0.2.0.
There is still an issue with 0 versus -0 (sign gets lost in conversion).
This makes all pre-0.2.0 version obsolete.
Specifications
Attribute | Value | Notes |
---|---|---|
size | 2 bytes | layout s eeeee mmmmmmmmmm (1, 5, 10) |
sign | 1 bit | |
exponent | 5 bit | |
mantissa | 10 bit | 3 - 4 digits |
minimum | ±5.96046 E−8 | smallest number. |
±1.0009765625 | 1 + 2^−10 = smallest number larger than 1. | |
maximum | ±65504 | |
± = ALT 0177
Example values
Source: https://en.wikipedia.org/wiki/Half-precision_floating-point_format
/*
SIGN EXP MANTISSA
0 01111 0000000000 = 1
0 01111 0000000001 = 1 + 2−10 = 1.0009765625 (next smallest float after 1)
1 10000 0000000000 = −2
0 11110 1111111111 = 65504 (max half precision)
0 00001 0000000000 = 2−14 ≈ 6.10352 × 10−5 (minimum positive normal)
0 00000 1111111111 = 2−14 - 2−24 ≈ 6.09756 × 10−5 (maximum subnormal)
0 00000 0000000001 = 2−24 ≈ 5.96046 × 10−8 (minimum positive subnormal)
0 00000 0000000000 = 0
1 00000 0000000000 = −0
0 11111 0000000000 = infinity
1 11111 0000000000 = −infinity
0 01101 0101010101 = 0.333251953125 ≈ 1/3
*/
Related
- https://wokwi.com/projects/376313228108456961 (demo of its usage)
- https://github.com/RobTillaart/float16
- https://github.com/RobTillaart/float16ext
- https://github.com/RobTillaart/fraction
- https://en.wikipedia.org/wiki/Half-precision_floating-point_format
Interface
#include "float16.h"
Constructors
- float16(void) defaults value to zero.
- float16(double f) constructor.
- float16(const float16 &f) copy constructor.
Conversion
- double toDouble(void) convert value to double or float (if the same e.g. UNO).
- float toFloat(void) convert value to float.
- String toString(unsigned int decimals = 2) convert value to a String with decimals. Please note that the accuracy is only 3-4 digits for the whole number so use decimals with care.
Export and store
To serialize the internal format e.g. to disk, two helper functions are available.
- uint16_t getBinary() get the 2 byte binary representation.
- void setBinary(uint16_t u) set the 2 bytes binary representation.
Compare
The library implement the standard compare functions. These are optimized, so it is fast to compare 2 float16 values.
Note: comparison with a float or double always include a conversion. You can improve performance by converting e.g. a threshold only once before comparison.
- bool operator == (const float16& f)
- bool operator != (const float16& f)
- bool operator > (const float16& f)
- bool operator >= (const float16& f)
- bool operator < (const float16& f)
- bool operator <= (const float16& f)
Math (basic)
Math is done by converting to double, do the math and convert back. These operators are added for convenience only. Not planned to optimize these.
- float16 operator + (const float16& f)
- float16 operator - (const float16& f)
- float16 operator * (const float16& f)
- float16 operator / (const float16& f)
- float16& operator += (const float16& f)
- float16& operator -= (const float16& f)
- float16& operator *= (const float16& f)
- float16& operator /= (const float16& f)
Negation operator.
- float16 operator - () fast negation.
Math helpers.
- int sign() returns 1 == positive, 0 == zero, -1 == negative.
- bool isZero() returns true if zero. slightly faster than sign().
- bool isNaN() returns true if value is not a number.
- bool isInf() returns true if value is ± infinite.
- bool isPosInf() returns true if value is + infinite.
- bool isNegInf() returns true if value is - infinite.
Future
Must
- update documentation.
Should
- how to handle 0 == -0 (0x0000 == 0x8000)
Could
- unit tests.
- error handling.
- divide by zero errors.
- look for optimizations.
- rewrite f16tof32() with bit magic.
- add examples
- persistent storage e.g. SD card, FRAM or EEPROM.
- communication e.g. Serial or Ethernet (XML, JSON)?
- sorting an array of float16?
Wont
Support
If you appreciate my libraries, you can support the development and maintenance. Improve the quality of the libraries by providing issues and Pull Requests, or donate through PayPal or GitHub sponsors.
Thank you,