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License: MIT GitHub release PlatformIO Registry

Kelvin2RGB

Arduino library for converting temperature and brightness to RGB values.

Credentials

This library is based upon an article of Tanner Helland and a related story by Neil Bartlett.

There are more approximation formulas, some claim to be better, however these are not investigated. On request these can be added.

Description

The library converts a temperature in Kelvin and a brightness (0..100%) to three numbers red, green and blue. These numbers are weights can be used to correct a colour image for virtual white temperature.

There are two convert functions where the convert_NB() is claimed to be the more accurate one.

With the numbers red, green and blue calculated one can convert images so they will look more like taken with candle light, sunrise or sunset etc.

pseudo code

Kelvin2RGB KRGB;

KRGB.convert(1850, 100);  // sunrise light factors

for each pixel in image
{
  red   *= KRGB.red();
  green *= KRGB.green();
  blue  *= KRGB.blue();
  drawPixel();
}

The numbers can also be used to reduce the blue channel so it has less effect on "getting sleepy".

The library uses floats for the R,G and B weights to keep values as accurate as possible. Especially with images with more than 8 bits per channel this is preferred. That said it is also possible to use this on a 565 image or to adjust colour lookup tables.

Celsius and Fahrenheit

To use Celsius or Fahrenheit with the Kelvin2RGB library, one need to convert that temperature to Kelvin.

Kelvin = Celsius + 273.15;
Kelvin = (Fahrenheit - 32) * 5 / 9 - 273.15;
// or shorter
Kelvin = (Fahrenheit - 523.67) * 0.5555555555;

Interface

#include "Kelvin2RGB.h"

The interface is straightforward:

Constructor

  • Kelvin2RGB() constructor.
  • void begin() resets all internal values to 0. All colours, brightness and temperature.

Convertors

  • void convert_TH(float temperature, float brightness = 100) temperature = 0..65500 temperature below 1000 is not well defined. brightness = 0..100%,
  • void convert_NB(float temperature, float brightness = 100) temperature = 0..65500 temperature below 1000 is not well defined. brightness = 0..100%, Is a bit more accurate and slightly slower (few %). Read link above for more information.
  • float temperature() returns temperature, to check the value used.
  • float brightness() returns brightness, to check the value used.
  • float red() returns red channel weight 0.0 .. 1.0 note this is different from Helland / Bartlett who both use an integer value 0 .. 255
  • float green() returns green channel weight 0.0 .. 1.0
  • float blue() returns blue channel weight 0.0 .. 1.0

Color types

  • uint32_t setRGB(float red, float green, float blue, float brightness = 100) sets RGB values red, green, blue should be in 0 .. 1.0 range. brightness should be in 0..100%, Default = 100%. returns a 24 bit RGB value,
  • uint32_t RGB() returns a 24 bit RGB value, 0 .. 16777215 more efficient than 3 floats for communication.
  • uint16_t RGB565() returns a 16 bit RGB value, 5 bits for red, 6 for green and 5 for blue.
  • uint32_t BGR() returns a 24 bit BGR value, 0 .. 16777215
  • uint32_t CMYK() returns a 32 bit = 4 byte CMYK value,

Obsolete

  • void reset() => replaced by begin()

Predefined colors

Future

Must

  • improve documentations.

Should

Could

  • investigate other formulas.
  • investigate usability for RGB led strip.
  • separate brightness per colour channel to mimic "artificial illumination"
  • remove begin() or reset()?
  • add examples
    • ledstrip
  • use a "dirty flag" to minimize math operations.

Wont

  • investigate RGB_10_12_10()
    • nowhere used (not found)

Support

If you appreciate my libraries, you can support the development and maintenance. Improve the quality of the libraries by providing issues and Pull Requests, or donate through PayPal or GitHub sponsors.

Thank you,