[![Arduino CI](https://github.com/RobTillaart/AnalogKeypad/workflows/Arduino%20CI/badge.svg)](https://github.com/marketplace/actions/arduino_ci) [![Arduino-lint](https://github.com/RobTillaart/AnalogKeypad/actions/workflows/arduino-lint.yml/badge.svg)](https://github.com/RobTillaart/AnalogKeypad/actions/workflows/arduino-lint.yml) [![JSON check](https://github.com/RobTillaart/AnalogKeypad/actions/workflows/jsoncheck.yml/badge.svg)](https://github.com/RobTillaart/AnalogKeypad/actions/workflows/jsoncheck.yml) [![License: MIT](https://img.shields.io/badge/license-MIT-green.svg)](https://github.com/RobTillaart/AnalogKeypad/blob/master/LICENSE) [![GitHub release](https://img.shields.io/github/release/RobTillaart/AnalogKeypad.svg?maxAge=3600)](https://github.com/RobTillaart/AnalogKeypad/releases) # AnalogKeypad Library for (Robotdyn) 4x4 and 4x3 analog keypad. ## Description AnalogKeypad is a simple library to read the keys from a (Robotdyn) 4x4 or 4x3 keypad. No other keypads are tested, but they should work with this library after adjusting the **MAGIC NUMBERS** in the function **rawRead()**. ## Interface ### Constructor - **AnalogKeypad(const uint8_t pin, const uint8_t bits = 10)** constructor, pin is typical A0 etc. Bits has a default of 10, but need to be set to match the platform. If bits < 8 then the internal shift would be large causing all reads to return 0 or so. ### polling interface - **uint8_t pressed()** returns 0 if no key pressed, otherwise returns key pressed (may fluctuate). - **uint8_t read()** read the key pressed returns 0 .. 16 where 0 means NOKEY. ### event interface - **uint8_t event()** checks if a change has occurred since last time. - **uint8_t key()** returns the key involved with last event. Switch(int e = event()) | Event | value | |:--------:|:-----:| | PRESSED | 0x80 | | RELEASED | 0x40 | | REPEATED | 0x20 | | CHANGED | 0x10 | | NOKEY | 0x00 | ## Operation The simplest usage is to use the **read()** function. This will return a 0 (NOKEY) when no key is pressed and a number 1 to 16 for the keys pressed. Note the return value may fluctuate randomly when multiple keys are pressed. The **pressed()** function is a bit more robust. It returns the key pressed first, so multiple key presses simultaniously are less likely to disturb your program. See Examples ## Future - more examples - self-learning example? - make internal mapping array runtime adaptable? - store in RAM, accessor functions -