// // FILE: Soundex.cpp // AUTHOR: Rob Tillaart // VERSION: 0.1.3 // DATE: 2022-02-05 // PURPOSE: Arduino Library for calculating Soundex hash // URL: https://github.com/RobTillaart/Soundex #include "Soundex.h" Soundex::Soundex() { _buffer[0] = '\0'; _length = 4; } void Soundex::setLength(uint8_t length) { _length = length; if (_length < SOUNDEX_MIN_LENGTH) { _length = SOUNDEX_MIN_LENGTH; } else if (_length > (SOUNDEX_MAX_LENGTH - 1)) { _length = SOUNDEX_MAX_LENGTH - 1; } }; char * Soundex::soundex(const char * str) { uint8_t i = 0; // index for the buffer. // fill buffer with zeros for (i = 0; i < _length; i++) _buffer[i] = '0'; _buffer[_length] = '\0'; // find begin of word, skip spaces, digits char *p = (char *) &str[0]; while((*p != 0) && (isalpha(*p) == false)) p++; if (*p == 0) return _buffer; // handle first character i = 0; _buffer[i++] = toupper(*p); uint8_t last = sdx[_buffer[0] - 'A']; // remember last code p++; // process the remainder of the string while ((*p != 0) && (i < _length)) { if (isalpha(*p)) // skip non ASCII { uint8_t current = sdx[toupper(*p) - 'A']; // new code? if (last != current) { last = current; if (last != 0) _buffer[i++] = '0' + last; } } p++; } return _buffer; } // reference implementation uint16_t Soundex::soundex16(const char * str) { uint8_t tmp = _length; _length = 5; char *p = soundex(str); _length = tmp; uint16_t value = (p[0] - 'A'); for (uint8_t i = 1; i < 5; i++) { value *= 7; value += (p[i] - '0'); } return value; } // reference implementation uint32_t Soundex::soundex32(const char * str) { uint8_t tmp = _length; _length = 10; char *p = soundex(str); _length = tmp; uint32_t value = (p[0] - 'A'); for (uint8_t i = 1; i < 10; i++) { value *= 7; value += (p[i] - '0'); } return value; } // -- END OF FILE --