[![Arduino CI](https://github.com/RobTillaart/FastMap/workflows/Arduino%20CI/badge.svg)](https://github.com/marketplace/actions/arduino_ci) [![Arduino-lint](https://github.com/RobTillaart/FastMap/actions/workflows/arduino-lint.yml/badge.svg)](https://github.com/RobTillaart/FastMap/actions/workflows/arduino-lint.yml) [![JSON check](https://github.com/RobTillaart/FastMap/actions/workflows/jsoncheck.yml/badge.svg)](https://github.com/RobTillaart/FastMap/actions/workflows/jsoncheck.yml) [![GitHub issues](https://img.shields.io/github/issues/RobTillaart/FastMap.svg)](https://github.com/RobTillaart/FastMap/issues) [![License: MIT](https://img.shields.io/badge/license-MIT-green.svg)](https://github.com/RobTillaart/FastMap/blob/master/LICENSE) [![GitHub release](https://img.shields.io/github/release/RobTillaart/FastMap.svg?maxAge=3600)](https://github.com/RobTillaart/FastMap/releases) [![PlatformIO Registry](https://badges.registry.platformio.org/packages/robtillaart/library/FastMap.svg)](https://registry.platformio.org/libraries/robtillaart/FastMap) # FastMap Fast mapping and constraining. ## Description FastMap is an object that pre-calculates (internal) floats to make a mapping function especially for floats. The FastMap also provides a **back()** function to reverse the mapping. This only works well with floats, and less with integers, so use with care. An important difference with the traditional **map()** function is that both **init()** and **map()** accepts floats as parameters. This allows mapping that would be hard to achieve with the normal **map()** function. Since 0.4.0 the **init()** function will not accept zero range defining input or output parameters. ## Performance notes (based upon tests https://github.com/RobTillaart/FastMap/issues/4 ) - On AVR (UNO and MEGA) no gain is made mapping integers with fastMap, 130% slower = substantial. - On AVR the gain for float is limited, 10% faster. - On ESP32 the gain for integers and float is both in the order of 25%. To see the actual gain in your project on your hardware you should test and compare. FastMap is faster when mapping floats as it uses less float operations than the standard map formula does. The performance results from pre-calculating values in the **init()** function. An actual mapping therefore needs only one multiply and one add operation where the standard **map()** function uses four adds, a multiplication and a division. The pre-calculation in **init()** should be taken in account and if every **map()** call needs an **init()** there will be no gain, on contrary. ## Precision notes The implementation of **fastMap()** uses floats (typical 32 bits) which might result in more memory usage and loss of precision for mapping of larger values, especially 32 and 64 bit integers. This is caused by the limits of the mantissa (~23 bits) of the standard 4 byte float. To solve this a **FastMapDouble** class is added which uses the **double** type for the platforms that support 8 byte floats. If your platform does not support double it will often be mapped to float, so no gain. Furthermore using double might imply a performance penalty on some platforms. ## Interface ```cpp #include "FastMap.h" ``` ### Base - **FastMap()** Constructor - **bool init(float in_min, float in_max, float out_min, float out_max)** defines the linear mapping parameters. The **init()** function calculates all needed values for the **map()**, the **back()** call and the **constrainXX()** functions. The **init()** function can be called again with new values when needed to do other mapping, although it will give less overhead if you create an fastMap object per conversion needed. Returns false if (out_max == out_min) or (in_max == in_min). (breaking change in 0.4.0). - **float map(float value)** maps the parameter. - **float back(float value)** does the inverse mapping. ### Constrains FastMap supports three versions of constraining the map function, based upon the parameters of **init()**. - **float constrainedMap(float value);** returns a value between outMin .. outMax - **float lowerConstrainedMap(float value);** returns a value between outMin .. infinity, ==> no upper limit. - **float upperConstrainedMap(float value);** returns a value between -infinity .. outMax ==> no lower limit. To change the constrain values call **init()** with new limits, or use the standard **constrain()**. Note there are **NO** constrain-versions for **back(value)** function. ## FastMapDouble Version 3.0 adds **fastMapDouble** which has the same interface as **fastMap()**. This class is meant to support 8 bytes doubles in their native accuracy and precision. To display doubles one might need the **sci()** function of my **printHelpers** class. https://github.com/RobTillaart/printHelpers Note that on most embedded platforms the performance of doubles is less than floats. See below. #### boards supporting double | board | float | double | |:---------------|:-------:|:--------:| | UNO | yes | no | | ATMEGA | yes | no | | MKR1000 | yes | yes | | Zero | yes | yes | | Teensy | yes | ? | | ESP32 | yes | yes | | RP2040 | yes | ? | to elaborate table. (if someone has a good link, please let me know). test code. ```cpp void setup() { Serial.begin(115200); Serial.print("size of double:\t"); Serial.println(sizeof(double)); Serial.print("size of float: \t"); Serial.println(sizeof(float)); } void loop() {} ``` ## Performance Tested version 0.4.1 with **fastMap_performance_test.ino** | | MAP | FASTMAP | FASTMAP dbl | Notes | |:--------|:--------:|:---------:|:-------------:|:-------:| | UNO | 496072 | 211888 | 211888 | float == double | ESP32 | 1814 | 627 | 6924 | UNO scores factor 2.34 ESP32 scores factor 2.89 Note: the 8 byte double (ESP32) is ~11 x slower than the float version, and ~4 x slower than the default map function. So unless the precision of 8 bytes double is required one better uses the float version. Note: always do your own performance measurements! If you have additional performance figures for other boards, please let me know (report via an issue). ## Future #### Must - update documentation #### Should - test performance fastMapDouble on ESP32. - need good test example #### Could - investigate map function for complex numbers? / coordinates? - Template class? #### Wont - can fastMap and fastMapDouble be in a class hierarchy? limited gain? ## Support If you appreciate my libraries, you can support the development and maintenance. Improve the quality of the libraries by providing issues and Pull Requests, or donate through PayPal or GitHub sponsors. Thank you,