#pragma once /* Author: Daniel Mohr Date: 2022-09-10 Here are implementations, which could be used in the next release. Fletcher16.cpp Fletcher16.h Fletcher32.cpp Fletcher32.h Fletcher64.cpp Fletcher64.h */ #include #include #include uint16_t fletcher16_next(uint8_t *data, const size_t length) { Fletcher16 checksum_instance; for (size_t i = 0; i < length; i++) { checksum_instance.add(data[i]); } return checksum_instance.getFletcher(); } uint32_t fletcher32_next(uint16_t *data, const size_t length) { Fletcher32 checksum_instance; for (size_t i = 0; i < length; i++) { checksum_instance.add(data[i]); } return checksum_instance.getFletcher(); } uint64_t fletcher64_next(uint32_t *data, const size_t length) { Fletcher64 checksum_instance; for (size_t i = 0; i < length; i++) { checksum_instance.add(data[i]); } return checksum_instance.getFletcher(); }