// // FILE: FastTrig.cpp // AUTHOR: Rob Tillaart // VERSION: 0.3.1 // PURPOSE: Arduino library for a faster approximation of sin() and cos() // DATE: 2011-08-18 // URL: https://github.com/RobTillaart/FastTrig // https://forum.arduino.cc/index.php?topic=69723.0 #include "FastTrig.h" // 91 x 2 bytes ==> 182 bytes // use 65535.0 as divider uint16_t sinTable16[] = { 0, 1145, 2289, 3435, 4572, 5716, 6853, 7989, 9125, 10255, 11385, 12508, 13631, 14745, 15859, 16963, 18067, 19165, 20253, 21342, 22417, 23489, 24553, 25610, 26659, 27703, 28731, 29755, 30773, 31777, 32772, 33756, 34734, 35697, 36649, 37594, 38523, 39445, 40350, 41247, 42131, 42998, 43856, 44701, 45528, 46344, 47147, 47931, 48708, 49461, 50205, 50933, 51646, 52342, 53022, 53686, 54334, 54969, 55579, 56180, 56760, 57322, 57866, 58394, 58908, 59399, 59871, 60327, 60768, 61184, 61584, 61969, 62330, 62677, 63000, 63304, 63593, 63858, 64108, 64334, 64545, 64731, 64903, 65049, 65177, 65289, 65377, 65449, 65501, 65527, 65535, 65535 }; /* 0.1.4 table uint16_t sinTable16[] = { 0, 1145, 2289, 3435, 4571, 5715, 6852, 7988, 9125, 10254, 11385, 12508, 13630, 14745, 15859, 16963, 18067, 19165, 20253, 21342, 22416, 23488, 24553, 25610, 26659, 27699, 28730, 29754, 30773, 31777, 32771, 33755, 34734, 35697, 36649, 37594, 38523, 39445, 40350, 41247, 42127, 42998, 43856, 44697, 45527, 46344, 47146, 47931, 48708, 49461, 50205, 50933, 51645, 52341, 53022, 53686, 54333, 54969, 55578, 56180, 56759, 57322, 57866, 58394, 58908, 59399, 59871, 60327, 60767, 61184, 61584, 61969, 62330, 62677, 63000, 63304, 63592, 63857, 64108, 64333, 64544, 64731, 64902, 65049, 65177, 65289, 65376, 65449, 65501, 65527, 65535, 65535 }; */ // use 255.0 as divider uint8_t sinTable8[] = { 0, 4, 9, 13, 18, 22, 27, 31, 35, 40, 44, 49, 53, 57, 62, 66, 70, 75, 79, 83, 87, 91, 96, 100, 104, 108, 112, 116, 120, 124, 128, 131, 135, 139, 143, 146, 150, 153, 157, 160, 164, 167, 171, 174, 177, 180, 183, 186, 190, 192, 195, 198, 201, 204, 206, 209, 211, 214, 216, 219, 221, 223, 225, 227, 229, 231, 233, 235, 236, 238, 240, 241, 243, 244, 245, 246, 247, 248, 249, 250, 251, 252, 253, 253, 254, 254, 254, 255, 255, 255, 255, 255 }; /////////////////////////////////////////////////////// // // GONIO INT EXPERIMENTAL // works with only whole degrees. // int isin256(uint32_t v) { bool negative = false; long whole = v; if (whole >= 360) whole %= 360; int y = whole; // 16 bit math is faster than 32 bit if (y >= 180) { y -= 180; negative = true; } if (y >= 90) { y = 180 - y; } int g = sinTable16[y] >> 8; if (negative) return -g; return g; } int icos256(uint32_t v) { return isin256(v + 90); } void isincos256(uint32_t v, int &si, int &co) { bool sneg = false; bool cneg = false; long whole = v; if (whole >= 360) { whole %= 360; } int y = whole; // 16 bit math is faster than 32 bit if (y >= 180) { y -= 180; sneg = !sneg; cneg = !cneg; } if (y >= 90) { y = 180 - y; cneg = !cneg; } si = sinTable16[y] >> 8; co = sinTable16[90-y] >> 8; if (sneg) si = -si; if (cneg) co = -co; } /////////////////////////////////////////////////////// // // GONIO LOOKUP // float isin(float f) { bool negative = (f < 0); if (negative) { f = -f; negative = true; } long whole = f; uint8_t remain = (f - whole) * 256; if (whole >= 360) { whole %= 360; // possible faster for 360-720 // if (whole >= 720) whole %= 360; // else whole -= 360; } int y = whole; // 16 bit math is faster than 32 bit if (y >= 180) { y -= 180; negative = !negative; } if (y >= 90) { y = 180 - y; if (remain != 0) { remain = 256 - remain; y--; } } // float value improves ~4% on avg error for ~60 bytes. uint16_t value = sinTable16[y]; // interpolate if needed if (remain > 0) { value = value + ((sinTable16[y + 1] - value) / 8 * remain) / 32; // == * remain / 256 } float g = value * 0.0000152590219; // = / 65535.0 if (negative) return -g; return g; } float icos(float x) { // prevent modulo math if x in 0..360 return isin(x - 270.0); // better than x + 90; } void isincos(float f, float &si, float &co) { bool sneg = (f < 0); bool cneg = false; if (sneg) { f = -f; } long whole = f; uint8_t remain = (f - whole) * 256; if (whole >= 360) { whole %= 360; // possible faster for 360-720 // if (whole >= 720) whole %= 360; // else whole -= 360; } int y = whole; // 16 bit math is faster than 32 bit if (y >= 180) { y -= 180; sneg = !sneg; cneg = !cneg; } if (y >= 90) { y = 180 - y; if (remain != 0) { remain = - remain; y--; } cneg = !cneg; } // float value improves ~4% on avg error for ~60 bytes. // SIN uint16_t value = sinTable16[y]; // interpolate if needed if (remain > 0) { value = value + ((sinTable16[y + 1] - value) / 8 * remain) / 32; // == * remain / 256 } si = value * 0.0000152590219; // = / 65535.0 if (sneg) si = -si; // COS value = sinTable16[90-y]; if (remain > 0) { value = sinTable16[89-y]; remain = 256 - remain; value = value + ((sinTable16[90-y] - value) / 8 * remain) / 32; // == * remain / 256 } co = value * 0.0000152590219; // = / 65535.0 if (cneg) co = -co; } /////////////////////////////////////////////// // // TAN // // tan() should be done with isincos() // as icos() is less accurate => tan() less accurate. /* float itan(float f) { float x, y; isincos(f,x,y); if (y != 0) return x/y; return NAN; } */ float itan(float f) { // reference // return isin(f)/icos(f); // idea is to divide two (interpolated) values from the table // so no divide by 65535 // FOLDING bool mirror = false; bool negative = (f < 0); if (negative) f = -f; long whole = f; float remain = f - whole; if (whole >= 180) whole %= 180; float value = remain + whole; // normalised value 0..179.9999 if (value > 90) { value = 180 - value; negative = !negative; mirror = true; } uint8_t d = value; if (d == 90) return NAN; // COS FIRST uint8_t p = 90 - d; float co = sinTable16[p]; if (remain != 0) { float delta = (sinTable16[p] - sinTable16[p - 1]); if (mirror) co = sinTable16[p - 1] + remain * delta; else co = sinTable16[p] - remain * delta; } else if (co == 0) return 0; float si = sinTable16[d]; if (remain != 0) si += remain * (sinTable16[d + 1] - sinTable16[d]); float ta = si/co; if (negative) return -ta; return ta; } // some problem at 0 but at least we have a icot(x) cotangent. float icot(float f) { float ta = itan(f); if (ta == 0) return NAN; return 1.0 / ta; } /////////////////////////////////////////////////////// // // INVERSE GONIO LOOKUP // float iasin(float f) { bool negative = (f < 0); if (negative) { f = -f; negative = true; } uint16_t value = round(f * 65535); uint8_t lo = 0; uint8_t hi = 90; while (hi - lo > 1) { uint8_t mi = (lo + hi) / 2; if (sinTable16[mi] == value) { if (negative) return -mi; return mi; } if (sinTable16[mi] < value) lo = mi; else hi = mi; } float delta = value - sinTable16[lo]; uint16_t range = sinTable16[hi] - sinTable16[lo]; delta /= range; if (negative) return -(lo + delta); return (lo + delta); } float iacos(float f) { return 90 - iasin(f); } // PLACEHOLDER float iatan(float f) { return 0 * f; } float atanFast(float x) { // remove two test will limit the input range but makes it even faster. if ( x > 1) return (M_PI/2) - atanHelper(1.0 / x); if ( x < - 1) return (-M_PI/2) - atanHelper(1.0 / x); return atanHelper(x); } inline float atanHelper(float x) { float x2 = x * x; return (((0.079331 * x2) - 0.288679) * x2 + 0.995354) * x; // an even more accurate alternative, less fast // return ((((-0.0389929 * x2) + 0.1462766) * x2 - 0.3211819) * x2 + 0.9992150) * x; } float atan2Fast(float y, float x) { // catch singularity. if (x== 0 && y == 0) return NAN; if (x >= 0) { if (y >= 0) { if (fabs(y) >= fabs(x)) return M_PI / 2 - atanFast(x / y); return atanFast(y / x); } if (fabs(y) >= fabs(x)) return -M_PI / 2 - atanFast(x / y); return atanFast(y / x); } else { if (y >= 0) { if (fabs(y) >= fabs(x)) return M_PI / 2 - atanFast(x / y); return M_PI + atanFast(y / x); } if (fabs(y) >= fabs(x)) return -M_PI / 2 - atanFast(x / y); return -M_PI + atanFast(y / x); } } /////////////////////////////////////////////////////// // // HYPOT // related but not strict gonio. // // hypotFast() formula for faster hypot() at the price of accuracy // experimental! float hypotFast(float x, float y) { float a = fabs(x); float b = fabs(y); if (a > b) { a = fabs(y); b = fabs(x); } float z = 0.917981 * (b + a / 2); if (z > b) return z; return b; } // -- END OF FILE --