// // FILE: SparseMatrix.cpp // AUTHOR: Rob Tillaart // VERSION: 0.1.4 // DATE: 2022-07-12 // PURPOSE: Arduino library for sparse matrices // URL: https://github.com/RobTillaart/SparseMatrix #include "SparseMatrix.h" SparseMatrix::SparseMatrix(uint16_t sz) { _count = 0; _size = sz; if ( _size > SPARSEMATRIX_MAX_SIZE) { _size = SPARSEMATRIX_MAX_SIZE; } _x = (uint8_t *) malloc(sz); _y = (uint8_t *) malloc(sz); _value = (float *) malloc(sz * sizeof(float)); // catch malloc error if (_x && _y && _value) return; // if malloc error set size to zero. _size = 0; } SparseMatrix::~SparseMatrix() { if (_x) free(_x); if (_y) free(_y); if (_value) free(_value); } uint16_t SparseMatrix::size() { return _size; } uint16_t SparseMatrix::count() { return _count; } void SparseMatrix::clear() { _count = 0; } float SparseMatrix::sum() { float _sum = 0; for (uint16_t i = 0; i < _count; i++) { _sum += _value[i]; } return _sum; } bool SparseMatrix::set(uint8_t x, uint8_t y, float value) { int32_t pos = findPos(x, y); // existing element if (pos > -1) { _value[pos] = value; if (_value[pos] == 0.0) removeElement(pos); return true; } // does not exist => new element ? return newElement(x, y, value); } bool SparseMatrix::add(uint8_t x, uint8_t y, float value) { int32_t pos = findPos(x, y); // existing element if (pos > -1) { _value[pos] += value; if (_value[pos] == 0.0) removeElement(pos); return true; } // does not exist => new element ? return newElement(x, y, value); } float SparseMatrix::get(uint8_t x, uint8_t y) { int32_t pos = findPos(x, y); if (pos > -1) { return _value[pos]; } return 0; } void SparseMatrix::boundingBox(uint8_t &minX, uint8_t &maxX, uint8_t &minY, uint8_t &maxY) { uint8_t _minx = 255, _maxx = 0, _miny = 255, _maxy = 0; for (uint16_t i = 0; i < _count; i++) { if (_x[i] < _minx) _minx = _x[i]; if (_x[i] > _maxx) _maxx = _x[i]; if (_y[i] < _miny) _miny = _y[i]; if (_y[i] > _maxy) _maxy = _y[i]; } minX = _minx; maxX = _maxx; minY = _miny; maxY = _maxy; } ////////////////////////////////////////////////////// // // PRIVATE // int32_t SparseMatrix::findPos(uint8_t x, uint8_t y) { // linear search - not optimized. for (uint16_t i = 0; i < _count; i++) { if ((_x[i] == x) && (_y[i] == y)) { return (int32_t)i; } } return -1; } void SparseMatrix::removeElement(uint16_t pos) { _count--; // move last element // efficiency (keep sorted) is no requirement. if (pos == _count) return; _x[pos] = _x[_count]; _y[pos] = _y[_count]; _value[pos] = _value[_count]; } bool SparseMatrix::newElement(uint8_t x, uint8_t y, float value) { if (value == 0.0) return true; if (_count >= _size) return false; _x[_count] = x; _y[_count] = y; _value[_count] = value; _count++; return true; } // -- END OF FILE --